Posts from Black Ice
Look, Nebk has a rather interesting character, but he's not very useful in battle.
two characters with the mind reading ability aren't very useful, but one can be quite helpful.
By the way, there can be several groups, so the second character still won't be superfluous. And during a mission, group members may not always travel together, for one reason or another.
Besides, it's quite cheap. Only one skill point. If you have an extra one, why not? A shield is unlikely to be of much use.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I (3) Restores the character's lost health, provided the wound was received recently. [2] The ability can be used in combat. [2] The ability now heals the caster. [5] The healing spell during combat restores health to all allies.
I'm curious, is it possible to take one upgrade from several options in the [] list, but not necessarily in order?
Magic I ---> Magic II ---> Magic III (15) + Mind Blast, Spiritual Spear, Mirror Image, Invisibility (10). I think I'll leave it like this.
Mind Blast
History:
Born in the Tan Kaghanate and, moreover, as the daughter of high-ranking military officials, Bolorma and Ganzorig, Nergui was trained in weaponry from childhood. She could not disgrace her parents, so she spent every day in grueling training instead of playing with peers. This bore fruit: being one of the most capable warriors, she often led small detachments consisting of other young soldiers.
Nergui did not stand out for her charm, and her social skills left much to be desired, but her subordinates respected her for her combat abilities. And her parents also didn't sit idly by, sending their daughter on missions where she could best demonstrate herself.
Unfortunately, in one of the clashes with League forces, Balorma and Ganzorig fell. Although they spent little time with Nergui, their death struck the girl hard. This event also prompted one of the khans to seek allies among mages. It was magic that gave the League a decisive advantage in that battle. But since the academy’s mages were forced to maintain neutrality, it was decided to look for help among rogue wizards. Ironically, Nergui turned out to be among those warriors who had to protect and, to some extent, control the new allies. It was during this mission that fate brought her together with the Order of Watchers, who had long been hunting these sorcerers. None of them were destined to survive in this battle, but the Watchers spared Nergui's life, as well as the lives of some other warriors.
The leader of the detachment with which she entered into battle fully appreciated her combat skills and, knowing the traditions of the Kaghanate, he offered the girl a kind of agreement: she would faithfully serve in the ranks of the Watchers until she could defeat him in a duel. Her return after a failed assignment would cast a dark shadow on the reputation of her clan, and she wanted to honor the memory of her parents even less. Nergui had no choice but to agree.
Character:
Cold and emotionally detached, Nergui is far from being the best conversationalist. And her adherence to the ideals of her people does not improve the situation. Nevertheless, she is a reliable and loyal comrade whom you can always count on. If Nergui promises something, she will go to great lengths to fulfill it.
Since she rarely communicated with foreigners, Nergui sometimes confuses the meaning and pronunciation of certain words.
Inventory:
Armor
Glaive
Skills:
Watcher
I (5) +2 Strength, +2 Dexterity, +2 Constitution, +6 Willpower.
II (2) Gains the ability to detect magic.
III (4) The character gains immunity to magical effects (we are talking about spells that do not cause damage).
Two-Handed Weaponry
I (2) Allows the use of two-handed weapons.
II (3) When using two-handed weapons, strength additionally affects the accuracy parameter.
III (5) Each kill restores the character's stamina (20% health).
IV (8) If the target's constitution is less than the character's strength, the target takes base damage multiplied by the difference between their strength and constitution, divided by two.
Nuker
I (5) +2 Strength, +2 Dexterity, +15 Health. Learning magic becomes unavailable, while twice as few skill points are spent on weapon skills.
5+2+4+(2+3+5+8)/2+5=25 Skill Points
Unfortunately, there isn't a "Expedition: general discussions" topic, but I really want to share something.
Here!
Check out this rare item. It's a map from Expedition game #2. The host is Vegtam. *Old-timers will feel nostalgic*. Sadly, that game has been permanently deleted.
Maybe someone remembers where we were going and how it all ended?)

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается