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Season: "Winter 2013-14". Online games for rating (reports, discussions).Auto-translated
My heroes didn't bring any bow artifacts, but Ciele showed up, along with 2 roads and Boots of Speed from the markets, so I decided to play. Generally, the usual running around, gradually farming skeletons, captured a Conflux village and killed the Rampart computer opponent, built Angels on the third week, in the Conflux there was a level 5 Mage Guild, but nothing worthwhile appeared. On 211 I break another Dragon Utopia, set up with troops delivered via the Teleport, but the opponent decides not to continue—a real shame, as it was just the month of the Troglodyte and they were scattered abundantly across the map, just in time for my Necromancer with the +5% bonus and the +10% already in sight. :)
Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
The archers didn't bring any heroes at all, but Charna showed up, 2 roads, and boots for the marks, so I decided to play. In general, the usual running around, slowly mowing down skeletons, painted the Conflux village and killed the Rampart computer, built Angels on the third, in the Conflux there's a level 5 Mage Guild, but nothing worthwhile came in. On 211, I break another Dragon Utopia, I'm already standing at the teleport with troops brought in, but the opponent decides not to continue, which is a real pity - it was just the month of the Troglodyte and they were abundantly scattered across the map, just in time for my necro with a +5% boost and the +10% already in sight. :)
It happened; I relied on gold with two dragon utopias, and because of that lost a day of tempo, which became decisive - my opponent found on a patch that I was covering on the next turn, КЗ, a helmet for all +6 and wings, and the game was done. Thanks for the game!
It helped that out of the 6 comps on the map, 4 were native, 2 of which I snagged on weeks 2 and 3. In the Inferno town I got Town Portal in time, and in the Tower town I got Jump with Explosion, otherwise it would have been tough against Marius, who, as it turned out, was cut off from all the comps by a bugged passage through my respawn, yet had power comparable to mine and better stats after the drowners, which I never found for Fly. Thanks for the game
It helped that out of 6 comps on the map, 4 were native, 2 of which I grabbed on week 2 and week 3. In the Inferno town, I got Town Portal in time, and in the Tower town, Jump with Explosion; otherwise, against Marius, who, as it turned out, was cut off from all comps by a bugged passage through my respawn, yet had power comparable to mine and better stats after drowning, which I never found before Fly. Thanks for the game
the generator bag and lo, it generates bugged maps, screw its creator thanks for the game
We started playing immediately without rests. Gosha came, I didn't even bother leveling mages, the secondary zone had a road so I captured it quite quickly, but it turned out to be in the desert, so I wasted time there doing nonsense for the entire first week. At home in the Citadel there are Evil Eyes. On the second day I break through to the adjacent zone, there's a cap +4 knowledge, a 5k chest, a Griffin Conservatory single, Gosha has tactics, air, earth, logistics in his arsenal. Also increased the number of skeletons a bit to 250. I break into the desert (tower), there's a Mage Guild 2 + a well on the way, 110 mana. On day 125 I fight 50+ dogs, and then 18 Thunderbirds, I see the treasure hasn't been touched, a Dragon Fly Hive is visible, +4 chain mail, a Beholder, I decide to go there. The Dragon Fly Hive is minimal, the Imps are good, so we have 300 skeletons, very not bad for m200. Then I see 10-19 Bone Dragons, behind a Pandora's Box, a quest artifact (it actually isn't a quest artifact at all, a pendant +15% to eagle, because this is tier 2, but I forgot about it during the game), four piles of resources, the dragons are of course 19 with Greater Haste. This was very painful, -1 duck, -100 Troglodytes, -100 skeletons, -15 Evil Eyes. Well, at least the reward was pleasing - 15k gold :trf:. Meanwhile, the opponent comes at me with war using his deadly mages, all of them have Spell Power 5+, mana 60+, and all have chain lightning, lots of fights against golems, where I'm significantly losing in mana and spell power, but with varying success I manage to defend, although the secondary tower falls (I forgot about Solmyr hidden in the portal).
Galtran returns home during this time, manages to kill a couple of the opponent's strong mages, after luck and an assault on the golems. Galtran kills the hated Inteus, with 100 mana and Spell Power 8+ and chain lightning, without giving him even a chance to open the spellbook (haste + tactics), simultaneously taking his +1 all armor from him. At home I finish building Minotaurs in the castle. Ain appears, Spell Power 10 and stays in the portal with all the meat, 122 Marksmen, 25 Monks, 4 Nagas, 7 Mages, 4 Golems, single Gargoyles. Using the same scheme of mass haste and rush, but Ain manages to cast chain lightning twice and buys back 50 Marksmen, 1 Gargoyle, 4 Golems. Leaving me with just under 100 skeletons and 8 Minotaurs. I run as far forward as possible towards the opponent, on my turn Diabler attacks with what he bought back, but no one would have survived until their turn in the second round after mass haste, so follows a hit and run and surrender.
Thanks for the game!
I confirm, thanks for the game:)) An important role was played by the fact that I should have rested Gosha as soon as I saw him, but I fell for the experience stones and the large amount of gold and gold heroes. I only started leveling the mages (Inteus and Solmyr) on the second day as they came late. Also disappointing was the arrival of Piquedram with 10 Gargoyles, as a result of which there was too little meat. Ain gave everyone chain lightning and when the next day I build Mage Guild 4, it gives simply amazing spells - chain lightning and water walk. The opponent had a lot of meat, a lot of meat was also carved up by the battle mages (Solmyr and Inteus). But there was a funny moment when the opponent kills my Clavius, and he shows up for him the next day:smile13: I also made a mistake in the finale, I should have carved up the skeletons, then I might have been able to buy back in the 2nd round and continue fighting with powerful magic.:smile13: Thanks again for the interesting game)
It spawned well, a free prison where I got Sandro, there are two Dwarf Cottages, an external dwelling of goblins, the respawn wasn't stingy with gold either, on the secondary zone there is a long road, but the presence of a Griffin Conservatory and a chest behind the rags for 5k gold is pleasing, the bears set up in the castle without issue, having eaten and scouted the secondary zone, I teleported home, broke the Dwarf Cottages with the bears, bought the remaining growth, broke the second-level Griffin Conservatory, losing 4 birds (well, they have no luck when I play as Citadel, what can you do). Through the scout view I see the opp running around nearby, they already have 200+ skeletons, 3 bears, 5 birds, 2 angels, 80 goblins, very strong magic parameters, they have GM2 with Ice Bolt, after 124 Solmyr gets on the warpath, the army is nearby on a scout hero, I can reach both the main hero and the army, after attacking the scout hero, the opponent surrenders.
What a game, where luck and misfortune went hand in hand, but in the end the scales tipped in my favor. The fourth hero was Deemer, I decided to make him the main hero, freed him from the respawn blocks, he ran to the secondary zone, but here's the problem: my entire secondary zone area, including all mines (except the crystal one), the castle, and other goodies, is cut off by a block on the adjacent zone to the opp of 50-99 orcs. I have to flee to my own adjacent zone, and there the first ray of hope dawns - a refugee camp, albeit for 20-49 wood (which also guarded 2 chests). With an army of 22 gogs, 22 imps, 3 hounds, there's clearly nothing to be done, I run through the upgrade spots, take a pre-max crypt (no idea how I got out of there, if it had been a max crypt the game would probably have ended there, given it's native terrain for the crypt dwellers), efreeti in the Citadel plus a thousand.
On day 122 I crack the refugee camp, with a meat delivery, and lo and behold - 2 upgraded phoenixes, well good night brave soldiers, and in the adjacent zone there are exactly three Dragon Fly Hives, with the birds I collect all the Dragon Fly Hives, meanwhile eating up the SP and knowledge upgrades, ending up with 22 Wyverns. One thing is disappointing: Deemer has expert wisdom, expert scouting, expert archery, expert first aid, and basic water magic. And there is no chance to get GM2, since there are no sulfur piles and none are expected, I break Deemer back home, on day 125 I stand before the GO (18 cavaliers) on the warpath, planning to attack the opp because it's already late and I'm incredibly sleepy.
Deemer 1-0-10-69 mana (after cracking the GO), army: 2 phoenixes, 22 Wyverns, 5 efreeti, 7 demons, 30 gogs, a few imps, I can reach the blue castle, but they were clearly waiting for me, as evidenced by the built-up castle and Crag Hack with all his might inside. Since it's a single castle, I can't see the opp's army, I only understand the troop composition. But I decide to go all the way and didn't regret it. Crag Hack 6-5-5-40 mana, army: 12 golden flies split into two stacks, 3 Wyverns, 11 chests with a collar, 25 lizards in a cloak, 150 skeletons, 44 gnolls, a tent. A bit of mass haste from the opponent was tense, but overall, two birds, a shooter at 110, 22 Wyverns, and the lack of negative morale procs on the key stacks did their job, Deemer celebrated victory.