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the terrain is what it is :)
New here? I'm Roha — want a quick tour?
Why reinvent the wheel??? This is just a series of absurd situations in the game!!!
If you can't kill, retreat – it's that simple!!!
A stalemate in battle.
A stalemate in battle occurs when one side avoids direct contact with troops and does not inflict any damage on the opponent.
If the stalemate is caused by the attacking player avoiding contact, then the attacking player is considered to have lost the battle and must retreat.
If the stalemate is caused by the defending player avoiding contact, then they must choose to either offer a draw or retreat; upon receiving the draw offer, the attacking player must either accept the draw or retreat.
A siege of a castle with a broken catapult is not considered a stalemate; it is a loss for the attacker, and they must retreat.
In tournaments with a single-elimination system, after a draw, the players return to the situation that existed before the start of the match and begin the next generation with the same number of restarts.
The situation is one-to-one identical to when 1 serpent flies away from a legion of skeletons or the destruction of a catapult.
Stalemate in battle.
A stalemate in battle occurs when one of the opponents avoids direct contact between troops and does not inflict damage on the opponent.
If the attacking player creates a stalemate, then they are considered to have lost the battle and must retreat.
If the defending player creates a stalemate, then they must choose to either offer a draw or retreat. Upon receiving the draw offer, the attacking player must either accept the draw or retreat.
A siege with a broken catapult does not count as a stalemate; it is a loss for the attacker, and they must retreat.
In tournaments with a single-elimination system, after a draw, the players return to the situation that existed before the start of the game and begin the next generation with the same number of restarts.