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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Wicc
#1954
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Wicc
All that remains is to explain why the quality of battles is more important than the quality of actions on the adventure map. Why should more time be given to battles, but not to building chains and analyzing global strategy?
I didn't write anything about a timer for the adventure map (the second number). :smile38:
https://www.twitch.tv/grando__
In reply to Grando
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#1955
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Oldboy
I didn't write anything about the timer for the adventure map (the second number). :smile38:
The second number applies to both battles and the adventure map. The third number only applies to battles. I'm trying to figure out this difference in priorities.
In reply to dom2
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#1957
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dom2
How does it work?
Well, if the third one runs out, then the second one is used. If I understood the question correctly...
#1958
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Let me remind you that a chess timer has 3 parameters (Start, Turn, Battle):
Start - the initial time given at the beginning of the game.
Turn - the time allotted for each turn. If you spend more time on a turn, the excess time is deducted from the Start time. Conversely, saved time is added to the Start time.
Battle - the time for EACH battle. If you exceed this time in any battle, time is deducted from the first parameter, Start. The reverse does not apply (i.e., if you complete a battle much faster than the allotted time, the excess time is simply lost).
Turn and Battle are independent parameters...
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to Aiwe
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#1960
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Aiwe
Why would anyone forbid them from playing as much as they want?
Because they won't just be playing against each other.
Oldboy
It's not easy for me to find (and justify) a precise position, as I am "that very slowpoke."
Didn't read any further.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to dom2
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#1962
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dom2
Move and Battle are independent parameters...
Hmm... it seems you either didn't read my post carefully or didn't understand the essence of the chess timer. I think it's the first one.
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#1963
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dom2
Turn and Battle are independent parameters...
Come on. At any moment, time may be needed for reflection, both in a complex battle and when making an important decision on the map. What difference does it make what you spend time on?

More than a minute per battle is not necessary.
#1964
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or didn't read my post carefully.
Well, yes, it's basically a matter of terminology - since at the beginning of the turn, the Turn is immediately added to the Start, you can consider that NewStart := OldStart + Turn). Then, indirectly, spending time on a Battle reduces the Turn as well))

P.S.
More than a minute per battle is unnecessary.
+1. Plus one minute per turn!
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
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#1965
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I played 8mm6a on 30+8+1. The timer is good, although with my two Necromancers, I had to quickly click buttons at the beginning, but it saves a lot of time because you don't have to go for a smoke break; instead, you think about the plan on the move, before the opponent, and not during the battle.
http://heroes3.tv/aiwe
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#1966
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I'm reading through the thread. A great argument in favor of the standard timer: "
“what if you urgently need to take care of something?”"
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#1967
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Lider1
I'm reading the thread. A great argument in favor of the standard timer: "what if you need to quickly take care of your business?"
Don't take your turn and take care of your business instead.