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Posts from The Crusade (autumn, winter 2013-14)

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12 years ago
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Group 1.
20.12.2013 SVAROG (blue, necro, Clavius, Galtran) def bubuch
(red, dungeon, Shakhti, Shakhti) 2sm4d(3) 124
GO blocked two roads to secondaries. Fell for 140 Troglodytes, an artifact for speed and mana regen. As a result, on two spawns only an external dwelling of water elementals and a naga necklace. Take all that and go to the second on turn three. No Dragon Fly Hive, a hopeless loss. Saw gosha - gosha was not pleasing.
thanks for the game
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12 years ago
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22.12.2013 The_ (blue, random, Rampart, Melcom, Charna) def c0nn3c71nkK.ppL (red, random, Inferno, Oelm, Oelm) Balance 200%, 132.

Got a decent amount of meat, painted two native castles, Charna immediately got Earth and quickly Experted it, clearing the adjacent zone (two crates of 35 Centaurs + 5k experience), broke home and beat 70 gold golems, a portal leads to the opponent on one side with 50-99 monks, didn't risk going in, grabbed Boots, in addition to Gauntlets, and prepared to take the Dragon Fly Hive.
At that moment, the opponent recaptures my native main, but makes a mistake by not capturing the nearby village and stays sitting in the Citadel. By chaining, I retrieved my army (picked up the Hive for 4 Wyverns), bought back in the village and attacked my main. Morale minus 2, but thank God there were no more minus morale rolls than there should have been, no more than two stacks dismoraled each round, I made a couple of mistakes exposing myself to Magog's Fireball, but in the end I won thanks to Oil + Arrows for 80, as I only had mana for 1 Arrow there. Army-wise, it was 100 Centaur Captains, 150 Skeletons, 20 Grand Elves, 7 Dendroid Guards, 23 Dwarves, 4 Unicorns, 2 Pegasi, against 60 Magogs, 1 Angel, 5 Efreets, 10 Demons, 11 Imps. We ran around for a couple more days and the opponent eventually conceded defeat.

Thank you for the game!
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12 years ago
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Wanted!
Particularly dangerous criminals: Mr. Valenok and Comrade Kalababa.
In reply to BISHOP
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12 years ago
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BISHOP
Attention: Wanted!
Especially dangerous criminals: Mister Valenok and Comrade Kalababa
Kalababa won't be able to play until after the New Year (he's swamped with work). We agreed that he won't withdraw from the tournament, but he'll catch up after the holidays.

Valenok played one match against Palach, I hope he doesn't stop there.
In reply to Roger DAltavilla
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12 years ago
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Roger DAltavilla

Valenok played one game with Palach, I hope he doesn't stop there.
Who won?
In reply to BISHOP
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12 years ago
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BISHOP
Who won?
Valenok won.
VAJENOK, please write a report on the game.
12 years ago
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3 Group, 22.12.2013, Lexmaster (blue, Stronghold, Tyraxor) def. Roger DAltavilla (red, Tower, Rissa) 6lm10a 147
We completely focused on defense, played for luck, immediately built to level 2, there was a difference of only three heroes, but the Rocs were destroyed on day 1, and Boots of Swiftness were visible – they would be acquired soon. On the second day, I got the boots and mastered the tactics. Level 4 gives Earth. I used the Consul (level 3) and the Pandora artifact behind the Dendroids. While breaking through the Crusaders, I lost half my army, leaving three Rocs and 12 Wolves. I revealed the Consul and Pandora, but there was nothing to take. An attempt to gather money for Bears ended in failure, and the hero and the entire army were lost on day 7. With the last money, I bought a hero and built a Castle. I thought about writing GG, but the desire to win and stubbornness prevented me from doing so, and we start again.
Second week, I find a passage to a computer-controlled Stronghold, take a hidden Roc, and the computer-controlled Castle is also built (with the Consul nearby, which turned out to be level 4). As a result, we have two Castles, and neither has Bears.
Third week. I realize that it's time to build my favorite winning building – the Capitol. I build it, and with the flow of money, we create Bears in both Castles on the seventh day, plus scouting to the center, discovering the opponent. (Expert tactics, Logistics, Earth, Attack, and Pathfinding)
Fourth week. We gather 7 Angels, take the Utopia with the Shield of the Watchman, and when we see the opponent rushing with 4 Angels, we attack (10/20/7/(50) army, 7 Angels and 44 Thunderbirds didn't let the opponent move, although his parameters were higher (23/7/16/(104)).
Thank you for the game!
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12 years ago
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Lexmaster
Group 3, 22.12.2013 Lexmaster (blue, Castle, Tyraxor) def. Roger DAltavilla (red, Tower, Rissa) 6lm10a 147
Thanks for the game!
It was a tough start, but I managed to turn things around. I was constantly checking my opponent, and I still got caught off guard during a rush.
I haven't been having much luck lately, I need to take a break. :)
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12 years ago
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Group 1. December 23, 2013 BISHOP (red, Tavern, Solmyr, Solmyr) def bubuch (blue, Castle, Katya, Pasis) 8 HM12A 211
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12 years ago
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23.12.2013 BISHOP (red, tavern, solmir, solmir) def bubuch (blue, castle, katya, pasis) 8x12a 211
Your cross strategy doesn't work; it's not a good strategy. It doesn't improve from game to game; it seems we'll shine in casual matches.
Thanks for the game!

Added 2 minutes later
I still have some saves in that group; it's the same there, write reports, I keep saying it).
In reply to bubuch
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12 years ago
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bubuch
23.12.2013 BISHOP(red, tower, solmyr, solmyr) def bubuch(blue, castle, catherine, pasis) 8xm12a 211
your doesn't work for crusade, that's not a game, G surrenders - worse and worse, apparently we'll show ourselves in the favorites
thanks for the game!

Added after 2 minutes
I had other saves in my group there, same thing there too, write reports, I keep saying)
Thanks for the game!

Added after 23 hours 5 minutes
Group 1.
24.12.2013 BISHOP(red, tower, solmyr, gurnisson) def SVAROG(blue, citadel, crag hack, crag hack) 8xm12a 223
Thanks for the game!

Added after 23 hours 17 minutes
Group 1.
25.12.2013 BISHOP(blue, dungeon, shakti, shakti) def Pyre(red, castle, valeska, valeska) Speed-2 116
Thanks for the game!
In reply to BISHOP
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12 years ago
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BISHOP

25.12.2013 BISHOP (blue, Dungeon, Shakti, Shakti) def Pyre (red, Fortress, Valeska, Valeska) Speed-2 116
Thanks for the game!
Confirmed, a loss in the Dwarven map.
In reply to BISHOP
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12 years ago
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[QUOTE=BISHOPGroup 1.
24.12.2013 BISHOP(red, Tavern, Solmyr, Gunnisson) def SVAROG(blue, Citadel, Crag Hack, Crag Hack) 8xm12a 223
Thanks for the game!
[/QUOTE]
Confirmed, in the first week I found 3 Griffin Conservatories, all troll ones, started collecting them only at the end of the second week, in the third week I busted into a Dragon Utopia — junk, then another one in the underground, it gave Wings, and instead of going to the surface, I went through the underground mazes looking for what turned out to be trouble, surfaced only in the second month, cut off from my 3-week meat, placed GM wherever I could, but no Town Portal anywhere, took another 3 Griffin Conservatories, got wrecked right there, Full Battle no chance. Crag Hack is more powerful, but the army is 13 angels. Not enough experience to roll XL+U on 4 minutes. Thanks for the game!
12 years ago
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25.12.2013 ColdRain (Blue, Flax, I don't remember, Galtran) def. aka.Ward3n (Red, Barb, Crag, Crag) 8mm6a 131

16+8+1 Quite playable, a mediocre start, level 2 wasn't built, but there's Galtran with 3 stacks of Bone Throwers. The birds didn't take the first town, but Galtran prepared to take town 121 with a growth spell. The growth spell consumed all the resources and 1 psychic, but 2 angels added some optimism. Then, Galtran with 2 angels, 180 skeletons, and a small amount of resources went into the stronghold town and almost lost to a level 4 creature – 2 angels, almost all the skeletons, and all the resources were lost. Then, a scout with 4 angels killed the swamp creature in the fort, almost losing one. Galtran went there to gather new recruits. A lot of money was earned, and birds were placed in the castle. In the swamp, a citadel was built. Galtran rushed to the mud town. On 126-127, near the teleport exit, with unbroken guard consisting of 50-99 castle archers, a red scout was spotted, who had taken the elven village and passed by the teleport. On 127, Calt spent the night (on the other side of the teleport), and on 131, with 4 angels, 6 birds, 22 air elementals, 4 psychics, and resources, he/she emerged from the teleport and caught Crag rushing near the elven village. It wasn't necessary to destroy Galtran.
In reply to ColdRain
12 years ago
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ColdRain
December 25, 2013 ColdRain (Blue, Flax, I don't remember, Galtran) def aka.Ward3n (Red, Barb, Crag, Crag) 8mm6a 131

16+8+1 Quite playable, a mediocre start, level 2 wasn't built, but there's Galtran with 3 stacks of Bone Throwers. The birds didn't take the first town, but Galtran prepared to take the second town with a Garrison and a Growth spell. The Growth spell consumed all the resources and 1 Psionic, but 2 Angels added some optimism. Then, Galtran with 2 Angels, 180 Skeletons, and a small amount of resources went into the Stronghold town, and the 4th-level creature almost ate -2 Angels, almost all the Skeletons, and all the resources. Then, a scout with 4 Angels killed the Bog Imp in the Fortress, almost losing one - Galtran went there to gather new recruits. A lot of money was earned, and birds were placed in the castle. In the Swamp, a Citadel was built. Galtran rushed to the Mud Elemental town. On 126-127, near the teleport exit, with unbroken guard of 50-99 Castle Archers, a red scout was spotted, who had taken the Elven Village and passed by the teleport. On 127, Calt stayed overnight (on the other side of the teleport), and on 131, with 4 Angels, 6 Birds, 22 Air Elementals, 4 Psionics, and resources, he/she emerged from the teleport and caught Crag rushing near the Elven Village. It wasn't necessary to destroy Galtran.
Confirmed. I decided to split the troops between 2 heroes and go to deal with 2 Flaxes. As a result - a Bear, 2 Birds, 20 Wolves, and 50 Goblins. On 132-134, I wanted to take the Utopia town, but I didn't have time; Crag was overwhelmed... Thank you for the game.

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