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Posts from RPG based on KOTOR – suggestions and perceptions! Auto-translated

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In reply to Alex Ghost
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#61
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Alex Ghost;64555
You didn't create it! Is a separate section for KOTOR RPG really necessary? I want to ask everyone! Why not just expand the existing section for discussing the game?

Truly a Solomon-like solution! I'll be waiting... yes, the time of power will come...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#62
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What kind of game is this? It looks interesting. What's the full title?
РУССКИЙ
In reply to Diversant
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#63
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Saboteur;64578
What game is this, anyway? It looks interesting. What's the full title?
Star Wars: Knights of the Old Republic

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Skills:
Computers - the ability to successfully hack computers, obtain information from them, and upgrade/improve droid/starship systems.
Demolitions (or whatever it's called) - the ability to install, disarm, or remove mines from combat charges.
Stealth - the ability to move undetected by enemies or detection systems in "Stealth" mode (this mode requires a stealth belt or possession of a similar power discipline).
Awareness - the ability to notice camouflaged mines, characters with stealth fields, and successfully carry out sabotage operations with a low chance of damaging nearby computers.
Persuasion - the ability to persuade characters to reveal more information, offer higher payment for services, etc. (actively used in RPG).
Repair - the ability to repair mechanisms of varying complexity - droids, computers, starships, weapons.
Security - the ability to hack door locks of varying complexity.
Healing - the ability to use medkits more effectively (medkits heal for more health points, depending on the level of this skill); also affects the character's health regeneration.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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#64
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I suggest replacing the names "Destruction" and "Awareness" with "Demolition" and "Perception"...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#65
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Star Wars: Knight of the Old Republic
Star Wars: Knights of the Old Republic
One of the most famous games in the Star Wars universe and, it seems, the ONLY serious RPG. You should familiarize yourself with EVERYTHING!

Guest, WHERE is the game mechanics??? I mean, the FORMULAS for how the stats work! (I support the suggestion to open an in-depth game guide!)
Planets (Part 1, what I remember)
Dantooine
Tatooine
Corporations and other employers:
The Library – a corporation on the small planet-asteroid Lib-17, interested in collecting information. It pays unconditionally for any timely news or special data. The largest "information trader."
The Assassin's Guild – very little information is available (you can join it by being "someone" in the Galactic Criminal Organizations. Information is not provided before that). Two facts are known: they don't take just anyone. And the Guild ALWAYS fulfills its obligations. But if you don't fulfill theirs...
Free Smugglers
"How can it be – smuggling is prohibited? Free Smugglers will deliver your cargo anywhere!!!" – that's how they advertise themselves. They really don't care what can't be imported somewhere. They will smuggle anything! However, if they fail... It's better not to think about it. To take on their quests, you need one of the following:
a) To have your own spaceship
b) To have a war raging on the planet
c) To have martial law imposed in the galactic sector (rescuing "important people")




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#66
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I agree! The skill effects need to be reworked significantly.

For example, let Destruction increase the damage of explosive weapons (grenades, rockets)...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#67
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Hey everyone! It's me! Unfortunately, my computer broke down, and it seems my relatives aren't in a hurry to help me fix it. That's why I've been gone for so long and will probably be gone for a few more days. I'm writing from my friend's computer.

However, just because I'm not here doesn't mean the whole project has stopped! I hope that when I get back, I'll find a lot of suggestions for its development!
Tengro! Here's a library for you – on the planet "Bonadan".
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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#68
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Generis is a planet where the communication center for the Outer Territories is located. It was destroyed shortly before the Battle of Bilbringi. It is located in the Antrivis sector. Most of the planet is covered by impassable jungles, which hide the ruins of an ancient civilization. Coruscant is a planet in the Sesswenna sector, the capital of the Old Republic, which was later renamed the Imperial Center by Palpatine. Due to constant reconstruction, the planet has virtually no vegetation or water resources. The planet is maintained by various automatic systems that ensure its habitability. Standard time is calculated according to Coruscant time. A day consists of 24 hours, and a year consists of 368 local days. It has two natural satellites. Naboo is a planet with a unique core structure, the upper layers of which are riddled with tunnels and caves filled with water. The small continents consist mainly of swampy plains covered with lush vegetation. The planet is inhabited by a race of intelligent amphibians, the Gungans, and the descendants of the colonists, who call themselves the Naboo. Ryloth is a planet located in the Outer Territories, inhabited by the Twi'lek race. The planet orbits its star in such a way that one side is always illuminated, while the other is in darkness. It is a dry, rocky world with a very thin atmosphere. Deposits of ryl, a type of spice, are known throughout the galaxy. Yavin 4. The fourth moon of the gas giant Yavin is known for the many intergalactic battles that took place in its vicinity. Before the rebels attacked the Death Star, the Sith Lord Naga Shadow trained himself and prepared his guards on this planet. Later, Massassi became participants in a large-scale confrontation between the Sith and the Jedi; they all perished in this war. Almost the entire territory is covered with evergreen forests, but there are also mountainous areas, with many volcanoes in the mountains. The native inhabitants of Yavin 4 mostly live in the jungles, where life is teeming. There live very interesting birds. Strange salamanders emerge from the water; their skin has hardened greatly in the process of evolution, making them virtually invulnerable. There are also dangerous predators on the planet. Despite the dangers of Yavin 4, this planet became a refuge and secret base for the rebels after they left Tatooine. The rebels have only a small military fleet of outdated ships. However, the location of the base became known to the Imperial forces; the Empire attached a tracking device to one of the rebel ships when they attacked the Death Star. Luke Skywalker saved the base on Yavin; he destroyed the Death Star, and now the Empire will not be able to use the superlaser to destroy Yavin 4. Unfortunately, the base was still destroyed by Darth Vader's infantry under the cover of a planetary bombardment. The rebel general Jan Dodonna remained on the planet until the very end during the evacuation; he risked his life to attack the Imperial fleet, which allowed the transports to break through the blockade. The Kingdom of Naboo. One of the most enlightened humanoid races. The Naboo built their great civilization in the image and likeness of humanity. Over the centuries, the Naboo have excelled in the arts, producing excellent scientists and inventors. The history of this civilization begins in 3,950 BBY on the planet Grizmalt, when Queen Elsinoor den Tasia appeared. At first, Tasia declared the Age of Innovation, Invention, and Colonization. Under her rule, Grizmalt sent expeditions to all corners of the galaxy for a long time. And although many of them perished, a great deal of valuable information was returned. In the last days of her life, the Queen sponsored another expedition from her own pocket. With the blessing of a famous Jedi Knight, a ship set out in search of the unknown in a very dangerous southern sector. The Queen's last wish – that this expedition find a new planet to settle – was never fulfilled, and no news has been received from the expedition since. However, it did not perish. With heavy damage and no communication, the ship managed to reach the orbit of its planet. The expedition brought good news – they had found a new planet with excellent living conditions and large deposits of resources. Around the year 3,900 BBY, the colonists of Grizmalt officially settled the planet, which they named Naboo. A week after their arrival, they had to face the Gungans, the native inhabitants of the planet. At first, both races looked at each other with distrust, but then they came to an agreement and divided the spheres of influence, although friction between them continued to occur from time to time. Life on Naboo was not difficult, so the inhabitants were able to devote a lot of time to research. Soon, the Republic was established on the planet, and all was well. The Naboo are by nature a peaceful people. Therefore, everything that the Naboo invented, the Gungans immediately tried to turn into a weapon. And then the Naboo realized that they also needed at least basic protection, so weapons and other necessities for defense were quickly bought from other civilizations, and some of their own technologies were adapted for these purposes. Unfortunately, the highly intelligent Naboo were not warriors, so they quickly concluded several treaties with the Gungans, who were supposed to protect them in exchange for knowledge. This moment is later perfectly illustrated in the historical Battle of Naboo. Before the Empire came to power, Naboo had its representatives in the Senate. In 52 BBY, they supported Senator Palpatine in the Galactic Senate; at that time, he was a very powerful diplomat, perhaps even the most powerful man in the entire galaxy. However, a war soon broke out with the Trade Federation, which wanted to remove all restrictions on routes and goods, and the planet Naboo became one of the battlefields. Under the rule of Nute Gunray and Rune Haako, the Trade Federation captured Naboo, organizing a full-scale landing on the planet. Despite all the attempts of the Royalist Security Forces, the Trade Federation easily captured the central city of Theed. But Princess Amidala was freed by a Jedi Knight, who helped her escape to Coruscant. Standing before the Galactic Senate, Amidala reported on the situation on her planet and appealed for help from Consul Valorum. Returning to her home planet with a formidable group of allies, including Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi, she was able to regain her planet and free her people from the yoke of the Federation. Later, uniting with the Gungans, the Naboo even managed to defeat the Trade Federation, of course, with the help of the famous Luke Skywalker. As a result, the planet Naboo was completely liberated, and an alliance was concluded between the Naboo and the Gungans. After the end of the Trade Federation War, the Naboo continued to adhere to their peaceful concept. They maintained a small but well-trained and equipped mercenary army for their basic protection and nothing more.
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#70
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The fourth moon of the gas giant Yavin was the site of numerous battles and intergalactic conflicts. Many centuries before the Rebellion's attack on the Death Star, Sith Lord Naga Shadow landed on the planet with his Massassi bodyguards. The Massassi subsequently took part in the war between the Sith and the Jedi, and all perished.

Vast forested areas cover the planet's surface, and volcanoes can often be found in the mountain ranges. The creatures inhabiting Yavin 4 live mainly in the tropical jungles. Birds chirp in the treetops. Strange slimy salamanders emerged from the water, their skin turning into protective carapaces. Vicious piranha-bugs fly through the air, filling the surroundings with their buzzing.
Endor is located in the remote Endor system in the Mondell sector. It is a large gas giant with nine moons in orbit. The largest of them is the Sanctuary, the Forest Moon, or simply Endor. The planet's surface features a huge forest massif, which is only occasionally broken by fields, small oceans, lakes, or mountain ranges. The climate on the Forest Moon is temperate and mild, with the poles regulating the sea level.

The Endor system itself is rarely visited, as the gravitational force of the gas giant affects hyperspace routes. Star charts contain very little valuable navigation information for this sector.
Guests of Kashyyyk are always amazed by the Wroshyr trees, in whose branches the Wookiees build their homes and cities. Admiration turns to fear when they are told about the terrible predators, the Katarns, who live below, beneath the branches of the giant trees. If one descends even further to the planet's surface, other fanged predators can be discovered—beings so horrific that the Wookiees do not even wish to name them.

The most advanced life form on the planet is the Wookiee, huge hairy creatures.

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Sarapin is a volcanic planet located in a system of the same name. The Sarapin system supplied energy to most of the Galactic Republic, and later the Galactic Empire. Sarapin is covered in lava flows, volcanoes, and volcanic ash. Conditions there are too harsh for most creatures, with the exception of a local life form known as Vaapads, predators that suck the energy out of their unfortunate victims.
The Galactic Republic extracts energy from the lava flows and constantly active volcanoes. These Energy Collectors are equipped with laser drilling rigs, approximately forty meters in height. The energy is collected and stored in reservoirs, from where it is delivered by ships to other worlds.

Krant is located in the center of the densely populated Bot system. The planet was colonized quite recently; it contains many forests and mountain clusters. The trees on Krant are something extraordinary—they are painted in various color schemes and change color twice a year. There are very few predators on the planet, so the ecological niche is filled by herbivores and insects. Krantian songbirds are also very diverse, their singing consisting of various melodies that are very pleasing to all newcomers to the planet. The two main cities on the planet are Pesh and Tennes; both rely primarily on agriculture but maintain a small army.

Krant has two moons, one of which, Airiin, is a wonderful source of resources and minerals. The Trade Federation is interested in Airiin and has established a mining settlement on the dusty moon.
Due to its proximity to the native Botanian planet Botawi, Krant has become a meeting place for all Botanian spies and their contacts.

Eredenn is the fourth planet of the Erediss system. It is a partially frozen world with huge snow fields and icy lakes, but the snow covers fertile soil that simply blooms during the warm season. During the cold season, Eredenn cannot be called hospitable, and its most remote parts are deprived of light for half the year. Eredenn has three moons, none of which are inhabited.
It is assumed that there is a Republic operational base there, where some military projects are being developed.

Look how smart I am!!!!
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
In reply to R.3.M.
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#71
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Races
Bith—a race characterized by an enlarged round skull, pale skin, large lidless eyes, and long, nimble fingers. Their origin is unknown. It is believed that Biths do not experience emotions such as fear or passion, and that they do not require sleep. They produce children in laboratories using genetic material from the parents.

Gotal—humanoids possessing limited abilities to channel power. Covered in gray fur, they have two horn-like growths on their heads, which are actually specialized receptors that allow Gotals to sense infrared, light, electromagnetic, and radio radiation. They harbor an instinctive distrust of droids, as these affect their perception, and Gotals are accustomed to relying on their horns even more than their eyes. Legends say that Gotals can read thoughts, although in reality, they simply feel the emotions experienced by their interlocutor more deeply. The natural feeling that Gotals prize above all else is love. If two Gotals decide they love each other, it is for life. Their society is quite primitive; Gotals live primarily by hunting.

Neimoidians—a race from the planet Neimoidia, related to the Duro. They are distinguished by glossy, greenish skin and large red or orange eyes with horizontal pupils. They dwell in large families, weeding out weak individuals from an early age and keeping only the strong in the clan. They are known for their innate pathological greed and a high level of robotics.

Netipyrka—a flying creature from Coruscant, known for particularly strong jaws and claws.

Rodians—inhabitants of the planet Rodia, humanoids with compound eyes, a snout, and mobile pointed ears. Rodian skin is usually green. They differ little from one another, which causes difficulties for other peoples in communicating with them.

Sullustans—short intelligent rodents with large dark eyes and pointed ears, natives of the planet Sullust. Extraordinary adaptability allowed them to create extensive underground settlements. An innate sense of direction helps them remember any complex route on the first try; therefore, many Sullustans become pilots and navigators of spacecraft.

Wookiees.

One of the most respected—and feared—races in the galaxy, Wookiees are tall, fur-covered humanoids from Kashyyyk. Well known for their strength and animalistic fits of rage, Wookiees are also intelligent, loyal, and trusting. Among races, they are rightfully distinguished by bravery and glory.

Kashyyyk, the homeland of the Wookiees, is a planet densely covered in trees. Wookiees inhabit the upper reaches of these vast forests, building their homes high among the branches of towering wroshyr trees. Most Wookiee cities consist of hundreds of huts connected by wooden platforms, bridges, and ropes. Nevertheless, although Wookiees may look like savages, they have mastered technology quite well; they easily train as spacecraft pilots, repair machines, and produce advanced weaponry.

An average Wookiee grows to over two meters in height and lives several times longer than a human. In addition to their great strength and sharp senses, they possess regenerative powers and can recover from dangerous wounds within days. They also have retractable claws that help them climb trees but are not used in combat.

Wookiees speak Shyriiwook, a language consisting of grunts, growls, roars, howls, and shrieks. They understand other languages but are limited by their vocal capabilities and can only speak their native tongue.

The Wookiee race is mentally stable and strongly attached to nature. They love their world and have a deep attraction to animals, plants, and other components of the natural world. Wookiees can also tune into the Force exceptionally well.

Wookiees place great importance on morale, courage, and loyalty. Very few Wookiees would willingly betray friends or family, although Vargs, Chewbacca's brother-in-law, once helped a group of slavers attempt to enslave the inhabitants of Kashyyyk. A life debt—a vow of loyalty extended to anyone who saves a Wookiee's life—is typical of Wookiee beliefs. When Chewbacca was saved from slavery by Han Solo, he pledged his oath to his savior and risked his own life countless times to protect his friend. Finally, Wookiees feel glory for their deeds; thus, they do not care for medals or other material symbols of success or courage.

Although not always warlike, Wookiees can become fierce warriors and deadly opponents when angry or frightened. There is no regular army on Kashyyyk, but Wookiees will gather for mutual defense, and families often join forces to repel various threats, including Trandoshan slavers. Legends tell of Wookiee berserkers who could single-handedly defeat a legion of Imperial stormtroopers or cadres of high-paid mercenaries. While Wookiees can produce and use a wide range of weaponry, in battle they prefer to carry homemade bows and riyk blades.

Unfortunately, the notorious strength of the Wookiees became a matter of demand during the Galactic Civil War. The Empire, hoping to utilize the strength of Wookiee slaves, attempted to capture the entire planet. Collaborating with Trandoshan slavers, the Empire captured thousands of Wookiees. Those Wookiees who escaped Imperial slavery were able to create a resistance movement and carry out several successful counter-offensives, making it clear that the Empire would never fully possess the planet.

During the Galactic Civil War, innovation and desperation led the race to invent new weaponry to oppose the threat of the Empire. As with much of their technology, Wookiees combine materials from their natural environment with advanced engineering to obtain highly effective and intimidating "means," including catapults and battering rams. Motorized infantry, experienced stormtroopers, and brave Wookiee berserkers constantly attacked Imperial military installations on Kashyyyk, freeing slaves and fighting heroically for the liberation of their brothers.

When the Rebel Alliance finally defeated the Empire, Kashyyyk, a long-time member of the Old Republic, became an important part of the New Republic.

Gungans.



The original inhabitants of Naboo, Gungans, are a very closed species that can be found in the impenetrable swamps of their homeland. Being amphibians with a flexible cartilaginous skeleton, Gungans are mostly experienced warriors and good craftsmen. They pay special attention to personal responsibility, loyalty, and courage.

Gungans have several different races. Boss Nass, for example, belongs to the Enkar Gungans, while Jar Jar Binks is an Otolla Gungan. Long before the battle on Naboo, the ancient and very rare Enkar kind united with the Otollans, who created the Oto Gunga. Although Enkar Gungans, such as Boss Nass, possess characteristic traits, most Gungans are very lanky. They have long muscular tongues, easily hidden stalked eyes, and four-fingered hands. Their large, powerful teeth are designed for crushing the shells of crustaceans, which form the basis of the Gungan diet. Two long ears, known as "hayla," are used to convey anger, friendliness, and fear. Amphibious Gungans have nostrils that close when they enter the water and membranes that cover the eyes if necessary. They can also boast combined lungs, allowing them to breathe both in air and in water. Additionally, they have spring-loaded knees and powerful calves and legs to increase speed while swimming. However, because they are so adapted to the aquatic environment, their skin dries out very easily in dry and hot climates. The Gungan skeleton is composed of strong elastic cartilage, which is much more mobile than bone, allowing them to make practically any movement. Standard family units consist of a father, mother, and several children who hatch from eggs.

Gungan settlements are located throughout the swamps of Naboo; many are also underwater in large lakes and bays. Beyond the sprawling Oto Gunga, Gungans live in diverse settlements united by various agreements. Due to their long isolation, they are very suspicious of Naboo, whose culture is very different. Despite the fact that traders from the edges of the Gungan community cooperate with Naboo, many Gungans have never seen humans.

Gungans worship a pantheon of deities, many of whom preside over nature. According to Gungan mythology, these deities live in Ossarus—a beautiful underwater city protected by magical water-sand monsters and giant Gungans riding their loyal kaadu. The chief god is Oma-Oma, who is celebrated in legends as the creator of all life on Naboo.

Despite many considering them primitive, in reality, Gungans have achieved a technical level far exceeding that of most other cultures. Gungan technology is based on the use of organic materials, and they simply grow many of their machines, tools, buildings, and weapons. Practically everything produced by Gungans is handmade, so no two items look identical.

It is believed that Gungans first mobilized their forces for war during attacks by semi-intelligent panthers, monster-like creatures that constantly attacked Gungan settlements long before the arrival of Naboo. Gungans assembled a "great army" to fight this enemy, and as a result, the panthers disappeared. Later wars took place between different Gungan tribes ruled by leaders with a thirst for power. The most infamous commander was Rog, who was completely defeated by Gallo. With Rog's defeat, Gallo gained the opportunity to unite all Gungan tribes, making him the first true "Boss."

Since Naboo is entirely peaceful, Gungans currently have no real enemies. However, they maintain a huge army for protection against giant predators, as well as as a tribute to tradition. The army uses several types of weaponry based on strange Gungan energy balls. Energy balls, made of electrical filling encased in an organic membrane, can be launched from Gungan catapults, atlatls, and baskets.

The Gungan Grand Army is the primary military force. Being assembled from soldiers hailing from all Gungan settlements on Naboo, the Grand Army can only be commanded by the ruling Boss. During battle, several trained generals command their units.

Most soldiers in the Gungan Grand Army are militia units or mercenaries. They are quite inexperienced but fight with conviction and courage. Since the Grand Army is not very well organized, militia squads find their own equipment. They are trained in the use of baskets and atlatls to throw energy balls at the enemy and can protect themselves using personal shields. Cavalry units ride on trained kaadu. On the battlefield and during maneuvers, generals of the Grand Army use horns, whistles, and gestures to transmit orders and commands. Although most of the fantastic technologies of the Gungan Grand Army are designed for combat, many are used to protect soldiers. The army uses a large number of shield generators mounted on fambesses, which protect several legions from both blasters and artillery.

By the time the Trade Federation decided to invade Naboo, the Gungan Grand Army had not been used in combat for over a hundred years. After concluding an alliance with Queen Amidala, Boss Nass agreed to organize the army to help the people in the battle against strangers. However, this conflict placed the Gungans before an important decision: When Queen Amidala warned Boss Nass that many Gungans might perish in the battle with the Trade Federation, she was realistically assessing the Gungan Grand Army. Also, the Queen understood that the Gungans would have to put themselves in a terrible position to carry out a convincing diversionary maneuver. The Trade Federation, with its advanced technology, mechanical soldiers, and overwhelming firepower, would easily suppress the Gungan diversionary forces in open combat. The fact that the Gungans managed to hold out for a long time is a testament to their courage.

As many Gungan generals note, the tactics in the battle for Naboo are not typical for Gungans. Very few Gungan commanders would attack Trade Federation forces head-on. In fact, even before Queen Amidala arrived to call for an alliance between Naboo and the Gungans, leaders such as General Zil and Captain Terpels were already planning retaliation for the Trade Federation's attack on Oto Gunga. According to their plans, the Gungans were to start a guerrilla warfare campaign, using surprise attacks on Trade Federation forces and then retreating into the swamps. These plans were disrupted when Boss Nass agreed to organize a serious diversionary maneuver for the Queen.

To attract the attention of the Trade Federation, Nass called upon all available members of the Gungan Grand Army. Two thousand soldiers came from each Gungan village and city, and only a few militia squads remained in the rear to protect Gungan territory if the Queen's plan failed. Nass also deployed heavy Gungan catapults, which he believed could mislead the advancing Trade Federation forces, and allowed the deployment of large Gungan shield generators. When the Grand Army was assembled, Boss Nass ordered them to move toward Teed.

General Zil planned to position a large part of the army on top of the Shek Ridge, a row of hills south of Teed and north of the Gallo Mountains. From this tactically advantageous position, Zil hoped to shell enemy machines using catapults and destroy the best troops using squads of trained atlatl-throwers and basket-throwers. Unfortunately, the Trade Federation reacted to the appearance of the army faster than the Gungans anticipated. When the Gungan army entered the valley of the Great Grass Plains, Zil's scouts discovered a chain of AATs belonging to the Trade Federation, a mile long, positioned on the hills. The general declared an alarm. Although in the valley the catapults could not work at full power, General Zil knew that the Gungans would always be able to retreat quickly into the swamps.

The Trade Federation wanted to cover the Gungans with fire in the valley. Led by OOM-9, the army of mechanisms moved quickly from Teed with the goal of occupying Shek Ridge. While AATs and accompanying MTTs guarded the Ridge, the main part of the army prepared for an invasion of the Great Grass Plains valley. Meanwhile, Trade Federation reserve forces attempted to outflank the Gungans. OOM-9 calculated that a flanking maneuver would grind the Gungans into powder. Fortunately, the pirate Nim and merchant Vena Sedge directed the troops coming from the flanks until the RSF and a squad of soldiers led by Lieutenant Gavin Sykes destroyed the rest.

As the Trade Federation army approached, the Gungans made every effort not to give the attackers any respite. Under General Zil's command, Captain Tarpal ordered the activation of shield generators, which protected the Grand Army from AAT attacks. When it became obvious that the AATs could not break through the shield, OOM-9 withdrew the tanks from the catapult kill zone and directed infantry soldiers to attack. In organized groups of 56, combat units left the MTTs and headed for the shield. They were followed by AATs, and then transports crawled forward.

When the attacking soldiers passed through the shield, General Zil organized a counterattack. Using baskets and atlatls, the Gungans took out attackers row by row. Unfortunately, Trade Federation forces concentrated fire on the shield generators, leading to the destruction of Gungan equipment and the removal of the field. OOM-9 sent AATs forward to destroy the Gungan Grand Army.

While catapults held back the AATs, militia squads clashed with attackers in close combat. Using their baskets as clubs and their atlatls as bats, the Gungans destroyed dozens of attackers. But General Zil quickly realized that the battle was lost. The superior force of the AATs would soon suppress the Gungans, and dangerous enemy soldiers had already taken many lives. Zil ordered a full retreat. Gungan cavalry riding kaadu picked up the wounded, while the bravest Gungans held their positions to give others time to withdraw. In this chaos, the Gungans managed to destroy several more AATs, but this victory came too late.

OOM-9 assumed that his forces on the flanks would prevent a retreat, but these small squads never reached the location and more than half of the Gungan Grand Army reached the swamps. Combat mechanisms surrounded the remaining Gungans, including General Zil, Captain Terpals, and General Binks. This meant the complete collapse of the Grand Army's command structure. While some Gungans realized that surrender was their only option, others threw themselves into one last fight. In reality, nothing needed to be done: as soon as the Trade Federation closed in around the last Gungan, and same-type units entered the field to collect damaged parts of their army, Anakin Skywalker destroyed the Droid control ship. Without commands from the ship, OOM-9 and the rest of the droid army stopped in inaction.
In reply to ANTIHRIST
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#72
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Since the RPG is shaping up to be quite diverse, I will soon create a subforum in this section called "Star Wars Library," where data about the planets and races of this universe will be collected. It would also be reasonable to create subforums for "Bestiary," "Organizations," and "Secrets." By the way, the "Secrets" will be added gradually as quests are completed in the future RPG.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#73
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Should the races and planets necessarily be taken from the Star Wars universe? Or can we come up with our own, or, at worst, take them from another game/book, adapting them to fit the Star Wars setting?
Бог есть любовь
In reply to Nowizard
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#74
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Nowizard;70663
Do the races and planets have to be taken from the Star Wars universe? Or can we come up with something, or, at worst, take them from another game/book, adapting them to Star Wars?
Nowizard, are you trying to be an elf in Star Wars?!)))
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам