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14.11.2013 The_ (blue, Conflux, random, Monere, Tanta) def u2noob (red, Conflux, random, Luna, Luna) Terra Dei Demoni 142.
We got wrecked completely, including a tech restart, and a very frustrating one at that; there was Luna, two Griffin Conservatories, two Dragon Fly Hives (but a damned passage from my secondary hero into his Inferno, a gold mine got sticky), I suggested my opponent play the situation like Jebus Cross, i.e., ignore the passage and run around in our own territories; to my surprise, I heard a refusal, even though I never revealed Luna and my opponent had Galtran.
After that, I had to burn my own two restarts, because it kept giving double GO in the portal.
As a result of all the manipulations, it came down to me getting Monere, while my opponent got Luna as a start.
My mood, to put it mildly, plummeted; the only thing that cheered me up was Tanta coming in, who quickly got Wisdom and Earth, which I needed. In this game, I deliberately took blue for the Tower (Mage Guild level 5) and the Dungeon with the vortex.
A disgusting respawn, no stables, ore under blocks, 2/3 of the respawn under blocks, which aren't worth hitting at all (a waste of time), I immediately ran into Inferno, and then flagged the Tower as well on day 114, - started building up the Citadel. By God's grace, I placed birds in the Citadel; there's no other way to put it - on day 117 I had 1500 gold, and zero chance to pick up money anywhere. In the end, Tanta was clearing resource piles off-road and such, while the scout hero was trading at the market; my heart was literally bleeding exchanging rare resources (the Mage Guild was only level 3 at that point). On day 121, I take a box with 5k gold on Castle's secondary hero; there I also manage to get a decent amount of gold by capturing a castle, I take the Black Market – there are boots +15% Necromancy. Again, pain and suffering, exchanging rare resources for cash (Mage Guild still level 3). Around day 123-124, I finally reached the Dungeon, hauled about 200 skeletons from that respawn with the boots; before that, I only had 200 total.
*Lyrical digression: GO again through the damned portal, and kings with one eye, and heaven knows what's on the other side. Now about the content: my opponent has 4 Griffin Conservatories, I have 1 (for 1 angel), 5 locations – 0 Hives of the Harpy, 0 Dwarf Cottages (there was one Dwarf Cottage in the snow in the very corner); either it didn't proc, or Wik messed up the drafting somewhere)), but how to kill the GO without magic, which might not even be ready in time, is not entirely clear (slaughtering demons, in this game there definitely wasn't enough money). Though in this game I was lucky that my opponent wasn't rushing me and gave me room to develop. *
I finish building Mage Guild level 5 + the library; they gave me Animate Dead and Implosion; at level 4 – Chain Lightning, Meteor Shower, Fire Shield; I double mana in the Dungeon; stats are nothing special - level 13, though the skill roll is excellent: Wisdom, Earth, Logistics, Offense, Air, Tactics. I take two Naga banks; in one of them, I leave 3 birds and 7 Psychos – well, that's normal, acceptable losses.
On day 134, I break the Cyclopes; auto-combat loses to zero, killing 5 Cyclopes! With great difficulty, I killed them with Implosion + skeleton reserves. On the other side, Chaos Hydras; a stack of 550 skeletons kills 3 Hydras at max damage.. again, I only win this fight through magic. In the treasure zone, I manage to get the Golden Bow, two Dragon Fly Hives (for 20 Wyverns), two boxes totaling 160 Devils (this is outright trolling in my opinion), and I leave a good chunk below the portal – a Mana Vortex, a Ring of +1 HP, a box behind a stack of Psychos, two hives; Luna definitely won't reach that. The rest of the center was already eaten up by red a couple of turns ago.
On their turn, red didn't perform any activity, even though their army looked better there, stats were higher; apparently they were waiting for more growth. On day 141, I break out of that zone to refill mana in the Dungeon; 250+ mana, and I return to the portal with growth, etc.; I leave a couple of scout heroes in the portal with Implosion (I specifically leveled their Wisdom).
On day 142, Luna attacks the scout hero; I cast Implosion, but very unsuccessfully; I overlooked that there was +3 HP, and Implosion deals 400 – only one angel dies. Luna's army: 9 birds, 8 angels, 55+ Monks. Stats ~7-4-16-140+, I think so; my army: 550 skeletons, 20 ducks, 1 angel, 8 birds, 36 Firebirds, 12 Pissants, 44 Ice elementals; stats 9-6-12-250+. Luna attacks Tanta nearby; thanks to Oil and Implosion, I win relatively easily; in the Mage Guild level 5, they gave Sacrifice.
Thanks for the game!
Suggestion to Wik: can you make it so that the GO only appears on one side of the portal, something like: if portal, then GO on one side. Because the portal here only appears in GO, and considering the impoverished content, breaking 45000 GO vs 90000 makes a HUGE difference.