The respawn is small and not rich, but with many exit paths. In the tavern, I hire Grindan and already anticipate victory with mass slow. The scout heroes from the corpse conveniently pull out "+1 all" armor for him. On day 122, I take the jump portal to the Bordovian Necro Castle and make a mega-fail: instead of placing a Citadel, I build a Mage Guild, forgetting that the red player's mana doesn't replenish. Naturally, on the next turn, Bordovian punishes me and kills Grindan in the castle in two attempts. On day 133, justice is restored and Bordovian is destroyed, but I have no troops left, so I bet on the Necromancer. The week ends with bears in the Citadel.
On day 121, 150+ skeletons through the Transformer, but Aislin has everything except Necromancy, which remained at the basic level until the Final Battle, but fortunately, upgraded Offense came in handy. On day 127, I take a double Citadel with one behemoth, and again the insane AI came with 40 mana and bombarded the poor bear, killing the scout hero in the castle. But on day 127, I notice movement of the blue player above the metro at the treasure zone entrance with many goodies, and I really don't want to let him in there. There are a whole 8 angels, 169 skeletons, and a bit of other trash against my 250+ skeletons and singles of birds with 8 wyverns. In the Final Battle, magic and stats decided it.
Thanks for the game.
I confirm.
The parameters are nothing special, no mass magic, only arrow from the offensive magic, so even 8 angels didn't help.
Thanks for the game.