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Posts from - Heroes 5 of Might and Magic

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In reply to Katrine
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20 years ago
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System requirements for Heroes have been released. More details can be found here
In reply to Katrine
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20 years ago
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Heroes 5 was given 30 seconds of airtime in a Swedish computer games program.
You can also download a 30-minute dsgecr of the same program. Link Here
The clip is in Swedish, as is the website.
The part about Heroes starts at 18.30.
The full version of this info is here http://mightandmagic.com/uk/
According to information from someone who saw it and knows Swedish, nothing new was said. It was stated that 5 is returning to its historical roots and moving away from the innovations of 4.
No comment :cool:
In reply to Katrine
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20 years ago
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A preview of Heroes of Might and Magic V has been published on the Heroes Corner. Author: LaBoule. View it here.
In reply to Katrine
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20 years ago
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As the release date of the heroes approaches, more and more details are being revealed.
Unfortunately, Nival is consistently abandoning each of the new features.
Some have already been scrapped.
Now it's time to vary the size of the battlefield depending on the number of units.
Info: http://www.crpg.ru/sections.php?op=viewarticle&artid=1995
In addition to the usual exchange of regular attacks and the use of abilities, heroes and some creatures can also cast spells. There are a total of five schools of magic: Destructive Magic, Dark Magic, Light Magic, Summoning Magic, and Nature Magic.
Unfortunately, the size of the battlefield will not vary depending on the number of creatures or the number of filled stacks of the fighting sides.
The question arises - what's next? (
I've seen something similar somewhere before. It's like rats fleeing a sinking ship. Let's hope we don't get a completely unchanged version 3 in 3D.
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20 years ago
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The open beta test starts on January 19th. In addition, according to Nival manager Dmitry Estrin, there will be no further delays with the release. We expect the game to be released in March.
In reply to Katrine
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20 years ago
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  • The battlefield will be 8 by 10 squares.
  • Heroes cannot be attacked, but they can attack creatures and cast spells.
  • “Dynamic mode” – this mode gives you 10-15 seconds to move your creatures.
  • In the “tactical phase,” both sides – you and your opponent – must position units on the first two rows of the battlefield.
  • Initiative order will determine which monster moves first; this will depend on its initiative level or on spells cast upon it.
  • Each monster attacks in a slightly different way, characteristic only to it—for example, focusing on opponents standing on another line or hitting three units in front of it with one strike.


  • The game is divided into 6 campaigns – one campaign for each Faction: Haven, Inferno, Necropolis, Academy, Sylvan, Dungeon. Each campaign contains approximately 5 missions.
  • Besides Single Player, MultiPlayer, and Hot-Seat modes, Heroes 5 will include “Duel Mode” and “Ghost Mode.”
  • In Duel Mode, players choose a specific hero with a defined army, skills, and abilities and battle on the battlefield over 3 rounds. The player who wins 2 rounds is declared the winner.
  • In Ghost Mode, the player is given a “Ghost” that they control during their opponent’s turn. The “Ghost” can explore the map and follow the active player. The ghost gains energy from its opponent, depending on how much territory the opponent explores. The ghost can use its energy to improve six of its skills: haunt, possess, curse, devour, guard, and vision. The ghost can curse the opponent's hero to worsen its parameters. By placing the ghost on neutral territory, the owner of the "Ghost" gains the ability to control neutral creatures if they are attacked by the opponent. P.S. Much about “Ghost Mode” remains shrouded in secrecy…

You should also check out our portal’s preview of the combat system from January 16, 2006
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20 years ago
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I decided to summarize everything known about Heroes 5. This will simply be a list of obvious features, but I wanted to gather everything briefly in one post. This will be the first version:) - I will add more later if needed.
  • Fully three-dimensional 3D graphics.
  • Zoom can be used in the town and on the strategic map.
  • The music is composed by Rob King and Paul Romero.
  • 6 campaigns for each race. 5 missions each. A total of 30 missions.
  • A dynamic battle mode has been added, which, according to the developers, will increase the playability of battles.
  • Game modes: Single Player, MultiPlayer, HotSeat, Duel Mode, Ghost Mode.
  • 6 castles - 6 races.
  • The battle system is a combination (based on Heroes 3 with some features from Heroes 4). Some Heroes can participate in battles, but they cannot be attacked by regular units, but Heroes can also have a regular function like in Heroes 3 and simply cast spells.
  • The battlefield will be 8x10 (according to the latest information), although it was previously known that it would be dynamic and would change depending on the size of the army present.
  • Heroes 5 will include a Map Editor, a Campaign Editor, and a Random Map Generator.
  • Each castle will have 7 levels of units, and each will have 1 upgrade.
  • The "caravan" system from Heroes 4 will be used.
  • The weekly growth system from Heroes 3 will be reintroduced.
  • The battlefield will consist of square cells.
  • Creatures will be able to travel on the map without a Hero.
  • The game will have 100 creatures, 200 skills, and 40 spells.
  • Dragons will play a crucial role in the game. They will mainly be mercenaries. Here is a list of known Dragon Gods: Elrath, the Dragon of Light (Haven); Urgash, the Primordial Dragon of Chaos (Inferno); Sylath, the Dragon of Air (Academy); Asha, The Primordial Dragon of Order (Necropolis), Malassa, the Dragon of Darkness (Dungeon), Sylanna, the Dragon of Earth (Sylvan).
  • The game will have 4 schools of magic: Dark magic, Light magic, Summoning magic, and Destruction magic.
  • Heroes 5 will have 7 types of resources.
In reply to Medvaldo
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20 years ago
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I kindly ask you not to engage in off-topic discussions in this thread. It is for your own convenience. This thread is created exclusively for news. Accordingly, I have moved a number of posts to the thread "Are they even heroes? Or what did Nival do?".

Medvaldo: Very good :) Maybe you can expand your generalizations into a full preview?
In reply to Katrine
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20 years ago
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The torture of Dmitry Estrin with a hot iron is yielding results. Terrible details have been revealed. With 7 unit slots, we won't be able to use an army of 7 stacks of dragons because they are too large and won't fit on the battlefield. However, nothing will prevent armies of 7 stacks of Archdevils. This is the discrimination against griffins, hydras, dragons, and other large units.
In reply to Katrine
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20 years ago
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Is the information about the number of creatures (100) correct? If so, then 84 are faction units, and 16 are neutral... Doesn't it seem to you, gentlemen, that there are too few neutral creatures?

And by the way, will there be 16 cells (8x2) available for placing units on the battlefield, since the field is 8x10 and longer in length?... Therefore, you can only take 4 (FOUR!!!) "large" units :mad: stacks - HORROR and SHAME:eek:!!!
In reply to NecroFill
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20 years ago
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Well then. Nival has informed us about another preview in the "Best Computer Games" magazine. This time, they cheer us up with a couple of appetizing screenshots;)

Here is a copy of the news from Nival's website:

It all started when it died. It was buried alive by its very creators. Claiming that the predecessor was a complete failure and had led the creators to bankruptcy. Of course, the hopes of the series' fans were not going to fade, and they patiently waited for a miracle. And then a rumor spread that Nival had taken over the game. And everything started spinning...

Well, who among true strategy fans has never heard of the Heroes of Might and Magic game series? Just in case: it's a strategy where opponents take turns, scouting, clearing monsters, and capturing territory. Troops for carrying out these plans multiply in Castle or in scattered huts across the map (in the latter case, their numbers will be considerably thinner). These same Castle generate gold, allow learning magic, and improving their troops. Other resources are scattered arbitrarily across the map and can be picked up by anyone who wishes. And, of course, not without the aforementioned Heroes, who lead armies, use researched magic, and develop in various ways during battles. Difficult? Actually, not really. But it's incredibly captivating.

And now I got the chance to visit the developers' lab and touch the sacred artifact – the working version Heroes V. I'd like to say I was the first to get this chance, but that's not true. The creation process is rapidly nearing its end, and beta testers are already working hard on the balance. And although many things are still missing, everything already works quite well, and the missing parts are pouring into the game in a steady stream every day. So why wait so long? After all, Nival is one of the few studios whose games you can play without needing to immediately download a patch after purchase to fix critical bugs. So we'll just have to wait...

Read the full version of the preview in the second issue of "Best Computer Games" for 2006.























































So, several battles have already passed, my Knight have been hardened in combat, and Castle has become stronger than ever. And the game has just begun and is in no hurry to reach the end of the match. Meanwhile, I can't play forever and reluctantly tear myself away from the computer. And wait for the moment when the game will finally be available for purchase. It has already exceeded the highest expectations...
In reply to Katrine
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20 years ago
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There are two pieces of news for Macintosh owners: one bad and one good.
The good news is that they will be able to play Heroes 5
The bad news is that they will have to wait a bit longer than the rest
Freeverse Software HQ is handling the release for Macintoshes

here is the link
20 years ago
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When will Heroes 5 be available for sale (in Perm)?
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20 years ago
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and what exactly makes Perm worse or better than other cities???!!!
it's the same as everywhere else!!

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