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Execute Drakkosha - 4 (Heroist, Ursula, Olam Havel, Mona) Execute Ursula - 2 (ToX, Alexeagle) Execute Heroist - 3 (Drakkosha, Nefela, 0xFF) The day is over. Let's speed things up with the actions; we're heading towards the finish line.
Silence. Tranquility. Serenity. The night, adorned with thousands of bright stars and a full moon, was beautiful. Haven was empty: almost none of its inhabitants or foreign guests remained within its walls, and few would know that the events of Illumination would change Helligkeit forever. The Emissary lived up to his god's expectations and fulfilled the task set before him. Soon, Helligkeit will join the Ataraxian Empire. But this is another story, and dawn is already near. This night should have marked the end of the life of a guest from distant lands – Faris. That’s what the woman who killed the king believed, at least. She had no trouble entering his apartments. But, to her dismay, Faris wasn't there. In the center of the room, in an armchair, sat the leader of the Golden Fingers, whose eyes were fixed on her. "Murderer," he said quietly. "I knew you would come here." The woman didn't answer; she only tightened her grip on the dagger hidden behind her back, preparing for the worst. "The King of Helligkait meant everything to me," the man continued his monologue. "I was his loyal shield for many years, and when he left this world, I lost all meaning in life. The only thing I wanted after that was revenge. I wanted to kill the one who took the king away from his faithful subjects. I wanted to kill... You." For the first time, the Guardian looked away from the elven woman and gazed out the window, enjoying the view of the beautiful and peaceful nocturnal landscape. "However, then I heard Him. The Emperor made it clear to me that the desire for revenge and self-flagellation is not the way forward. He gave me a chance to live a second life, without being tormented by the mistakes of the past. Therefore… I no longer hold any grudge against you and give you the same opportunity that the emperor gave me." That very night, the regicide left Haven and Helligkeit, never returning here again. A few months later, rumors spread that a girl resembling her was seen on the border of the Nine Kingdoms, pregnant. Recognizing the outstanding skills of his emissary, the emperor appointed him to lead the territory of Helligkait on his behalf, helping the inhabitants of these lands achieve peace with themselves and those around them. He was assisted in this by the leader of the Fingers, Faris, Conrad von Braun, and Eleanor. The Order of the Fingers ceased to exist, and its remaining members were never seen again. Metzger turned one last time and glanced at Haven, then slung his heavy sword over his shoulder and walked away.
List of roles: 1. Beatrice von Helligkeit - WisTrit 2. Lady Eleanor - Heroist 3. Healer - Alexigl 4. Prince Rexev von Helligkeit - Arandor 5. Queen Luna - Mortulus 6. Wolfram von Liebenberg - Gur 7. Scout - Tox 8. Shiva - Vespyr 9. Frank du Boucher - Ment 10. Guardian - Kosha 11. King - Lok 12. Night - Mona 13. Limion Talos - Yashur 14. General Metzger - Nebo 15. Emissary - Ursula 16. Faris - Nephela 17. Darkness - Ples 18. Grace - Victor 19. Margrave Conrad von Braun - 0XFF 20. Executor - Neyra
Well, the assassins could have stayed home, and they would have survived. The block system was just too cumbersome, and as a result, Nebok ended up blocked before he could block Ursula himself and prevent her from winning. That's what happened. Suddenly. The execution plan was good, if everyone had supported it. I'll post my thoughts on the game later.
What did Kosha say about the fails? I don't think it's possible to choose targets for night actions any worse than I did. Beatrice, a Mafia blocker (who wanted to block the Mafia), ended up killing Faris. I just don't understand why the Emissary won in the end. Did the Mafia kill someone, or did the Emissary have a recruited killer? Ursula did a great job, and the setup was excellent. Thanks to everyone, although it was probably the worst game in terms of results for the town.
Added 2 minutes later and yes, I would like to read about the clues.
Day One Town Beatrice (Wistrit) passes turn. Pharis (Nephela) confuses Mona. Limion Talos (Yashur) gathers information about Tox. Queen Luna (Mortulus) Margrave (0xFF) passes turn.
Golden Finger Guardian (Drakkoshka) protects Plesen. Scout (Tox) checks if Vesper is armed.
Conspirators Wolfram von Liebenberg (Gur) kills Kosha. Lady Eleonora (Heroist) redirects Ment (Baucher) to Mortulus.
Assassins Murk (Plesen) kills Yashur (Talos) Night (Mona) blocks Gur.
Emissary (Ursula) recruits Olam Hevel (Metzger). _______________________________________________ Day Two Town Day, Grace (Winner): Drakkoshka. Beatrice (Wistrit) passes turn. Pharis (Nephela) confuses Arandor Limion Talos (Yashur) gathers information about Drakkoshka. Margrave (0xFF) blocks Wistrit
Golden Finger Guardian (Drakkoshka) protects Ursula and Tox Executioner (Nayra) kills Vesper
Conspirators General Metzger (Nebo) protects Heroist Lady Eleonora (Heroist) redirects Alex (Healer) to Wistrit
Emissary (Ursula) recruits Drakkoshka _______________________________________________ Day Three Town: Day, Grace (Winner): Drakkoshka. Beatrice (Wistrit) does not move Pharis (Nephela) blocks Tox Margrave (0xFF) does not move
Golden Finger Guardian (Drakkoshka) protects Tox and Heroist Executioner (Nayra) kills Winner
Conspirators General Metzger (Nebo) protects Heroist Lady Eleonora (Heroist) redirects Winner to Nayra
Assassins Night (Mona) blocks Nayra Baucher (Ment) slaughter on Nayra
Emissary (Ursula) recruits Nayra Drake _______________________________________________ Day Four Town Day, Grace (Winner): Nayra Beatrice (Wistrit) kills Ment (Baucher) Pharis (Nephela) does not move Margrave (0xFF) uses night of terror
Golden Finger Scout (Toxinushka) checks if Ment is armed. Executioner (Nayra) kills Gur and Plesen.
Emissary (Ursula) - directs Kosha to Plesen. _______________________________________________ Day Five Town Day, Grace (Winner): ToX Pharis (Nephela) blocks 0xFF Margrave (0xFF) blocks Nebo
Golden Finger Scout (Tox) checks if Mona and 0xFF are armed. Healer (Alex) heals Ursula.
Conspirators General Metzger (Nebo) kills Drakkoshka. Lady Eleonora (Heroist) redirects Nephela to Tox.
Assassins Night (Mona) kills the King. Murk (Plesen) checks Nebo.
Emissary (Ursula) sends guardian to Plesen, recruits Nephela. _______________________________________________ Day Six Town Pharis (Nephela) confuses Heroist Margrave (0xFF) does not move
Golden Finger Scout (Toxinushka) checks 0xFF Healer (Alexigle) heals Kosha
Conspirators: Lady Eleonora (Heroist) - redirects Nephela to Ursula.
Interesting, Revan, could you please point out in the newspaper from days three and six a phrase or at least a hint about recruitment? Even knowing that it should be there, I can't seem to find it.
Prince's diary entries with a pink unicorn:
Before taking on the role, I expressed my opinion on the forum. I wrote in the chat that the town was strong, especially with the investigators who know each other and protect/heal/kill. I almost didn't doubt its victory. The first mafia members are weak (one Metzger is carrying, and there's redirection), which is obvious anyway; no vote stealing will help, because they still need to survive until the end of the game when they will have at least some use. The mafia killers are quite good, strong enough, and capable of opposing the town. Revan also asked what role I wanted to play; my priority was the town, then the killers, and then the conspirators, because I didn't like the team selection for the latter. He also asked whose victory I wanted to see in the end. Since the mafia has experience, and I read all the information about it, and therefore formed an opinion about the sides, sympathies arose, and so on, I chose the town or the conspirators to win, because I wanted Helligkeit to remain with its rulers and not become a second Shadow League. Yes, the plot aspect was somewhat important to me, because the outcomes of the mafia will be written into the history of the game, i.e., it will have a small influence.
When I received the role, I was a little disappointed for the reasons described above. Moreover, the team is almost the same as in the previous game. Although this time they were more active. But then it even became pleasant, because I got the prince himself, and not some loser. First, we wanted to kill someone, either me or Nebko. But we didn't want to expose the immortal Nebko, especially since Revan often had easy clues, and Nebo refused. We decided to send Gura to test the difficulty of the clue. If it was solved, we would use his ultimate ability, and it would be okay. But a block interfered, and after that, we gave up on the kill. In the second night, it would look suspicious for those who were in the block in the first, + the difficulty of the clues was not checked. Besides, we remembered the mafia members who stayed at home in the previous game and decided that we could stay too, and we would at least have good reasons for it: weak roles, the right after the previous game, and the role-playing, according to which we decided not to kill our own people, because we live in the same country and want to become worthy rulers, etc. As a result, the goal became to last as long as possible, to damage the town as much as possible (which didn't quite work out), but at the same time, not to let the negatives from other countries win, especially since we weren't counting on winning in the first place, for obvious reasons. The further the game went, the more we wanted to cut down the town, especially the investigators. Not only do they know each other, i.e., they are quite strong, they can play well and carry the game, but no, they started openly exposing themselves in the thread, especially Tox and Kosha, and then Neyru got involved. We didn't like this, because it was not fair, and therefore we wanted to reduce their number, and we even started to lose the desire to help the rest of the town, which was quite normal. We decided to balance and come up with various tricks and schemes. Therefore, we saved Vistrit, whose role we knew 80%, because you can't be 100% sure. Why did we save him? There are several reasons: 1) we were afraid that the investigator would kill two enemy mafia members, and that would be almost a 100% victory for the town. Moreover, the ultimate ability is used at night, and the mafia members don't act, otherwise, there would be a chance to kill in response. We even wanted to protect one of the second mafia members at night. 2) due to the ultimate ability, we hoped that we would at least get a minus from the town with the help of Vis, especially since he was arguing with some of them, but alas, he chose Ment and died himself, although this is not the worst option, especially since the death of Ment could be considered revenge for my murder by the second mafia members, and we managed to use the ultimate ability. Then we already wanted to balance, to approach the end of the game without the advantage of one of the sides. Well, and of course, we had to execute the maniac, otherwise, he would crush EVERYONE (I highlight this for the town, which was scared and apparently thought that the maniac's victory would benefit the mafia. Don't judge by yourselves, gentlemen. If you prefer the maniac's victory, that doesn't mean we do too. The town remained a priority for us in this case, even despite the investigators), so we had a perfectly normal plan to execute Kosha, just with a minus for the town, but after so many mistakes, we can sacrifice one life in order not to give the victory to the one who recruits you. Kosha started writing all sorts of nonsense again, although before that, she herself said that it was bad to play on feelings, through hysteria, and so on, but such posts were not better at all. This is for the future. It's a pity that there was little understanding from the town, apparently, fear or something else played a role again. Perhaps we should have executed Ursula instead of Plesen when it became clear that he was not the maniac, but the guys didn't want to back down, and it probably wouldn't have worked anyway. I was also surprised that in the previous game, the town was ready to give the victory to the mafia members who stayed at home, but in this one, they suddenly didn't want to and were against it. There is clearly something hidden here.
But despite my quick death and some drawbacks, I enjoyed the game. There was fun, interesting moves, plans, and finally, I was able to try saving a town member while playing as a mafia member. I don't know how it would have turned out if I had stayed alive.
I really hope I didn't mess anything up when compiling the log.
and yes, I would like to read about the clues
All the clues were correctly deciphered. I am used to the fact that players on our forum have long lost their enthusiasm for solving puzzles, and therefore they turned out to be easy prey for a new player. In any case, in my opinion, a simple clue is better than one that is impossible to solve at all. In the case of the king's murder, my fault lies in the fact that I did not bother to inform Vistrit that this was an ordinary murder and that there was also a clue available for it. And adding it at the end of the day seemed unwise to me.
Interesting, Revan, can you indicate a phrase or even just a hint about recruitment in the newspaper from days three and six?
On the third day, there was no sermon because Neyra died before she could be recruited. On the sixth - the last sentence. I doubt I would write it at the end of the newspaper for no reason.
By the way, here are my shortcomings: 1. Statuses. When creating the setting, I completely overlooked the fact that checking whether a player has a local status when it is possible to check weapons makes absolutely no sense. In my opinion, this greatly simplified the work for the perstas (investigators). However, strangely enough, neither when I posted the setting on the workshop nor when I created the game topic did anyone mention this to me. 2. The turn order system did not prove itself. You can talk a lot about this, but it will be easier to show with an example from the last night:
Metzger blocks Emissary, Markgraf blocks Metzger, Faris blocks Heroist, Heroist redirects Markgraf to Faris
I got very tired of unraveling this chain and determining who should have blocked whom. 3. I didn't give clues for the defenders (or rather, Kosh), but in all fairness and according to traditional rules, I probably should have. However, I don't think this had any effect on the game, given that Kosh's role was already practically obvious at that point.
A few words about balance. A mafia where there are more than two sides (town and mafia) cannot be balanced in any way, and always much will depend on chance. In my games, I almost always make a very strong town, filled with cool roles, and every time they tell me that this is wrong. Nevertheless, despite this, the town did not win far from always, and this game was no exception, even though this time it was much stronger than in all previous times. If we talk about the mafias, it seems to me that both were in equal conditions, whatever anyone says.
Regarding the winner. I believe that Ursula's victory is well-deserved. She deciphered the clues, made thoughtful moves at night, and behaved cautiously during the day, without being inactive. Congratulations on the victory.