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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#2776
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Currently, HD displays a message in a small window when visiting a Sanctuary only if there is text (i.e., the spell has not been learned). If the spell has been learned, a window with an image is displayed. In the text, you can highlight the spell name in yellow using {}. The string ""%s'%s'"" is located at address 0x677750, and it is used for all Sanctuaries and Pyramids. You can simply replace the single quotes with { and }.
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#2777
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By the way, highlighting it in yellow will solve the problem. IMHO.
In reply to baratorch
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#2778
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baratorch
From Wicc's first message addressed to the Hota team, I understood the request as follows: if a spell has already been learned or if the spellbook is missing, it is difficult to find/parse the spell in the small text of the message; an image is needed.
After reading the request here, I realized that when receiving a spell, a standard message is not needed either, and it should be displayed in the info panel.
It's not difficult for me to do all of this. But the info panel obviously has limited space. And if all 3 cases (learning, already learned, spellbook missing) are displayed in the same way (image + spell name), how will these cases be distinguished? It doesn't seem very clear. Or is it not important?
So, how should it be done?
An image is needed in the info panel, and also when right-clicking on a shrine.

The same applies to witch huts.

It can be done in all 3 cases, but the standard window could be left for learning spells – so as not to scare the public.

Added after 37 seconds
Dirty_Player
By the way, highlighting in yellow will solve the problem. IMHO.
An image is perceived faster and more accurately than text in any case.
In reply to Wicc
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#2779
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In my opinion, it's quite simple – just display the image. For example, when I play, I only go to shrines if I need to learn a spell, or if it's easier to traverse the landscape, or to check what spells they offer. Therefore, displaying the image is FAST and INFORMATIVE for me, which is exactly what I need. I already know whether there's a book or not, because I go there consciously. Thinking about which spell I need, which shrine has what, what I already have, or whether there's a book – all of this is done on the fly.

+ Just an image. All the other informative clutter is unnecessary.
ICQ: 564224919
In reply to Wicc
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#2780
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Wicc
Please add the following features to the interface:
- When right-clicking on a visited University, display which skills it provides, as sometimes I forget...
- If a Necromancer wins a battle without losing any units and without having any Skeleton units, then open a window to add troops...
The University is the main problem that should be addressed. There are no issues with Shrines and Witches, although the icons are probably more informative. As for the Skeletons, an additional window would be nice, but it's not essential.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Toganash
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#2781
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Toganash
In my opinion, it's quite enough to just display the image. For example, when I play, I only go to shrines if I need to learn a spell, or if it's easier to traverse the landscape, or to check what spell they give. Therefore, displaying the image is FAST and INFORMATIVE for me, which is what I need. And whether there's a book or not, I already know, because I go there consciously. And thinking about which spell I need, which shrine has what, who already has it, or whether there's a book – all of this is done on the fly.

+ Just an image. All the other informative clutter is unnecessary.

A simple example: a shrine is located on the way from the castle; in one turn, you can see up to 10 images. Do you really need that?


In reply to KobRa_RR
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#2782
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KobRa_RR
A simple example: the Shrine is located on the way from the Castle, and in one turn, you can see up to 10 images. Do you need that?
You see the same thing now, only instead of an image, words appear – so what’s the difference? An image is shorter and more informative.
ICQ: 564224919
#2783
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I was thinking about it and realized that there is a clear logic in the game: if a hero sees an icon in a message, it means they received what is depicted on the icon. Therefore, I won't display the icon in messages from Shrines if the hero doesn't receive a spell. I think the way I'll do it will satisfy everyone...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#2784
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baratorch
I was thinking about it and realized that there is a clear logic in the game: if a hero sees an icon in a message, it means they received what is depicted on the icon.
Therefore, I won't display the icon in the messages of shrines if the hero doesn't receive a spell.

And I think the way I'll do it will satisfy everyone...
Okay, then here's an alternative:

1) If the hero receives a spell, then a standard message in the center of the screen.

2) If the hero doesn't receive a spell (for any reason), then the spell icon in the info panel.
In reply to Wicc
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#2785
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Wicc
Then, here's an alternative:

1) If the hero learned a spell, display the standard message in the center of the screen.

2) If the hero didn't learn a spell (for any reason), display the spell's icon in the info panel.

That makes sense! It's fair and applies to other buildings as well, like the witch's hut.


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#2787
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I don't know why I'm writing this here, but there's nowhere else.

I noticed a while ago that the Flag of Unity doesn't give +400 mana. I checked this in a tournament with Mar. The other bonuses seem to be working fine. Is this a bug, or am I imagining things?
In reply to Vatya
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#2789
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Vatya
I noticed a long time ago that the Flag of Unity doesn't give +400 mana at all. I checked this in a tournament with Mar. The other bonuses seem to be working fine. Is this a bug? Or am I imagining things?
The Flag only gives a bonus when a hero visits it for the first time and after the hero has been in battle. The fact that it has been visited is visible in the tooltip. This also applies to other one-time mana bonuses. However, there is also a downside - after each battle, you can visit the same flag and receive mana. This is more of a feature than a bug - an additional reward for winning a battle.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#2790
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For some reason, the number of movement points isn't displayed at the bottom. Neither when moving the cursor around the map, nor when hovering over the hero. You can only see it by hovering over the hero's portrait. I've been watching streams, and most people have the number of movement points displayed, showing how many are used to reach a specific object and how many are remaining. I'm using the build from JustObserver, and I update it regularly. The MegaPack_ru module is connected. I've reinstalled it several times, but nothing helps. What could be causing this?