Air elementals not built, but in one turn I run through two upgrade dwellings and get the log. On 112 I break into Inferno, fight my way to the tavern, pick up Dessa from a prison there, and run to the Snow Castle. On 113 I take Inferno itself, set demons there, and decide to give myself a bit of a challenge... with 70 mana I attack a stack of stone golems with griffins for a +4 hat because of experience, darn))) There turned out to be 42 of them... 4 demons, 13 air elementals, a handful of imps, and about fifty faeries) Thought I'd lose, but no, a well-timed bless learned through a Scholar turned out to be very useful. Spent mana down to zero and lost a demon, 3 air elementals, and about 20 faeries. Then I ran along the roads, luckily they're fast...
Sticking to the principle of "break everything" and even things that don't necessarily need breaking, I attack a stack of elves on the grass for a +1 necklace:) Left another demon and 6 air elementals there. All that remains of the former army are sad memories, but Grindan makes a good spellcaster, just what's needed with max Log and leveling-up Earth (deliberately didn't take Air yet). By the end of the week I took Castle and Dungeon and camped at the dwarf dwelling for 20 efreets. At home 1-7 in the fort, in Inferno 12456 in the fort with Guild Mage 2 built.
Plenty of gold, so on 121 I buy psychos, 4 birds, upgrade pit fiends, and slowly the process gets going. On 122 I bring the numbers up to 50 and take a level 2 Griffin Conservatory without losses with Mass Slow. On 123 I very luckily get Resurrection and Inferno at Guild Mage 4 Inferno and break a GO of 75 genie wisps without major losses.
124 - I run around the center a bit, take a Pandora's Box with 15k gold, and crash for mana in the Dungeon vortex.
125 - with stats 2-1-9-12 (360) (expert Intelligence), 67 greater demons, 2 angels, and meat from the Conflux I take a level 3 Dragon Utopia with the help of Resurrection, it gives some junk like a +4+4 hat, a bag, and boots with 15% resistance, then a Pandora's with greater efreets for all the air elementals and here we are camping (of course on speed boost)))) Near the opponent's GO in the form of Enchanters on our side of the portal. A rough assault didn't work, because the blue player surrenders without seeing a remotely realistic way to break a stack of arch devils that unfortunately blocked not only the passage to the center, but also the path to my own Inferno.
Thanks for the game!
P.S. Never played with coded saves before. After the game I wanted to see what the opponent had. Turns out it was enough to enable autosave gm2 and you don't need any passwords... how is this problem solved?