We are starting to test a new system for creating tournaments and automatically submitting match reports.
We are starting to test a new system for creating tournaments and automatically submitting match reports.
New here? I'm Roha — want a quick tour?
I upgraded all my restarts. It turned out pretty well, the stable is not far, 2 experience boosters, a Griffin Conservatory (turned out to be 1) burst into the adjacent zone - Inferno territory, tons of artifacts and with light guards, gold up the wazoo, on day 113 Goshan appears in the tavern, put him in the stable and through the boosters, on day 115 I take Griffin Conservatory with him, bears at home in the castle, stats are already not weak, killed the computer player, he turned out to be very close. On day 124 the opponent appears, I take Griffin Conservatory 3 (Goshan already has earth magic and all the works) Had to shell out for 3 heroes to make the chain work to the hero who reaches the opponent, but still reached him, got hit with lightning by Solmyr, lost an angel and a few birds, but I drove him away. Didn't push further because getting caught under Hytran's spell is no fun. On day 131 I burst into a treasure zone, cleared it in 3 days, left a bear there(( Didn't find a Dragon Utopia. Collected a decent amount of Wiverns. Then I rushed to another treasure zone, luckily it wasn't far, well everything was just what the doctor ordered, 4 Dragon Utopias. Collected everything, though I lost quite a lot of skeletons, but there clearly wasn't enough meat, and on day 143 with full control and decent stats I fly home, upgrade bears and Wiverns. On day 144 I took the opponent's main town, on day 125 I caught up with his heroes. Things turned out to be really bad there.
Thanks for the game
Accepted by opponent on 1/12/2014 12:04 PM
Unbelievable heroes showed up: Kirr, Gurney, and Vidomina. I decided to level them all up, but of course, I focused more on the Necromancer. =) At level 112, I spotted the opponent, and his only way to reach me was through the quicksand bogs, where Gurney, in his rubber boots, was ready to intercept him at levels 121-122. Plus, we could summon mounts in the Citadel, and even in the Castle if we wanted! We discussed it with Sergey and decided not to continue.
Thanks for the game!
Accepted by opponent on 1/12/2014 1:35 PM

12.01.2014 KobRa_RR (Blue, Random, Stronghold, Sorug, Terek) def Iamsamstan (Red, Random, Inferno, Octavia, Octavia) 2sm2c 125
A decent layout with 2 Griffin Conservatories, right at the spawn exit; a passage to the treasure zone through the master gremlin pile was generated. I thought it was bugged and didn't go through. At the end of the first week, I spent a long time deciding whether to build cyclopes (!) in the Citadel, but decided to build GM4 faster and settled on 1-5. As a result, the opponent with efreets came out right through that exit, but Terek had a hefty horde of 160 gr. imps-defectors with 120 mana and a light spell at 145!
Thanks for the game!
PS. Thanks for the report system! It's become pleasant to select everything.)
A decent layout with 2 Griffin Conservatories, right at the spawn exit; a passage to the treasure zone through the master gremlin pile was generated. I thought it was bugged and didn't go through. At the end of the first week, I spent a long time deciding whether to build cyclopes (!) in the Citadel, but decided to build GM4 faster and settled on 1-5. As a result, the opponent with efreets came out right through that exit, but Terek had a hefty horde of 160 gr. imps-defectors with 120 mana and a light spell at 145!
Thanks for the game!
PS. Thanks for the report system! It's become pleasant to select everything.)
A drop with picks of levels 2-4, but nothing particularly special besides them. I slapped birds together somehow, with market construction in secondary towns.
On day 121, I break into an adjacent zone on snow, where there's a Griffin Conservatory - I go in with Aislin without scouting - a three-stack! 10 mana, oil is available and a shield, spell power 5, combat stats around 2 each - managed to win with 4 bird-hippogriffs, 4 psychos, 20 water elementals, 10 air elementals, and 50 skeletons. I exit, grab a Necromancy artifact and a health ring, and head to another Griffin Conservatory. Here the opponent appears, having broken through the GO. I take the minimal Griffin Conservatory. The opponent immediately heads into the treasure zone via no-road. I catch up to him on the last tile, where his troops are — the Castle's week 2 growth and 15 Storm Elementals, but only 7 mana, while I have nearly 50 mana, Aislin, and more serious troops. The battle is won fairly easily.
Thanks for the game!
12.01.2014 numOne (Red, Inferno, Kael, Tante) def Sevensan (Blue, Castle, Valessa, Sir Mullich) 6lm10a 222
I got a small, blocked-off respawn, so I immediately went into the basement, in Tante's folders. I painted the Conflux village, collected some skeletons, and Expert Earth Magic.
In the middle of week 2, Mullich arrived with good troops, but without a spell book. I met him, attacked — with Tactics he hit the Efreeti, I responded with Oil and won quite easily. He bought peace.
After that we ran around without encountering each other. Tante with Logging, Boots, found an external dwelling of Devils, recruited them on week 3, and a portal to Dungeon as well. On week 4, upgraded Devils, nearly 1000 skeletons. On week 5, full control already, I caught the opponent's scout hero with an army, killed 29 of his Dragon Flies, losing 8, he bought peace. We ran around a bit more, and then comes the surrender.
Thanks for the game.
Accepted by opponent on 1/12/2014 8:14 PM
We chose all the restarts, and the game gave us a huge respawn area, from one edge of the map to the other, a Galtrain with only one stack. The start was terrible; 140 Archliches in GO. I couldn't find the right tactic. On the respawn, I gathered 5 Hives, all mini, totaling 26 Vipers. And they were all low on life. I painted a hidden spot for the horses. Fortunately, I found a KV in the distance.
I entered the center late, on turn 125. The blue player was already there. But the treasure was divided into two zones, so with the Air Book, I took the lower part, summoned 1k skeletons, built a GM5, got the explosion, and covered the Mully in the central castle. There's no red orb there; Arch +5 speed and higher stats don't help.
Thanks for the game!