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06.01.2014 Dima Surmay (blue, random, tower, Theodorus, Astral) def Nitro (red, random, dungeon, Damacon, Dimer) skirmish 134.
From the very beginning, the generator was on my side: in the first three generations, the opponent got starting heroes: Ufretin, Lorelei, Pikedram, though we replayed the first generation due to a timer I set incorrectly. In the end, the opponent rerolled, and I had 2 native heroes in the tavern; I decided to play even though I saw the opponent had Dimer.
The respawn was rich in gold, with as many as 6 water mills. Astral got Wisdom from an experience stone, and the next day I bought him Earth Magic at the university.
With Expert Earth Magic, everything was easy to break through, and I relaxed and delayed collecting Dragon Fly Hives and didn't cut off the opponent's chains. In the end, when Dimer attacked with 11 spell power... I got so nervous that I placed 250 gremlins and 78 lizardmen next to each other... all my striking force. Dimer attacked me, and I thought I would lose, but I was very lucky that the magic in his castle was never built and he couldn't cast Meteor, and there wasn't even Haste, so Expert Slow decided the game.
Also noteworthy is that in this game, we both broke the rules: first, the opponent did a red rush by capturing my empty secondary town; we decided that if he won, we would play another game, and then I made a Solmyr chain without building magic. In the end, we played that whoever wins this match — that's the win.
Thanks for the game.