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version unknown build 6095. The game itself displays 1.3.1 6250.
6095 is specified in the registry, while 6250 is read from the .exe file.
New here? I'm Roha — want a quick tour?
version unknown build 6095. The game itself displays 1.3.1 6250.
Thanks, I'll give it a try now.
P.S. What's with the dislike for piracy? Are you a copyright advocate?
I have the same problem that ARED777 described, but I have a licensed version and build 6250, but the master complains as if it were build 6095, what should I do?
I followed this guide exactly, but when I did the opposite, the error seemed to disappear, but now the game crashes. This is definitely not ideal. What's the problem?
Purchased on Steam, here's a screenshot from Steam:
The error is gone, but the game crashes.
I installed the mods without the master mod (the ones I wanted), and everything seems to be working fine.
After some tinkering with the resources of the Master Mod for the game "King's Bounty: Crossworlds" (version 3.1b2 - 20.11.2010, adapted by SayNt), I managed to adapt it for use in the game "King's Bounty: Warriors of the North" version 1.3.1-build 6250 {license from 1C} thanks to a hint from Antiboss:smile44:
Also, the following classic MODs were adapted for use with the Master Mod:
1) MOD "Army Shop" by SayNt: An item called "Army Shop" appears in the inventory, allowing you to buy up to the maximum number of missing units or sell unwanted units. It works on the global map and in buildings, and the number of units purchased is limited by leadership. The price of units when purchased through this MOD is doubled, and the selling price is standard.
2) MOD "Rune Exchange" by SayNt: An item called "Rune Exchange" appears in the inventory, allowing you to exchange one type of rune for another, buy runes and crystals, increase parameters, and exchange crystals for runes. Rune exchange occurs at a rate of 2 to 1, and crystals at a rate of 10 to 1. Purchase is for money. Parameters (attack/defense/intelligence) are increased for runes (strength/spirit/magic) respectively, and each subsequent increase is twice as expensive as the previous one.
3) MOD "Milking Army Cow" by Tuzik: An item called "Milking Army Cow" appears in the inventory, allowing you to buy any units up to the maximum, three times more expensive (in the original from Tuzik, it was 1.5 times more expensive, I specifically doubled this value so that there would be no imbalance in the game, because as for the game balance, in my humble opinion, the developers know best what and how it should be... :1C: ), and the number of units purchased is limited by leadership.
Attention: All items appear (or previous versions are updated) in the inventory approximately 5-15 seconds after starting a new game or loading an old game (without these items).
Installation: any file with the extension .kfs containing "mod_wn131" in its name should be placed in the folder "game folder"\sessions\addons[br][/br]
Removal: first, you need to remove the corresponding items from the hero's inventory and save the game, and only after that can you remove the corresponding files with the extension .kfs containing "mod_wn131" in their name from the folder "game folder"\sessions\addons[br][/br]
! It is strongly not recommended to use the Master Mod and regular mods together. This is only possible if specified by the mod author.
if it's not too much trouble, could you also create a training camp?
