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22.12.2013 The_ (red, random, Citadel, Jabarkas, Sandro) def Iamsamstan (blue, random, Swamp, Tiva, Solmyr) skirmish 200%, 125.
It spawned well, a free prison where I got Sandro, there are two Dwarf Cottages, an external dwelling of goblins, the respawn wasn't stingy with gold either, on the secondary zone there is a long road, but the presence of a Griffin Conservatory and a chest behind the rags for 5k gold is pleasing, the bears set up in the castle without issue, having eaten and scouted the secondary zone, I teleported home, broke the Dwarf Cottages with the bears, bought the remaining growth, broke the second-level Griffin Conservatory, losing 4 birds (well, they have no luck when I play as Citadel, what can you do).
Through the scout view I see the opp running around nearby, they already have 200+ skeletons, 3 bears, 5 birds, 2 angels, 80 goblins, very strong magic parameters, they have GM2 with Ice Bolt, after 124 Solmyr gets on the warpath, the army is nearby on a scout hero, I can reach both the main hero and the army, after attacking the scout hero, the opponent surrenders.
Thanks for the game!
Added after 17 minutes
24.12.2013 The_ (red, random, Inferno, Calh, Deemer) def twaryna (blue, random, Swamp, Korbac, Crag Hack) 2sm2c 200%, 126.
We picked all the rest.
What a game, where luck and misfortune went hand in hand, but in the end the scales tipped in my favor.
The fourth hero was Deemer, I decided to make him the main hero, freed him from the respawn blocks, he ran to the secondary zone, but here's the problem: my entire secondary zone area, including all mines (except the crystal one), the castle, and other goodies, is cut off by a block on the adjacent zone to the opp of 50-99 orcs. I have to flee to my own adjacent zone, and there the first ray of hope dawns - a refugee camp, albeit for 20-49 wood (which also guarded 2 chests). With an army of 22 gogs, 22 imps, 3 hounds, there's clearly nothing to be done, I run through the upgrade spots, take a pre-max crypt (no idea how I got out of there, if it had been a max crypt the game would probably have ended there, given it's native terrain for the crypt dwellers), efreeti in the Citadel plus a thousand.
On day 122 I crack the refugee camp, with a meat delivery, and lo and behold - 2 upgraded phoenixes, well good night brave soldiers, and in the adjacent zone there are exactly three Dragon Fly Hives, with the birds I collect all the Dragon Fly Hives, meanwhile eating up the SP and knowledge upgrades, ending up with 22 Wyverns. One thing is disappointing: Deemer has expert wisdom, expert scouting, expert archery, expert first aid, and basic water magic. And there is no chance to get GM2, since there are no sulfur piles and none are expected, I break Deemer back home, on day 125 I stand before the GO (18 cavaliers) on the warpath, planning to attack the opp because it's already late and I'm incredibly sleepy.
Deemer 1-0-10-69 mana (after cracking the GO), army: 2 phoenixes, 22 Wyverns, 5 efreeti, 7 demons, 30 gogs, a few imps, I can reach the blue castle, but they were clearly waiting for me, as evidenced by the built-up castle and Crag Hack with all his might inside. Since it's a single castle, I can't see the opp's army, I only understand the troop composition. But I decide to go all the way and didn't regret it.
Crag Hack 6-5-5-40 mana, army: 12 golden flies split into two stacks, 3 Wyverns, 11 chests with a collar, 25 lizards in a cloak, 150 skeletons, 44 gnolls, a tent.
A bit of mass haste from the opponent was tense, but overall, two birds, a shooter at 110, 22 Wyverns, and the lack of negative morale procs on the key stacks did their job, Deemer celebrated victory.
Thanks for the game!