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From the very beginning, the generator was on my side: in the first three generations, my opponent got starting heroes: Ufretin, Lorelei, Pikedram, although we replayed the first generation due to a timer I set incorrectly. In the end, my opponent re-rolled, while I had 2 native heroes in the tavern, so I decided to play even though I saw my opponent had Dimer. The respawn was rich in money — 6 Water Mills alone. Astral, on the experience stone, expertised Wisdom, and the next day, I bought him Earth in the university. With Expert Earth, everything was easy to break through, and I got relaxed, slacked off on collecting Dragon Fly Hives, and didn't cut my opponent's chains. In the end, when Dimer attacked with 11 spell power... I got so nervous that I put 250 Gremlins and 78 Lizardmen next to each other... all my striking power. Dimer attacked me, and I thought I would lose, but I was very lucky that the magic in the Castle wasn't built and he couldn't cast Meteor, and also there wasn't even Haste, so in the end, Expert Slow decided the game. Also noteworthy is that in this game, we both broke the rules: first, my opponent did a red-rush by capturing my empty secondary town, and we decided that if he won, we'd play another one; then I did a Solmyr chain-without-magic-build. In the end, we played that whoever won this match — that's the win.
Thanks for the game.
Confirmed. Dungeon let me down, but without Dwellings. I tried to squeeze out the maximum. But I messed up with magic (no Haste by week 3 is a serious fail). Thanks for the game.