It's a different story when it comes to online play; I personally would be wary of using a Thief as my main hero.
Posts from (Hero - Rogue) in Heroes 4
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How does the Rogue hero class affect gameplay?
He can approach, "steal" experience from a creature, move away, gather an army, and defeat them! :D
And as the Rogue develops in battle, he can even manage without an army! :D :cool:
What if a rogue wanders around the map and encounters a neutral creature that he can't defeat? Should he run away from the army? That would take a long time. Will the army run on its own? That's risky.
But generally, a Rogue can easily be a main hero! :cool:
He can "snatch" experience from a creature, retreat, gather an army, and defeat them! :D
And as the Rogue develops in battle, he can even manage without an army! :D :cool:
So, I don't understand what the argument is about. Which hero is better? The better hero is the one controlled by a more experienced and stronger human opponent. :)
The main character is a thief.
Or rather, a female thief. This is, by the way, my favorite campaign in the fourth game :smile47:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
Do you remember the beloved Towny Balfour?)))
The main character is a thief. That is, a female thief. This is, by the way, my favorite campaign in the fourth game:smile47:
Regarding the survey, I'll say that the thief has a positive impact on the gameplay, and it's good that they are in the game; if they weren't there, the game would be a little worse. The more possibilities for the Heroes, the better and more interesting it is.
Do you remember the beloved Towny Balfour? The main character is a thief. Or rather, a female thief. It's my favorite campaign in the fourth game:smile47:
Yes, the campaigns in Gathering Storm were made excellently! :D And they didn't even forget about thieves there! :cool: But I don't really like Warlords of the North with its mediocre campaigns! :mad: Let's organize a tournament on Gathering Storm instead of Warlords! :D :cool:
The company did a great job with Gathering Storm! :D And they even remembered about the thieves! :cool: But I don't really respect Warlords of the North with its laggy campaigns! :mad: Let's organize a tournament on Gathering Storm instead of Warlords! :D :cool:
I disagree with the last point. A Thief won't have time to do all of that:D
But Gathering Storm requires a separate disc, if I'm not mistaken. But not everyone has it.
Yes!!! I don't have it. What is this "Gathering Storm" you're talking about?
At least it exists in the 4th game. And even with it, the whole world feels small because it's completely absent in the 3rd game. Which I refuse to understand :) How can one live without a caravan...
You can't do without a caravan, and you have to summon creatures to the city from street "stalls"! :D And the Rogue is a pleasant character, sometimes even more enjoyable than the mages! :D
And Gathering Storm is an add-on, just an add-on, but a very well-developed one! :D :cool:
What I don't like about the third one is this way of moving the army: In a chain! Yuck, basically! :D
PS. Just out of curiosity, why don't you like chains? In my opinion, it only adds to the gameplay. That is, opportunities for mobile troop redeployments and sudden strikes appear :)
Just out of curiosity, why don't you like chains? In my opinion, it only adds to the game's playability. That is, it creates opportunities for mobile troop transfers and surprise attacks.
I don't like it because it's too time-consuming. You have to gather all the heroes in one place before the growth happens. What kind of game is it when you're constantly tied to a castle? In Heroes 4, you run around the map, capture a town, wait for the caravan, replenish your army, and then continue. If you don't replenish, that's fine, everything accumulates. But in Heroes 3, it resets...