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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6

5.0 (2 ratings)
In reply to Lim4
12 years ago
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Lim4
If it were as you say, I would have seen this Vidomina with an expert Necromancer, and I would immediately have questions about whether he was using her or not, starting from the second week until, let's say, the second month on 8mm6a:confused: Should I check every day...?

To easily check if he was using her, you only need to look at the experience; if the experience hasn't changed, then there's no need to check further. But of course, you are not to blame for anything; if the opponent writes "GG," that's their problem, especially since you offered auto-play.
In reply to Dima Surmay
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12 years ago
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Whew, it's over :)

Group C

28.11.2013 Volodymyr (Blue, Castle, Valeska, Sir Mulich/Isra) def Redsnow (Red, Fortress, Tazar), 8mm6a, 127

From the start, Mulich, Isra, Septienia are present, there's a stable, archers are built, a teleport and the continuation of the road are visible, relatively not bad, considering that there are no more rests. On turn 113, I take a pit with creatures and focus on a horde of harpies in the underground, for the +3+3 amulet, it begins... I move to the other flank and on turn 115, I focus on the sultans, for the tree. Everything that can be picked up is taken, there are 810 gold and 19 wood on turn 116, it's sad... On turn 117, I clear the harpies with Septienia in 2 waves and attack: - 36 skeletons, 3 swordsmen, 16 spearmen. I pick up everything I can and, using the market, build horses and griffins in the fortress, 5 heroes. There's a resource node, but I don't even know how to take it.

In the second game, I earned a little money, got a +3 shield, bought 3 horses, and Mulich killed a lot of diamond golems for 25 gremlins, which was very helpful. On turn 126, I reach the resource node, 3-4 with a gremlin stack, it's scary, very, but I have to :) I attack with 5-7 parameters, 34 marks, 4 champions, 38 trolls, 25 gr. goats, without a book, there is no armor or offense. Fortunately, the griffins got a triple attack and morale once during the entire battle, I leave 3 horses, trolls, and 13 goats. Immediately, I move to Isra, she climbs to the max tree with 3 angels and units. The loss of an angel is prevented by scrolls of curse and healing. I replenish mana, pass the turn, it's difficult with money, but there are already 8 heroes.

The opponent decides to take the horse resource node with a weak hero for a lot of monks, but there are many... GG

Thank you for the game!
In reply to Volodymyr
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12 years ago
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Volodymyr

Group C

11/28/2013 Volodymyr (Blue, Castle, Valeska, Sir Mulich/Isra) def Redsnow (Red, Fortress, Tazar), 8mm6a, 127


I confirm that the game was going very well, and in my excitement, for some reason, in the last seconds of my turn, I passed troops to the Rogue and attacked the Monks, and there were a lot of them :smile05:... The autobattle said: "You won't make it!", I said: "No way...", but unfortunately, my hero still lost.
GG WP.
Thanks for the game.
In reply to wowa
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12 years ago
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wowa
Group B
25.11.2013 wowa (red, Necro, Gosh) def Sevan_80 (blue, Fortress, Tazar, Crag) Jebus Cross@126

Opponent picked all the rest, I still had some left, but was tempted by the red color, ~150 Skeletons from the start (3 stacks from Gosh + 40 Troglodytes transformed right away), as well as a 3rd Necromancer and again 3 revealed XP pillars! For future prospects, there was also an external Dragon dwelling near the castle behind a pack of Mages (they also guarded a Cyclops pen and a +1 all-stats chest)
but the goodies ended there, only 1 Hive on the respawn was revealed, as well as a 2nd external Dragon dwelling and the only Griffin Conservatory double, something at least)) I take it on day 115 already with Haste, and Gosh leveled up wonderfully -- also got Logistics, and later Pathfinding :)
after the Conservatory I go into a Hive taken earlier, then into the 2nd external Dragon dwelling and on day 116 I break back home for mana, planning to hit the Mages and run to the GO
at home 1-2, 4-7 in Fort
on day 121 thanks to rich respawn and a surface market I manage to buy everything except Vampires and Zombies -- 8 Dragons, 4 Horses, 10 Liches, (there was an external dwelling), 2 Angels, 6 Wyverns, bone count was only raised to two and a half hundred due to the blatant scarcity of Hives and Conservatories and the complete absence of accessible Dwarf Cottages and Imp Hovels
GO in 2 directions -- either the left double pack of Hydras/bunch of Cyclopes, or down a pack of Angels
spent the whole game suffering without Earth View, but having decided to hit the double pack, I guessed the direction and reached the central road network (the road through the Angels immediately led into the GO of the neighboring respawn)
the Hydras went down easily, but had to suffer against the Cyclopes -- 98 with a stack, they killed 3 Dragons, and all the Liches and Wyverns, the Skeletons also took some damage -- I move Pathfinding and take Wisdom
well then a fail -- I run along the road, and see a Pandora's Box and a Cloak +2 Attack/Knowledge behind a pack of Ghost Dragons, and further on a Prison behind a bunch of Swans, with nothing lying around nearby
Wisdom is basic, I decide not to spend moves on the Pandora's Box, but to take the Prison and have the noob from there take the Pandora's Box, if a Mage
indeed Solmyr level 30 and with combat stats even better than Gosh, and also with Armorer, though that's the only useful skill, the rest is pure junk! but a Fortress dungeon is revealed, Gosh needs to be seated there, and moves are at the limit -- as a result Solmyr takes the town and the Pandora's Box is successfully beaten :smile04: turned out to be for nothing -- there was all the magic (:eek: !!!) and Blue Crag gobbled it up just before the FF
meanwhile I took another Castle/Fort, beat the Blue Cap, Torso +10 Attack, Shield +12, Speed Cloak and prepared to shut down the Blue boss at any moment -- the exit from his respawn had been revealed long ago
on day 126 I break Gosh into my own Dungeon village for double mana (and also took Intelligence in the 8th slot), and then into the central Dungeon taken earlier via Dimension Door and from there I reach Crag -- his stats are many times lower, army not great either, but with Haste-Mass Haste and a Cloak of Magic Resistance 2++
nevertheless the Skeleton stack with over 20 defense is unkillable and Gosh has 500+ mana!! if there had been more money, I could have bought him off and guerrilla'd with full control, but all the money went on noobs who ran off from the Dungeon, revealing complete nothingness, except that accursed Pandora's Box)))

gg, thanks for the game :)
It's interesting to read reports like this)))
12 years ago
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Dimast (Blue Ramp Kyrre Gosha) def Kreg xek (blue Castle Turis Turis) 124 6lm10a
On turn 1 a Ciele came, sent her to the Gnomes and native meat to repel everything that was poorly positioned with her archery — this was very easy. Gosha immediately became the main hero and went into the underground, picking up Gloves along the way, leveled up there to level 4 Skeletons, though very few — about 70 units. Got Earth and Offense. Horses appeared in the Castle. On turn 121, a Shanty comes in 3 stacks and Ivor with 10 Elves. I take the Griffin Conservatory 1, break through 2 zones, realize that the opponent was here. I run with Gosha all the way, upgrade the Gnomes, planning for the next turn — if the one-way correctly sends, to bring 30 Battle Gnomes, planks, and everything else available. 100 Troglodytes are also not superfluous. On his turn, Turris attacks. Stats there: 5-4 against my 3-3. My shooter has Dispel, I only have Shield. 1 Angel, 6 Horses, 24 Grands, 70 Skeletons, 30 Centaurs, 1+4 Silvers against 32 Marks, 5 Horses, 4 Swords, 3+3 Griffins, 4 Snipers, and 60 Pikes. I realize it will be somewhat difficult, but then a drunken wandering of the army around the map begins. 5 Horses crash into mine, not fearing Blind. I pile all my forces onto them and also Blind them. The Pikes run forward, get hit on the head, run back. The Marks were poorly covered — I didn't even shoot at them, I saw that I would block them in 3 rounds. Sacrificing all the Grands and 2 Horses, I kill Turris. The Horses, with Blind, prevent escape. Caught a couple of anti-morales against good morale — oof. GG. Thanks for the game.
12 years ago
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Group B

27.11.2013 RoninHW (Red, Rampart, Kyrre, Kyrre) def Grisha=) (Blue, Citadel, Crag Hack, Crag Hack), 2sm4d(3), 143

Thank you to the generator, I've never drawn such a wonderful layout: 2 native heroes in the tavern, Griffin Conservatory, Dragon Fly Hive, external dwelling of horses on the native respawn + a double with Griffin Conservatory and external dwelling of elves.
On the first week I took the external dwellings and Dragon Fly Hive, built 1-6 at home in Citadel. On the second week I gathered the Griffin Conservatories (6 angels) and descended into the treasure zone. The third week I cleared the treasure zone: 3 Dragon Fly Hives (20+ Wyverns), max Griffin Conservatory, a couple of Pandora's Boxes, quest artifacts and a Dragon Utopia with Shield +12, Breastplate +4 Attack/Defense, Sandals +2 to all, Blackshard of the Dead Knight. On day 137 I broke through the ГО (necropolis conjurer) and captured the main of the Opponent. The next day, with a supply delivery, I took the home Dragon Utopia on Blue's respawn: chalice, Titan's Cuirass. Through View Air I saw that Crag was in the treasure zone and rushed there. After 2 turns Opp checked the main and surrendered.
Thank you for the game!
In reply to RoninHW
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12 years ago
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RoninHW
Group B

27.11.2013 RoninHW (Red, Rampart, Kyrre, Kyrre) def Grisha=) (Blue, Citadel, Crag Hack, Crag Hack), 2sm4d(3), 143

Thank the generator, I've never rolled such a wonderful layout: 2 native heroes in the tavern, Griffin Conservatory, Dragon Fly Hive, external dwelling of horses on the native respawn + a double with a Griffin Conservatory and an external dwelling of elves.
On the first week I took the external dwellings and the Dragon Fly Hive, and built 1-6 at home in the Citadel. On the second week I collected the Griffin Conservatories (6 Angels) and went down into the treasure zone. On the third week I cleared the treasure zone: 3 Dragon Fly Hives (20+ Wyverns), a max Griffin Conservatory, a couple of Pandora's Boxes, quest artifacts, and a Dragon Utopia with a Shield +12, Armor +4 Attack/Defense, Sandals +2 to all, Blackshard of the Dead Knight. On day 137 I broke the GO (necropolis cone) and captured the Opponent's main. The next day, with a delivery, I took the home Dragon Utopia on Blue's respawn: Bowl of the Mystic, Titan's Cuirass. Through View Air I saw that Crag was in the treasure zone and ran there. After 2 turns the Opponent checked his main and surrendered.
Thanks for the game!

Thanks for the game
In reply to Гриша =)
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12 years ago
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Group M
29.11.13 Sanin (Red, Tower, Nila, Dessa) def Piterius (Blue, Castle, Valeska, Müllich) 8mm6a 146

There was still a rest, but it was quite playable. Right under the castle there was a Griffin Conservatory, guarded by manticores along with a scroll and resources, blocking one of the roads. But the better half of the respawn remained, so I ran there. The roads were fast but long, Dessa ran far ahead, there were many experience crystals. There were also Clavius and Nila, but with such roads I needed a logist. On the first week I built Nagas in the Citadel and took two refuges, bought Archmagi in one of them, didn't make it to the Conflux dwelling. Dessa, by the way, leveled poorly and after Expert Logistics and Wisdom I had to take Resistance.

On day 121, a scout hero takes a mini-Conflux in the respawn, on day 122 two other scout heroes take two Dwarf Cottages, and Dessa breaks through the manticores. The Conflux turns out to be max-level, only Earth was given, nothing to delve in there with. I take the Dragon Fly Hive behind Greater Ifrits and run the other way. In one of the refuges I got Unicorns, and in the end I burst into the computer from two sides — Torgrim with horses along the road, Dessa through wasteland. I farm his respawn, build Birds. Then I poked around in a dead-end treasure zone, where there were two Dragon Utopias nearby, but everything beyond was rather bare. I grabbed a Pandora's Box for 10k experience and popped out from there. I got Protection and Pathfinding. By the way, from the computer's lookout point I see part of the opponent's center; he has an exit to a one-way portal, the second one is far away through sandy wasteland (he broke through from another central zone back on the first week).

Day 131: Dessa, with Oil and a tiny army, takes the max-Conflux near the castle and pops out into a Conflux. I visit the Stables, take winding paths to transport troops, fully buy everything in the Conflux, and go to take the Dragon Utopias. The first one is minimalist — I lost three Nagas out of eight, a Bird, and a Gorgon. I got KO, Swift Runners, and a 3/3 Necklace. Even Fire was grabbed on a level-up under KO. In the second one (double), I didn't take Nagas — barely scraped through with the help of summoning Fire Elementals, came out with 4 Angels. The Dragon Utopia was papal — gave the Captain's Hat, Boots of Levitation, an Ore Cart, and a useless Pendant. Troops: 4 Angels, 5 Greater Nagas, 4 Wyverns, and a dozen Mages + an Arch Devil in one of the refuges. With Oil, I take a couple of Pandora's Boxes in the central zone — in the first one, all of level 5 magic; in the second, 10k experience. Then I head to the next zone in the center, take a village; not far is another refuge, a +5 shield, a Cyclops hive; I start building a Mage Guild at home. The village, by the way, is a Conflux village — nearby are 3 external dwellings of Air, one more near the Conflux dwelling; there are also two more Confluxes on the map. On day 137, I gather 3 external dwellings near the village, Dasha rushes to the orange Conflux. In my own Conflux I built a Castle; at home, a Castle and Mage Guild level 3.

Day 141: Dessa takes the Dragon Fly Hive, mini-Conflux, and the orange Conflux — there are Birds in the castle. I build Mage Guild level 4 at home, no Town Portal. So I build Mage Guild level 3 in the orange Conflux, the next day — level 4, and still no Town Portal there either. However, the computer built a University, so I buy Air. I move toward the pink Conflux, settle in there on day 143. Then I grab the Dragon Fly Hive and max-Conflux there, then ride off to an underground treasure zone. In the treasure zone, I spot a Dragon Utopia but pass it by, as Müllich on Red Dragons appeared on the horizon. I take the Conflux and Dragon Fly Hive, stop to refill mana at the village, build a chain for supply transport. In the third Mage Guild level 4, still no Town Portal... In the first Conflux, I built an Artifact Merchant hoping for Bracers, but they weren't there. Müllich runs toward one of the Confluxes. On day 146, I supply 4 Birds, 70 Air Elementals, and two Greater Nagas from the refuge, and Dessa catches up to Müllich. In my army: 8 Birds, 11 Angels, 20 Wyverns, 70 Air Elementals, 7 Greater Nagas. Müllich buys his way out on Tactics, and on the next turn comes a surrender. Thanks for the game.
In reply to Sanin
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12 years ago
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Sanin
Group M
29.11.13 Sanin (Red, Tower, Neela, Dessa) def Piterius (Blue, Castle, Valeska, Mullich) 8mm6a 146

There was still some respawn left, but it was quite playable. Right under the castle there was a Griffin Conservatory, guarded by Manticores along with a scroll and resources, blocking one of the roads. But the better half of the respawn was still there, so I ran there. The roads were fast but long; Dessa ran far into the distance, there were a lot of experience crystals. There were also Clavius and Neela, but with such roads I needed a Logist. On the first day I built Nagas in the Citadel and took two Refugee Camps; in one I bought Archmagi, didn't make it to the Conflux dwelling. Dessa, by the way, leveled poorly, and after Expert Logistics and Wisdom I had to take Resistance.

On day 121, a scout hero takes a tier-1 Griffin Conservatory on the respawn; on day 122, two other scouts take two Dwarf Cottages, and Dessa breaks through the Manticores. The Griffin Conservatory turns out to be a max one; only Earth magic was given, nothing to go in there with. I take a Dragon Fly Hive with Greater Efreeti and run the other way. In one of the Refugee Camps, Unicorns were given; as a result, I burst into the computer's area from two sides, Torgrim with horses along the road, Dessa through rough terrain. I farm his respawn, build birds. Then I explored a dead-end treasure zone; there were two Dragon Utopias nearby, everything beyond that was somewhat bare. I grabbed a Pandora's Box for 10k experience and broke out from there. Defense and Pathfinding were given. By the way, from the computer's lookout point I can see a piece of the opponent's center; he has one exit via a one-way portal, the second is far away and over sandy rough terrain (I had broken in from another central zone back on the first day).

On day 131, Dessa, with Oil and a meager army, takes the max Griffin Conservatory near the castle and breaks into a Conflux. I visit the Stables, transport troops along winding paths, buy everything in the Conflux, and go to take the Dragon Utopias. The first one is a minimum; I lost three Nagas out of eight, birds, and a hungry eater. They gave K.O., Swift Steeds, and a Collar 3/3. Under K.O., I even grabbed Fire magic on level-up. For the second one (tier 2) I didn't take Nagas; I took it barely, not without help from Summon Fire Elementals, and came out with 4 Angels. The Dragon Utopia was a papal one; they gave Captain's Hat, Boots of Levitation, an Ore Cart, and an unnecessary pendant. The troops were 4 Angels, 5 Greater Nagas, 4 Wyrvens, and a dozen Mages + Arch Devils in one of the Refugee Camps. With Oil, I take a couple of Pandora's Boxes in the central zone; in the first one, all level 5 magic; in the second, 10k experience. Then I go to the next zone in the center, take a village; not far away is another Refugee Camp, a Shield +5, a Cyclops Dwelling; I start building a Mage Guild at home. The village, by the way, is a Conflux one; nearby there are 3 external air dwellings, another one near the Conflux dwelling, and there are two more Confluxes on the map. On day 137, I collect the 3 external dwellings near the village; Dessa rushes to the orange Conflux. In my own Conflux, I built a Castle; at home, a Castle and Mage Guild level 3.

On day 141, Dessa takes a Dragon Fly Hive, a mini Griffin Conservatory, and the orange Conflux; there are birds in the castle. I build Mage Guild level 4 at home; no Town Portal. So I build Mage Guild level 3 in the orange Conflux; the next day, Mage Guild level 4, and there is no Town Portal either. Instead, the computer built a University; I buy Air Magic. I move towards the pink Conflux, settle there on day 143. Then I grab a Dragon Fly Hive and a max Griffin Conservatory there and leave for an underground treasure zone. In the treasure zone, I spot a Dragon Utopia, but pass by it, as Mullich on Red Dragons appeared on the horizon. I take a Griffin Conservatory and a Dragon Fly Hive, settle in a village to restore mana, and build a chain for transport. In the third Mage Guild level 4, there's no Town Portal either... In the first Conflux, I built an Artifact Merchant hoping for Armor of the Wraiths, but they weren't there. Mullich runs towards one of the Confluxes. On day 145, I deliver 4 birds, 70 Air Elementals, and two Greater Nagas from a Refugee Camp, and Dessa catches up to Mullich. I have 8 birds, 11 Angels, 20 Wyrvens, 70 Air Elementals, 7 Greater Nagas with me. Mullich buys his way out with Tactics; on the next turn, a surrender follows. Thanks for the game.

The one-way portal to the center in the form of an exit monolith killed the game. Thanks for the game.
In reply to Dimast
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12 years ago
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Dimast
Dimast (Blue Ramp Kyrre Gosha) def Kreg xek (blue castle Turis Turis) 124 6l10a
On turn 1 a Ciele came, I sent her with dwarves and native meat to beat everything that was lying badly with her arrow, it was very easy, Gosha immediately became the main and went to the basement, on the way he picked up gloves, there he leveled 4 skeletons, though very few, only about 70 turned out, got Earth and Offense, got cavalry in the castle, on turn 121 Shachti arrives in 3 stacks and Ivor with 10 elves, I take Griffin Conservatory 1, break through 2 zones, realize the opponent was here, I run with Gosha all the way, upgrade the dwarves, planning for next turn if the one-way correctly sends to bring 30 battle dwarves, boards, and the rest that is there, 100 Troglodytes are also not superfluous, on my turn Turris attacks, stats there 5-4 against my 3-3, my shooter Dispel, I only have Shield, 1 Angel, 6 cavalry, 24 Grands, 70 skeletons, 30 Centaurs, 1+4 Silvers against 32 Marksmen, 5 cavalry, 4 Swordsmen, 3+3 Griffins, 4 Snipers, and 60 Pikemen, I realize it’s going to be tough, but then a drunken wandering of the army across the map begins, 5 cavalry crash into mine without fear of Blind, I pile all on them and they get Blinded, the Pikemen run forward, get hit on the head, run back, the Marksmen were poorly covered, I didn’t even shoot them, I saw I’d close them in 3 rounds, having sacrificed all Grands and 2 cavalry, I kill Turris, cavalry with Blind can’t run away. Caught a couple more anti-morales against good morales, oops. GG Thanks for the game.

That’s right.
In reply to Sanin
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12 years ago
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Sanin
Group M
Dragon Utopia is papal; they gave a captain's hat, boots of levitation...
In general, there is a strange discrepancy: water was removed from the maps, but similar artifacts, the navigation skill, and spells for summoning and flooding ships, as well as walking on water, remain. Perhaps they should also be cut or limited in some way?
In reply to St_Klaus
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12 years ago
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St_Klaus
There's a strange inconsistency here: water has been removed from the maps, but artifacts, navigation skills, and spells for summoning and flooding ships, and walking on water remain. Maybe they should also be removed or somehow limited?

Okay, let's not copy from World of Xeen.
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12 years ago
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As local Heroes of Might and Magic players explained to me in Minsk, having a "Utopia" map is needed to balance the game – if one player gets a "Utopia" map and another doesn't, that's not necessarily an imbalance; maybe that "Utopia" map has a really bad starting location...
In reply to Wicc
12 years ago
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Wicc
As local Heroes players explained to me in Minsk, junk artifacts in Utopia are needed to balance the game – if one player gets an Utopia and another doesn't, that's not necessarily an imbalance; maybe that Utopia contains a really good artifact...
I completely agree with this point. There shouldn't be only a set of 6-8 artifacts in Utopia; all artifacts should be available, and it should be random which ones a player gets.
In reply to Wicc
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12 years ago
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Wicc
As the local Heroes fans in Minsk explained to me, slag in Dragon Utopias is needed to balance the layouts—if one person was given a Dragon Utopia and another wasn't, that's not necessarily an imbalance; maybe that Dragon Utopia contains the Captain's Hat...
Exactly, I'm of the same opinion! Besides, in half the cases, Dragon Utopias are taken for the money, and they always provide money there.

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