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I will give a clear answer:
It is impossible.
You cannot directly ask a companion to transfer any resources.
It is impossible.
You cannot directly ask a companion to transfer any resources.
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If you're playing in an alliance with the AI, don't be stingy with 2-5 resources – send them to the AI, and it will return much more to you.
This is much more than an ally can transfer to you during the game. :)
There is no need to give the computer your resources. It doesn't affect its attitude towards you in any way. It just means you'll lose some of your resources, and that's it. But there is a way to take ALL of the computer's resources. :D
On the first day, you need to buy a hero in the computer's castle and collect everything that's lying around. Then, either return with that hero to the castle (at the end of the turn), or hire another hero and leave him at the castle gates. The goal is to prevent the ally from hiring their own hero. And that's it ;) You can spend the whole game like this - the ally stands in one place, and you collect all of its mines, stashes, artifacts, and resources that are lying on the ground...
This is much more than the ally can give you during the game. :)
Well, that's practically looting... :D
Also, it turns out that the ally can't develop and, therefore, will be quickly defeated...
The sooner this happens, the better for the player (if the ally is controlled by the AI, of course). Because then you can capture the former cities of the ally and use them for your own purposes. But you can't do this directly, according to the restrictions built into the rules. So, weakening the ally is in the player's interest if they are playing to win...
The benefit of having an ally is small - they reveal the map and visit obelisks, which, if I'm not mistaken, also become "visited" for you (but you can do this yourself if you recruit heroes in the ally's castles)... So, that's it... :)
Yeah, but what if you need to take back his mines? After all, practically all resources, except for wood and ore, are guarded. And you can't take back mines with a mercenary hero's army. And by the time you get there with your main army... U-u-u-u-u... The computer-controlled enemy can (and most likely will) grab the allied city and its mines much sooner than you. And that won't be good.
...an ally, if you're lucky enough to have one... it's better for you.
...noticed that the ally often sets up small traps - many times, with their heroes, they blocked passages and hindered development...
Well, let me show you the difference:
1. If your ally captures a mine, it will remain inaccessible to you, and all the resources will go to their treasury. How much of it they will send to you is unknown, but it won't be very much, I agree...
2. If an opponent captures a mine, you only need to visit it to make it yours – and your ally won't be able to recolor it to their color...
...or am I wrong?
;)
I don't think it's built into the algorithm. Most likely, the turn simply ended + there were narrow passages.
I read your posts and remembered one trick that I figured out in Heroes.
For example, if you have 3 silver and you need 10, I would do this: I would send 3 silver to the computer, so I would have 0 left. Then, on his turn, he would send me silver ;) and not just 3.
I'll say one thing: if he doesn't have that resource himself, then the silver will just be wasted there.
You're wrong. Only weekly resource generators cannot be captured. But you can't take mines from an ally.