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Accepted by opponent on 1/5/2014 5:37 AM
It gave respawns like in Jebus Cross: 2 Dragon Utopias and 2 external dwellings of genies. Moreover, the utopias were level 3 and max. I took both on week 3 with 500 skeletons. In the max one, I lost 300 bones, 9 nags, and a titan. In the first, they gave a level 5 hat and wings; in the second, a book of fire, a +12 shield, and a red orb. In the fb, the opponent had no chance.
Thanks for the game.
01.01.2014 Wicc (Red, Tower, Fafnir, Ignissa) draw KobRa_RR (Blue, Castle, Random, Orrin, Ufretin) 8xm8 144 - cancel?
Respawn is big and rich, but there wasn't a single pile of ore, and I couldn't reach mine 115 due to a block. So on the first week, only 115 in the citadel. Luna saved the situation, taking the Griffon Conservatory 1-st on 113, then clues behind the magogs, freed daddy Mephala from prison, and off she went. At the end of week 3, on Inferno ground, I revealed 2 Dragon Utopias, in which I got КВ and КЗ.
Thanks for the game.
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Started after several restarts. Shakti had 3 stacks of Troglodytes and 4 roads, seemed fine - we played. As it turned out, from the basement to the upper level there are 2 teleports and one elevator. First we break through a crowd of nomads at the elevator, emerge on top, and there's a crowd of monks, and a bit further down the road a huge crowd of Master Gremlins(((( We barely manage to break through with great difficulty, take the Barbarian castle. Shakti got Log and Earth. Then the troops are sent to break through a second secondary. Mephala again kills a crowd of nomads, then a crowd of demons, and we get out onto the snow. Then we take a snow secondary. Along the way there are many Wolves and many of them are shooters((( As a result, by the end of the week only 75 Troglodytes remained((( but we found 3 Griffin Conservatories. All Conservs are fat, scary to go in with 140 Trogs, especially without Slow. Built Mage Guilds in all castles but never found Slow. Thank God, by the end of the week I grabbed a Blindness scroll. In the secondary, Bears are holed up in the castle. On day 131, I take 2 Conservs for +5 Angels. And then from an unbroken teleport comes Kiriushka with a small army and sits in my castle((( He releases Lichs and they take my secondary Winter too. Then we chase after Kirya, take back the castles, level up Almar with Ressurect for the long run. Take another Conserv 2. On day 141 we come to the opponent's Swamp secondary. Opp surrendered.
Thanks for the game!:smile14:
The respawn is small and not rich, but with many exit paths. In the tavern, I hire Grindan and already anticipate victory with mass slow. The scout heroes from the corpse conveniently pull out "+1 all" armor for him. On day 122, I take the jump portal to the Bordovian Necro Castle and make a mega-fail: instead of placing a Citadel, I build a Mage Guild, forgetting that the red player's mana doesn't replenish. Naturally, on the next turn, Bordovian punishes me and kills Grindan in the castle in two attempts. On day 133, justice is restored and Bordovian is destroyed, but I have no troops left, so I bet on the Necromancer. The week ends with bears in the Citadel.
On day 121, 150+ skeletons through the Transformer, but Aislin has everything except Necromancy, which remained at the basic level until the Final Battle, but fortunately, upgraded Offense came in handy. On day 127, I take a double Citadel with one behemoth, and again the insane AI came with 40 mana and bombarded the poor bear, killing the scout hero in the castle. But on day 127, I notice movement of the blue player above the metro at the treasure zone entrance with many goodies, and I really don't want to let him in there. There are a whole 8 angels, 169 skeletons, and a bit of other trash against my 250+ skeletons and singles of birds with 8 wyverns. In the Final Battle, magic and stats decided it.
Thanks for the game.
Accepted by opponent on 1/5/2014 8:16 PM
I spawned at the top with a rework from Solmyr and have 100+ skeletons. I hit the zombie portal on day 112. On level 3 I get a log, so for now I'm running around with advanced necromancy, which was remedied by eating a chest for experience. I took the enemy Conflux town on day 114 and on the same day killed the evil moon with 30 mana, which took away 40 skeletons with an arrow. There's not much to necro, so we keep running. The respawn is big and there's a lot of money; as soon as I got horses, I started necroing with Sepiennie, who already had necro expertise upgraded. There are no objects visible anywhere. I arrived at the center on day 116 through ogres and hell hounds, and the blue player is already there. A scout hero attacks with the full army — I traded two liches for a horse and bought him off. Then with two Hitrans I killed all the archers, as they apparently have no spell book, and the blue player retreats with the remnants of the army. I pick up a +4 chain, bring in growth + skeletons from the second front — resulting in 5 horses and 200+ skeletons. I outmaneuver Solmyr, killing 2 horses, and attack. The enemy army has 8 swordsmen and a horse; I kill the ballista and he surrenders. Thanks for the game!
Solmyr get all the 4th lvl magic from pandora. In the final battle solmyr had the expert wind and earth so destroyed enemy army by lighting and meteor.
Also there was enough arenas and shield +3+3 and 5 angels from 2 conservatories. Nice map for me.
Thanks for the game.