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Well, if you can improve the vampires without building an amplifier, then you can.
Oh, I forgot a little, no one really played as Necropolis before: Then everything is clear.
Tanto
12 years ago
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Hello, I have a problem, although not critical, but I would still like to get rid of it. I installed the Complete Collection on Windows XP, and everything seems to be working fine, but there's one bug that keeps popping up: When I have 4 cities and go to the tavern to access the Thieves' Guild, I get an error message saying something about HD_CRASH_INFO. I click OK, and it kicks me out of the game. The same thing happens if I try to access a guild that's not located in a city, but somewhere on the map. However, if I have 3 or fewer cities, everything works fine through the tavern.
Dude, you have the RC1 version of the HD mod. That's a very old and very buggy build. A lot of time has passed since then, and many bugs have been fixed. Delete it and install the latest version from https://sites.google.com/site/heroes3hd/rus/download; currently, it's 3.663f.
Tanto
12 years ago
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Thank you, I changed it, but the bug remains.
Myxomoar
12 years ago
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Everything works fine for me in that save; I can enter the Thieves' Guild.
CerberuS
12 years ago
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There's an issue with managing battles. The problem is that, in almost any scenario, I consistently commit too many troops. When engaging in battles with roughly equal forces, I lose about 80% of the time. However, if I activate auto-battle, everything works fine; the computer manages to pull through, even if it's just barely in my favor. I'd like to control the battles myself without suffering significant losses, at least to the level of the AI. Is this problem solved only with experience, or are there any tips and tricks?
The best defense is offense. And waiting doesn't mean defending. Just don't throw all your units into a general melee – sometimes the AI can act smarter than the player.
The best defense is a good offense. And waiting doesn't mean defending. Just don't throw all your units into a single battle – sometimes the AI can be smarter than the player.
Yes, I'm gradually getting better at managing battles, losing fewer units, and in some cases, the AI lost the auto-battle, but I won. I started dividing the forces into smaller groups, which helps a lot. And of course, flanking maneuvers are very helpful, but you need experience for that. For now, things are going well. I've won a few 1v1 matches against the AI at 160% difficulty, and now I'm playing against a 1v2 alliance at 160%. I'm gradually increasing the difficulty. But there are still a few aspects I don't understand. I've seen that top players have a lot of heroes, at least 4, even at 115-116 days. At first, I understand why – for scouting and so on. But then, what do you do with them? I've seen them create these "chains" so that the player can clear out all the weak units in one place and quickly move the army from hero to hero. But I can't quite figure out how it's done. I just don't get it, but I feel like it's necessary. The saddest thing is that 3-4 heroes are enough for me. As the game progresses and I explore deeper into the map, I'll create new heroes. There's also another question: is it always necessary to play with one strong hero and focus on leveling up only him, or does it make sense to level up other heroes as well? What's the best approach? Because when I choose a hero as my "leader" at the beginning of the game, it often turns out that the leader is almost on par with the other heroes in level, probably because I try to fight with all the heroes, not just one. But there are people who claim that you should only level up one hero, who will then dominate... which I personally don't quite believe. And of course, I constantly see that pros can clear "Go" on some maps as early as week 2 or even week 1, which I can't do. I clear it at around day 126 or 131. I can try to clear it earlier, but I can't be sure of my strength if I don't have even a small advantage. I don't want to lose half my army at "Go" and then not know what to do. The answer to all my questions seems to be: Play, play, and play again? Correct me if my thinking is going in the wrong direction. I just want to learn how to play quickly and effectively. I don't plan to learn in 2 months, or even 6... but at least in a year, somehow.
But there are a few more aspects. I've noticed that pro players already have a lot of heroes at level 115-116, at least 4.
There's also a question: is it always necessary to play with one strong hero and only level him up, or does it make sense to level up others as well? What's the best approach?
And, of course, I constantly see pros being able to clear the "Guard Tower" on some maps as early as week 1 or 2, which I can't do.
The number of heroes directly depends on the size and "content" of your zone and the map as a whole. On maps like Jebus, even ten wouldn't be enough if you could hire that many. In the first week, it's very important to find the balance of the "necessary minimum," because spending 2500 on a hero who just wanders around doing nothing can be spent on troops and other things. Personally, I usually have 5 heroes by the end of the week on the Small Map, although I often hit the limit.
Regarding leveling up heroes... You need to understand that in the final battle, it will most likely be decided by one hero, and a couple of extra levels will never hurt. But this doesn't mean that you should fight all battles with him. Even in the first week, you don't always know who will be the main hero in the end – it depends on many factors. After all, no one can predict that a hero with level 10 and attack/defense/magic skills will encounter a dungeon. I think the optimal approach is to level up everyone as much as possible, giving more importance to the presumed main hero (for example, if you see an Orcish Outpost with a horde of dendroids, as well as 2 stacks of zombies, gnomes, and golems, it's a sin not to send your main hero there on the first day, if it's not too far away).
Clearing the Guard Tower also depends on a lot of factors (which is why I love Heroes 3): 1. Undoubtedly, the player's skill. 2. The presence of "special items" like the Golden Bow, Mass Slow, Resurrection, or Explosion, which will allow you to clear it with minimal losses. 3. The Guard Tower itself (because it could be a Fairy Dragon, for example, and you have 100 golems from Pandora, or 100-249 dendroids, and you have archers with a wagon). 4. Timing. I think there are situations where even with the loss of 3/4 of your army, it makes sense to clear the Guard Tower.
P.S. Regarding chains and leveling up multiple heroes. In War of the Chosen, there is experience for creatures, and the number of battles is important not so much for a specific hero, but for a specific army. That's why chains are much more important there. I am always surprised and happy to see how pros fight dozens of battles with one army in a single game day, and the next day it's back with the main hero, and he goes like a tank towards his goal.
mrshch
12 years ago
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Does anyone know what the heroes' traits represent (explorer, builder, warrior, humanist)? I can't find any information about it anywhere.
Lider1
12 years ago
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A Humanist is a person. I think there was something written about the others somewhere, but I've already forgotten...