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Prince's diary entries with a pink unicorn:
Before taking on the role, I expressed my opinion on the forum. I wrote in the chat that the town was strong, especially with the investigators who know each other and protect/heal/kill. I almost didn't doubt its victory. The first mafia members are weak (one Metzger is carrying, and there's redirection), which is obvious anyway; no vote stealing will help, because they still need to survive until the end of the game when they will have at least some use. The mafia killers are quite good, strong enough, and capable of opposing the town. Revan also asked what role I wanted to play; my priority was the town, then the killers, and then the conspirators, because I didn't like the team selection for the latter. He also asked whose victory I wanted to see in the end. Since the mafia has experience, and I read all the information about it, and therefore formed an opinion about the sides, sympathies arose, and so on, I chose the town or the conspirators to win, because I wanted Helligkeit to remain with its rulers and not become a second Shadow League. Yes, the plot aspect was somewhat important to me, because the outcomes of the mafia will be written into the history of the game, i.e., it will have a small influence.
When I received the role, I was a little disappointed for the reasons described above. Moreover, the team is almost the same as in the previous game. Although this time they were more active. But then it even became pleasant, because I got the prince himself, and not some loser. First, we wanted to kill someone, either me or Nebko. But we didn't want to expose the immortal Nebko, especially since Revan often had easy clues, and Nebo refused. We decided to send Gura to test the difficulty of the clue. If it was solved, we would use his ultimate ability, and it would be okay. But a block interfered, and after that, we gave up on the kill. In the second night, it would look suspicious for those who were in the block in the first, + the difficulty of the clues was not checked. Besides, we remembered the mafia members who stayed at home in the previous game and decided that we could stay too, and we would at least have good reasons for it: weak roles, the right after the previous game, and the role-playing, according to which we decided not to kill our own people, because we live in the same country and want to become worthy rulers, etc. As a result, the goal became to last as long as possible, to damage the town as much as possible (which didn't quite work out), but at the same time, not to let the negatives from other countries win, especially since we weren't counting on winning in the first place, for obvious reasons. The further the game went, the more we wanted to cut down the town, especially the investigators. Not only do they know each other, i.e., they are quite strong, they can play well and carry the game, but no, they started openly exposing themselves in the thread, especially Tox and Kosha, and then Neyru got involved. We didn't like this, because it was not fair, and therefore we wanted to reduce their number, and we even started to lose the desire to help the rest of the town, which was quite normal. We decided to balance and come up with various tricks and schemes. Therefore, we saved Vistrit, whose role we knew 80%, because you can't be 100% sure. Why did we save him? There are several reasons: 1) we were afraid that the investigator would kill two enemy mafia members, and that would be almost a 100% victory for the town. Moreover, the ultimate ability is used at night, and the mafia members don't act, otherwise, there would be a chance to kill in response. We even wanted to protect one of the second mafia members at night. 2) due to the ultimate ability, we hoped that we would at least get a minus from the town with the help of Vis, especially since he was arguing with some of them, but alas, he chose Ment and died himself, although this is not the worst option, especially since the death of Ment could be considered revenge for my murder by the second mafia members, and we managed to use the ultimate ability. Then we already wanted to balance, to approach the end of the game without the advantage of one of the sides. Well, and of course, we had to execute the maniac, otherwise, he would crush EVERYONE (I highlight this for the town, which was scared and apparently thought that the maniac's victory would benefit the mafia. Don't judge by yourselves, gentlemen. If you prefer the maniac's victory, that doesn't mean we do too. The town remained a priority for us in this case, even despite the investigators), so we had a perfectly normal plan to execute Kosha, just with a minus for the town, but after so many mistakes, we can sacrifice one life in order not to give the victory to the one who recruits you. Kosha started writing all sorts of nonsense again, although before that, she herself said that it was bad to play on feelings, through hysteria, and so on, but such posts were not better at all. This is for the future. It's a pity that there was little understanding from the town, apparently, fear or something else played a role again. Perhaps we should have executed Ursula instead of Plesen when it became clear that he was not the maniac, but the guys didn't want to back down, and it probably wouldn't have worked anyway. I was also surprised that in the previous game, the town was ready to give the victory to the mafia members who stayed at home, but in this one, they suddenly didn't want to and were against it. There is clearly something hidden here.
But despite my quick death and some drawbacks, I enjoyed the game. There was fun, interesting moves, plans, and finally, I was able to try saving a town member while playing as a mafia member. I don't know how it would have turned out if I had stayed alive.