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Posts from King's Bounty: Warriors of the North – Mods

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In reply to ARED777
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13 years ago
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ARED777
version unknown build 6095. The game itself displays 1.3.1 6250.

6095 is specified in the registry, while 6250 is read from the .exe file.
In reply to ARED777
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13 years ago
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ARED777
Thanks, I'll give it a try now.
P.S. What's with the dislike for piracy? Are you a copyright advocate?

No! I just don't want to waste time on pirated versions. Why buy a pirated copy when you can buy a legitimate one and then bother the support team instead of yourself?
12 years ago
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I have the same problem that ARED777 described, but I have a licensed version and build 6250, yet the master complains as if it were build 6095. What should I do?
In reply to OpeX-off
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12 years ago
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OpeX-off
I have the same problem that ARED777 described, but I have a licensed version and build 6250, but the master complains as if it were build 6095, what should I do?

That's very strange! :smile21:
12 years ago
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I followed the instructions exactly, but did the opposite, and it seems like the error is gone, but the game crashes. This is definitely not what I wanted. What's the problem?
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12 years ago
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OpeX-off
I followed this guide exactly, but when I did the opposite, the error seemed to disappear, but now the game crashes. This is definitely not ideal. What's the problem?

Are you sure you have a legitimate license?!
12 years ago
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Purchased on Steam, here is a screenshot from Steam:
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In reply to OpeX-off
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12 years ago
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OpeX-off
Purchased on Steam, here's a screenshot from Steam:

Well, then it looks like it's not meant to be...
In reply to OpeX-off
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12 years ago
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OpeX-off
The error is gone, but the game crashes.
Where exactly does it crash? By the way, the last patch was released in April (there are about 3 of these 6250 builds, as far as I know), and the mods are from January. Most likely, it's just an incompatibility issue.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
12 years ago
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It mostly crashes during battles, but it can also happen randomly on the map. I installed mods without using a master mod (just the ones I wanted), and it seemed to be working fine. Oh, and there was another issue where I wasn't getting experience for the Scald class when I installed a UI mod (I hadn't played other classes yet). I removed the mod, and everything was fine.
In reply to OpeX-off
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12 years ago
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OpeX-off
I installed the mods without the master mod (the ones I wanted), and everything seems to be working fine.
If the game HASN'T crashed anywhere YET, that doesn't mean anything. The only mod that is currently compatible with the latest patch is "Camera". Everything else is outdated and not recommended for use.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
12 years ago
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Yes, exactly, it's STILL the case that mods are working, but I'm playing cautiously, saving every minute.
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12 years ago
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I'll update the topic!

Here's a bunch of MODs from the respected comrade Tuzik (if anyone doesn't know who HE is, then HE is the author of the "Milking Cow" MOD) - all these MODs are intended for the DLC "Ice and Fire" v.1.2 :smile54:

Sincerely, Psatkha

P.S. And one MOD from me - an adapted MOD from the respected comrade SayNT - Rune Exchange, this MOD is compatible with both the classic Master MOD and the Master MOD of the modification by the respected comrade Tuzik :smile13:

***

P.P.S.

The "Ulfhednar" MOD adds a new creature to the game, "Ulfhednar" - it uses the "Viking" model, which was banned by the developers - the texture is original ;)

[Warriors, into whom the spirit of the wolf enters during battle, are called Ulfhednar. They are very agile and fast, which gives them additional protection and the ability to respond to all enemy attacks. However, in their combat frenzy, they only think about attacking, forgetting to defend themselves.]

This creature was invented and implemented as part of the NCF project for the HoMM 5 game - here's a link to the prototype... :smile13:

Sincerely, Psatkha
In reply to psatkha
7 years ago
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psatkha
After some tinkering with the resources of the Master Mod for the game "King's Bounty: Crossworlds" (version 3.1b2 - 20.11.2010, adapted by SayNt), I managed to adapt it for use in the game "King's Bounty: Warriors of the North" version 1.3.1-build 6250 {license from 1C} thanks to a hint from Antiboss:smile44:

Also, the following classic MODs were adapted for use with the Master Mod:

1) MOD "Army Shop" by SayNt: An item called "Army Shop" appears in the inventory, allowing you to buy up to the maximum number of missing units or sell unwanted units. It works on the global map and in buildings, and the number of units purchased is limited by leadership. The price of units when purchased through this MOD is doubled, and the selling price is standard.

2) MOD "Rune Exchange" by SayNt: An item called "Rune Exchange" appears in the inventory, allowing you to exchange one type of rune for another, buy runes and crystals, increase parameters, and exchange crystals for runes. Rune exchange occurs at a rate of 2 to 1, and crystals at a rate of 10 to 1. Purchase is for money. Parameters (attack/defense/intelligence) are increased for runes (strength/spirit/magic) respectively, and each subsequent increase is twice as expensive as the previous one.

3) MOD "Milking Army Cow" by Tuzik: An item called "Milking Army Cow" appears in the inventory, allowing you to buy any units up to the maximum, three times more expensive (in the original from Tuzik, it was 1.5 times more expensive, I specifically doubled this value so that there would be no imbalance in the game, because as for the game balance, in my humble opinion, the developers know best what and how it should be... :1C: ), and the number of units purchased is limited by leadership.

Attention: All items appear (or previous versions are updated) in the inventory approximately 5-15 seconds after starting a new game or loading an old game (without these items).

Installation: any file with the extension .kfs containing "mod_wn131" in its name should be placed in the folder "game folder"\sessions\addons[br][/br]
Removal: first, you need to remove the corresponding items from the hero's inventory and save the game, and only after that can you remove the corresponding files with the extension .kfs containing "mod_wn131" in their name from the folder "game folder"\sessions\addons[br][/br]
! It is strongly not recommended to use the Master Mod and regular mods together. This is only possible if specified by the mod author.
if it's not difficult, could you also make a training camp?
In reply to hehwer
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7 years ago
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hehwer
if it's not too much trouble, could you also create a training camp?

Unfortunately, I couldn't find a solution for the TL back then, and now I don't have time for modding at all! Try asking on a specialized forum!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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