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5.0 (2 ratings)
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12 years ago
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I got nostalgic too and installed the 6th installment. I'm playing the GOG version with all the patches, and I thought there wouldn't be any problems. Well, there aren't any major problems, but I found Excalibur in a chest in the north of Krigspire. At first, I didn't understand, just another sword, but then it dawned on me... I eagerly made my way to Alamos and, what do you think? I pulled out a second one there. Now my archer is walking around with two Excaliburs. Patched version, indeed...

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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12 years ago
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Mark.K-94
Now only Might and Magic VI and Might and Magic IX remain. :)

That's it! I finished the game. :)

"Heroes of level 92 (Squad composition: 2 Warrior-Mages, an Archmage, and a High Priest); Total time: 2 years, 6 months, and 10 days; Score: 20,773 points; Amount of gold at the end of the game: 1,982,429". :rolleyes:



"Control shots" of the classic parts (Might and Magic VI, Might and Magic VII, and Might and Magic VIII) have been taken. Only Might and Magic IX remains. :)
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12 years ago
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I didn't save it anywhere, so there's nothing to compare it to. :) But congratulations!
12 years ago
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I'm playing through the sixth installment for the sixth (anniversary!) time. Usually, everything gets boring quickly, but this part has stuck in that secret area of the brain that makes me want to come back and play it again from time to time. This time, I assembled a party of 4 mages (I briefly considered taking one mage and putting the rest to sleep, but such a dark scheme would wear me out throughout the game). Since everyone has learned the ring of fire, playing has become a pleasure. It's amazing - what a powerful party this is, and I haven't even unlocked black magic yet. I only regret one thing - there's no telekinesis to grab some inaccessible chests. It's nice to discover secrets that I didn't know about before, even though it seems like what else could this game surprise me with. I wish everyone wouldn't lose that feeling of enjoyment in life that I feel every time I start the game over and find myself in New Sorpigal! P.S. I didn't know that girls play this masterpiece, I wonder what their impressions of the gameplay are?
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12 years ago
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absorber

It's nice to discover secrets that I didn't know about before, even though it seems like the game can't surprise me anymore.
And what kind of secrets are these? :rolleyes:
absorber

I wish everyone wouldn't lose that feeling of enjoyment in life that I feel every time I start the game over and find myself in New Sorpigal!

I periodically just turn on and listen to the music from the sixth and seventh games. :smile20:
absorber

I didn't know that girls play this masterpiece, it's interesting, what are their feelings about the gameplay?)
Good feelings. :D And what's so unusual about girls playing RPGs? I would still understand the surprise that my first serious game was Doom, but M&M is quite suitable for people of any gender. :)
In reply to Слоныш
12 years ago
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Slonysh
And what secrets are you talking about? :rolleyes:
Off the top of my head (secrets that were new to me):
*Reverse teleport to Sorpigal from the Dragonsand altar (I didn't know about it, I tried to escape the altar without dying, and I succeeded once(!), as a result, I went through all the locations in reverse order);
*Hidden chest in the wall in Corlagon's Estate;
*Items in objects (Meteor Shower in a tree in Ironfist, armor in a wall near Goblins, Ring in a torch in an abandoned temple, Staff in a hanging corpse in Etric's tomb, Cloak in a wall in the Temple of the Moon, weapons and spellbooks in furniture items, etc.);
*In Agar's laboratory: +50 intelligence permanently in the cauldron if the character is cursed;
*Combination of pressing stones in the Monolith, giving various bonuses;
*30000 gold in torches in the Krigspire castle and much more:)
It was also interesting to read about record-breaking playthroughs, which opened up a new perspective on the game's possibilities.
Slonysh

I periodically just turn on and listen to the music from the sixth and seventh games. :smile20:
I have soundtracks from M&M6 in my car, among other things. :smile20:
My favorite is the Free Haven music.
Slonysh

Good feelings. :D What's so unusual about girls playing RPGs? I would still understand the surprise that my first serious game was Doom, but M&M is quite suitable for people of any gender. :)
None of the girls I know were interested in computer games. I think it's not typical for girls in general, especially not in those ancient times when M&M6 came out. Back then, not many people even had computers. By their nature, guys are more drawn to games that involve speed of thought, reaction, information, and an adrenaline rush, starting with computer games and football and ending with motorcycles and other extreme activities. Although, this is more of a rule: lately, it has become common to break the rules;)
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12 years ago
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absorber

None of the girls I know were into computer games. I think it's just not something girls are typically interested in, especially not back in those ancient times when M&M6 came out. Back then, not many people even had computers. By nature, guys are more drawn to games that involve speed of thought, reaction time, information, and adrenaline rushes, starting with computer games and football and ending with motorcycles and other extreme activities. Although, that's more of a rule, and lately, people have been breaking rules. ;)
This is a gaming forum, and there are quite a few girls here. ;)
I got my own computer (meaning I played 8-10 hours every day) in 1998, right around the time the sixth installment came out, if I'm not mistaken – in any case, it was one of the first games I played on my own computer. And Grim Fandango, Small SoldierSS, AoE, Fallout2, Half-Life, Thief, not to mention Heroes...
Before that, I played games on borrowed computers – Doom, Quake, Alone in the Dark, Leisure Suit Larry, etc.

But stereotypes are definitely a bad thing. ;) We're all gamers here, and we're all adrenaline junkies.
12 years ago
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An epic game.
There is a way to beat it in one or two playthroughs without using cheats.
First, when choosing heroes, set the main skills for the selected classes to the maximum of 25 (for example, for the Paladin, this is strength, stamina, and will; for the Mage, it's intelligence). Compensate for the lack of points by reducing "unnecessary" skills (for example, set the Mage's strength to 7, etc.) - you can still raise them to 15 in the wells later (but you won't be able to raise the Paladin's strength to 25 in the well).
Then, in Sorpigal, quickly complete the quests with the Goblin Tower and the Lantern in the Baa Cave - and on the same Monday, go to Ironfist so as not to waste 2 days. There, do what you usually do: buy bows, train experts, etc. But don't hesitate to spend 200 coins - hire a Gate Master. And go to Free Haven. Here, there's a well to constantly increase strength (on the next visit, the "weaklings" will already all be at 15 - you can pray at the Altar of Strength in January, but without the Gate Master, you probably won't have time). Plus, 8 horseshoes.
Level up the Mage to Water Expert and buy Lloyd's Beacon. That's it. After that, place beacons on the wells, which give +50 to all skills, +30 to level, etc. After that, it basically becomes a slaughter.
Yes, and one more thing. I assigned features like trading, identification, repair, traps, etc., all to the Paladin. He has few magic skills that points are spent on. And it's better to use the "saved" points to give the Mage and Priest magic of light and darkness. Combined with Day of Gods and other spells, the squad turns into terminators even at early levels.
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11 years ago
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Might & Magic 6 was my second game on PC (after Heroes 2), and I still consider it one of the best. The huge, well-developed world, intriguing plot, and character progression system – at the time of its release, it was a real breakthrough. I remember spending several hours exploring the first Temple of Baa, filled with snakes that poisoned my character, and my attempts to brew an antidote with my limited alchemy skill. And the dungeons weren't as dull as they are now; almost every one had its own unique feature, and there was no feeling of monotony. It was also great to find secrets, like the horn that reveals information about monsters or the stone behind the obelisks with a lot of money and artifacts. The ending was also good; you could either save the world by protecting it with a scroll or choose not to, and everything would be destroyed.
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