All that remains is to explain why the quality of battles is more important than the quality of actions on the adventure map. Why should more time be given to battles, but not to building chains and analyzing global strategy?
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
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I didn't write anything about the timer for the adventure map (the second number). :smile38:
The second digit is also used in battles.
How does it work?
Let me remind you that a chess timer has 3 parameters (Start, Turn, Battle):
Start - the initial time given at the beginning of the game.
Turn - the time allotted for each turn. If you spend more time on a turn, the excess time is deducted from the Start time. Conversely, saved time is added to the Start time.
Battle - the time for EACH battle. If you exceed this time in any battle, time is deducted from the first parameter, Start. The reverse does not apply (i.e., if you complete a battle much faster than the allotted time, the excess time is simply lost).
Why would anyone forbid them from playing as much as they want?
It's not easy for me to find (and justify) a precise position, as I am "that very slowpoke."
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I didn't read any further.
Move and Battle are independent parameters...
Turn and Battle are independent parameters...
More than a minute per battle is not necessary.
or didn't read my post carefully.
P.S.
More than a minute per battle is unnecessary.
“what if you urgently need to take care of something?”"
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I'm reading the thread. A great argument in favor of the standard timer: "what if you need to quickly take care of your business?"
Don't take your turn and deal with your own business.
Something tells me that this was sarcasm from the Leader :rolleyes:

