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In reply to HellLighT
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#725
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HellLighT
9лм10а is a very challenging map.

9лм10а is a new three-layer map with 2 levels of dungeons. The latest development by Vik.
Не бійся коли ти один, бійся коли ти нуль.

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In reply to theShevanesian
#726
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theShevanesian
10.11.2013 theShevanesian (blue, Swamp, Tazar) def GoedenDag (red, Tower, Aine, Gunnar) 6LM10A 132

I played mediocre; scouted three conservatories in different zones, a couple of hives (all far apart from each other and through swamp zones); somehow managed to take them by 133, and the plan was to take the Dragon Utopia, but my opponent, lacking gold, couldn't handle the computer. Thanks for the game!

It happened. First, I messed up with the creep, ending up with a pair of 8mm6a - 6lm10a.
On the respawn, the only goodies were a Pandora's Box with 110 gremlins. At the beginning of the second month, I had around 220 Master Gremlins. I lost about 70 while taking some artifact. A Pendant of Courage, I think. It really helped out later. I went into the underground. Came out in the swamp. Wandered back and forth. Saw the brown player with his entire army. I have no idea how or why I attacked him with 140 gremlins and 3 mages. And without mana, to boot. The opponent had 35 basilisks and 4 wyverns left. Later, I replayed the fight — if the gremlins had gotten one point of morale in the 2nd or 3rd round, I would've easily come out with a hundred gremlins. Something like that.
Should I start playing HL+U, or what?
Anyway, thanks for the game!
In reply to Сатир
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#727
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Group E
Defiant (red, Castle, Valeska) def Akella (blue, Rampart, Ivor, Kyrre) 2sm4d(3) 141


We played in two sessions with a very long break, so I can't remember the minor details. Valeska leveled up poorly and never acquired any magic by the end of the game; the only useful skills that saved me were Tactics and Archery. The double was generated, but the roads were average and very winding, so the chains didn't connect well. My respawn + native secondary town took up half the map, so I spent 2 weeks clearing them. On week 3, I went into the underground treasure zone, picked up a couple of Naga banks, hives with 16 Wyverns, Titan's armor, and Sentinel's shield. On day 137, I planned to break through with Valeska into the next treasure zone, while using the leftovers to collect the hives and unclaimed secondary towns, but I suddenly discovered that the opponent had broken through GO. The only thing that saved me was that he fell just short of the castle. Frantically, I change plans, break through in the main; there's no question of bringing reinforcements from the native secondary town; I barely manage to bring the army to the castle for Valeska and buy troops in the main, as well as build Mage Guild level 2, which gives Ice Bolt for 250. That would be fine, but I only have 8 mana. On my day 141, the opponent brings reinforcements and attacks.

Valeska 9-21-12-8 (8) - 11 Champions, 32 Crusaders, 78 Marksmen, a pack of Pikemen, 16 Wyverns, 6 Monks.
Kyrre 9-14 with 18 mana. 1 Angel, 28 Grand Pegasi, 80 Grand Elves, 16 Wyverns, 12 Grand Unicorns, a pack of Centaurs and Dendroid Guards.

Arrow towers shoot the Grand Elves. I cover all with Marksmen, cast Bolt at the Grand Elves, and shoot them as well. The stack noticeably melted, and the return volley was weak (even despite the Bless cast in the first round. It later turned out the opponent had Oil; perhaps I should have cast it immediately, but who knows). In the 2nd round, Oil flies at me, but the Marksmen are already covered, and the screen under 21 defense is too tough, plus the walls haven't been breached, and the Unicorns and Dendroids are out of range. The opponent writes gg.

Thanks for the game
ICQ 239312697
Spring 2014
In reply to SVAROG
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#728
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SVAROG
Group O. 05.11.2013 SVAROG (red, Necropolis, Clavius, Clavius/Charna) def JustObserver (blue, Conflux, random, Fiur, Tamika) Diamond 135
In the first week I scouted 3 Dragon Fly Hives and a couple of Griffin Conservatories, captured a cloak +2/-2, a small shield +2, homes 1-5 in the Citadel, in the army 140 skeletons. I didn't build horses, decided to buy on 121. Didn't touch the comps until the end of the game. Charna got Earth.
At the start of the week I scouted another Dragon Fly Hive and a Griffin Conservatory, didn't make the growth in time, killed 38 ogres for a breastplate +1 to all.
122 Dragon Fly Hives on 8 Wyverns.
123 another Dragon Fly Hive on 8 Wyverns (in it - 1 duck). Charna expert Earth with slow.
124 Clavius Dragon Fly Hive on 4 Wyverns, Charna's level 2 Griffin Conservatory, sat in the dungeon village, there's a Mage Guild.
125 Charna double-mana, 80+ ogre shamans for a box, in it 10k experience, gives everything needed, to Wisdom and Earth, Logistics, Attack, Air.
126 I jump Charna into the library, and with Clavius a box for 5 experience, Dwarf Cottage 30-stack, Clavius also in order level 10 with expert Logistics, Attack, Tactics.
127 With Clavius I lose 1 angel somewhere unclear, Dragon Fly Hive on 4 Wyverns, pass troops down the chain to Charna and pick up a kettle for 70 fanatics.
131 level 2 Griffin Conservatory, capture a quest artifact for 50+ iron golems.
132 another level 2 Griffin Conservatory.
133 thinking where to break through, see a passage through the treasure zone to the blue player.
134 in the treasure zone a box for 50+ demons on 15 master genies.
135 a box for Charna for 6 gold on 15k experience, pass troops to Clavius.
On my turn the Blue player attacks: Clavius level 14 16 17 15 13 (40) advanced Air, no slow, army 5 angels 600 skeletons 22 ducks single genies. The rear was covered by Charna level 19 with expert Air, Earth.
Tamika level 16 4 22 10 8 (52) expert Attack, Defense, advanced Tactics, army 2 birds 4 angels 100+ skeletons 5 ducks and others.
The Blue player casts slow, my genies cast anti-magic on the skeletons, Haste on the ducks, feared Armageddon, but got lucky, the Blue player surrenders. Thanks for the game!!!
On 123 I thought everything was fine when the tavern showed only one enemy city, and it almost was, but 4 mistakes in a row, including an accidental jump into a one-way teleporter, left no chance. Thanks for the game.
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#729
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10.11.13 Piterius (red, Castle, Valeska, Dessa) def Scorpiona (blue, Dungeon, Shakti, Shakti), 8mm6a, 214

It seemed the castle spawned just a little bit above the center, but I got some unimaginably long road to the corner, then another two days' journey along a narrow isthmus to the computer and just as much from the fork to the center, and that's on fast roads. Luckily there was Dessa, who fully offset these marathon runs. I still didn't make it to the center, though; I got bogged down at the respawn searching for one-//drovs. I got 2 external dwellings of peaks, didn't reach the computer, lost many marks breaking through ranged blocks, including breaking a teleport to the center from one side; I didn't go for 50-99 gog, decided to focus at home on the double-con. However, by the end of the week only 1-4 in the castle, there weren't enough drovs for horses after all. Valya took the con, almost got wiped. Without horses it's hard of course, griffins thawed out and bit the marks hard—well, more than bit them, only 4 of them were left, I was killing manually on 123. On 124 I see Shakti hammering the passage from the other side, sad :mad:.
Dessa runs to the computer-ramp, takes the castle from it, I crash Valya there; not all is lost—there are two more roads. The blues are sending losers slowly to their deaths, I'm scouting the map, took two more villages, scouted 2 cons and 2 computers, about 8 Dragon Utopia. Built up to level 4 for the TP scroll, Dessa took a single-con, then maxis for slow—gut, finally there is a stack for the Dragon Utopia. On 137 I decide to take some Dragon Utopia to build angels. After all, 10 angels from next week are better than 8))) Started with the one that was more convenient, went in without checking—turned out to be maxis. Parameters 10-4, advanced off, basic def, 7 angels and seemingly a bunch of otzhor, but he almost all died in the first round, couldn't handle it, four whole zero point two tenths black dragons remained :smile51:.
But no matter, because at the second one I took an external dwelling of units near the computer and prudently placed a castle there, meaning essentially I moved to the ramp, ignoring the build-up of the main, and already on 142 a stack of 15 units and otzhor finishes off the Dragon Utopia. Further it's just a matter of technique; with elemental summons, the units tore through one Dragon Utopia after another, hives only started shaking on the 4th, although more than half turned out to be maxis and pre-maxis, so over the week I gathered 70+ ducks.
147 I place angels at home and at the computer castle, which in theory should be the blues' computer, but they weren't given a path to it.
Next week I suggest the blues surrender, as I see little activity from them, meaning there is no control. After thinking for a couple of days and highlighting Dessa's parameters and the red orb, the blues finally surrender.

Thanks for the game!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Сатир
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#730
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Satyr
Group D

Satyr (blue, Necro, Klava, Klava) def wariator (red, Tower, Neela, Das) 9лм10а 223

Tiresome map, few utops, everything is for money. As a result, I did my favorite thing - building up control in the guild. On the 3rd attempt, I finally slotted TP and DD; that was already 2xx. After that, it was just a matter of technique. Power was more or less: 2k skeletons with +3 speed, 50 wyverns, 25 necro-horses, and some other small things. That was enough.

Thanks for the game.On that three-layer template, necros rule! thanks for the game!:D
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

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In reply to Piterius
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#731
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Piterius
10.11.13 Piterius (red, Castle, Valeska, Dessa) def Scorpiona (blue, Dungeon, Shakti, Shakti), 8mm6a, 214

Next week, I suggest the blue team concedes, as I see little activity from them, which means they have no control. After thinking about it for a couple of days and highlighting the parameters of Dessa and the red orb, the blue team finally concedes.

Thanks for the game!

It's a pity that I couldn't show a decent game! There was an opportunity to gain control in the Pandoras, but at that moment, the Wisdom stat was at its initial level:(
And in general, the map generator played a trick and cut me off in the underground from the main part of the map. So, there was no way to get to my own computer, let alone the center with the treasures.

Thanks for the game!


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In reply to Defiant
#732
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Defiant
Group E
Defiant (red, Castle, Valeska) def Akella (blue, Rampart, Ivor, Kyrre) 2sm4d(3) 141


We played in two sessions with a very long break, so I can't recall the details. Valeska leveled poorly and never learned any magic until the end of the game; the only useful skills that saved me were Tactics and Archery. The double was dealt, but the roads were average and very winding, so the chains didn't connect well. My respawn + native secondary occupied half the map, so I spent 2 weeks clearing them. On week 3, I went into the underground treasure zone, picked up a couple of Naga Banks, hives with 16 Wyverns, Titan's Armor, and Sentinel's Shield. On day 137, I planned to break through with Valeska into the next treasure zone and use the heroes to collect hives and unclaimed secondaries, but I suddenly discovered that the opponent had broken through the ГО. The only thing that saved me was that he didn't quite reach the castle. I hastily changed plans, broke through in the main; there could be no question of transporting from the native secondary. I barely managed to bring the army to the castle for Valeska and bought troops in the main, and also built GM2, which gave Ice Bolt for 250. That would be fine, but I only had 8 mana. On my day 141, the opponent brought reinforcements and attacked.

Valeska 9-21-12-8 (8) — 11 Champions, 32 Crusaders, 78 Marksmen, a stack of Pikemen, 16 Wyverns, 6 Monks.
Kyrre 9-14 with 18 mana. 1 Angel, 28 Grand Pegasi, 80 Grand Elves, 16 Wyverns, 12 Grand Stallions, a stack of Centaurs and Dendroids.

The towers hit the Grand Elves. I blocked all the Marksmen, cast Ice Bolt on the Grand Elves, and shot at them. The stack noticeably melted, and the return volley was weak (even despite the Bless cast in the first round. It later turned out the opponent had Slow; perhaps I should have cast it immediately, but who knows). In round 2, Slow was cast on me, but the Marksmen were already blocked, and the meatshield under 21 defense was too thick, and the walls hadn't been breached yet either; the Stallions and Dendroids were out of range. The opponent wrote gg.

Thanks for the game.

Confirmed,
Thanks for the game.
#733
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Group A. 08.11.2013. Oldboy [red, Stronghold, Dessa, Dessa] def. shameonyou [blue, Conflux, random Labetha, Gretchin], Spider, 131 I didn't play particularly well, and to top it off, even though I had a lot of good options, I put myself in a disadvantageous position as red on turn 131, rushing in without any growth to take the opponent's barbarian town for growth (which I couldn't even buy). What saved me, if I can use that word, was a miracle. My noobishness reached its peak in this turn, and Dessa, after milling around the captured town, realized that he was short about 15 movement points to settle in for the night and remained standing on the road. Of course, the opponent buys everything and counterattacks. Based on the forces, I would lose the battle without a chance; they have more troops and higher combat stats. I have a stronger mage, but the opponent has enough mana for the first 3-4 rounds of the battle. However, the battle isn't in a town; there's terrain, and on the battlefield, I see an island for my two-tile thunderbirds, which the opponent's two-tile units can't reach (specifically, their main stacks – firebirds and wyverns). http://www.twitch.tv/oldboytv/b/475666339 The opponent could have occupied the island at the beginning of the battle, but to be fair, then 8 firebirds would have been destroyed by my angels without a response. It wasn't until later that I started thinking. First, I charged in head-on, and only when the birds, using their speed advantage, after waiting, decimated my team (there was still a dangerous stack of about 75 wolves), and only 1.5 of the 5 angels remained, did I hide on the island. The angels held off the opponent's single-tile units while I killed them with arrows, especially since they were all already under mass slow. A stalemate situation. Shameonyou is, of course, in shock, and I am too; I haven't been in such a situation myself, even though I've read about it. The opponent interrupts the game because he can't believe that such a thing is allowed by the rules. We send the save (or rather, I send the stream recording) to the judges. After reviewing, the judges decide that the situation doesn't warrant special attention – it's just a regular stalemate; the attacker should retreat. (I was basically willing to agree not to insist if the rules were changed to reflect that this situation would be treated differently in the future, and I even suggested changes to the rules, but it's not that simple. But since, if I find myself in a similar situation as the attacker in the next game, I will also be stuck, then we play by the rules that exist). There's no money for a bribe; surrender
https://www.twitch.tv/grando__
In reply to Grando
#734
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Oldboy
Group A.
08.11.2013. Oldboy [red, Stronghold, Dessa, Dessa] def shameonyou [blue, Conflux, random Labetha, Gretchin], Spider, 131

didn't play particularly well, and to top it off, even though I had a lot of good options, on turn 131 as red, I exposed myself, rushing in without gaining any advantage to take the opponent's barbarian town for the sake of gaining an advantage (which I couldn't even buy out).

what saved me, if I can use that word, was a miracle.
my noobishness reached its peak in that turn, and Dessa, after milling around the captured town, realized that he was short about 15 movement points to settle in for the night and ended up standing on the road.

the opponent, of course, buys everything and counterattacks.
based on the balance of power, I would lose the battle without a chance; they have more troops and higher combat stats, I have a stronger mage, but the opponent has enough mana for the first 3-4 rounds of the battle.
but the battle isn't in a town; there's terrain, and on the battlefield, I see an island for my two-tile thunderbirds, which the opponent's two-tile units can't reach (which are the main stacks - firebirds and wyverns).
http://www.twitch.tv/oldboytv/b/475666339
the opponent could have occupied the island at the beginning of the battle, but to be fair, then 8 firebirds would have been destroyed by my angels without a response.
it wasn't until later that I started thinking; first, I charged in head-on, and only when the birds, using their speed advantage, after waiting, wiped out my team (there was still a dangerous stack of about 75 wolves), and only 1.5 of the 5 angels remained, did I hide on the island. The angels hold off the opponent's single-tile units while I kill them with arrows, especially since they are all already under mass curse.

a stalemate situation; shameonyou is, of course, in shock, and I am too; I haven't been in such a situation myself, even though I've read about it. The opponent ends the game because he can't believe that such a thing is allowed by the rules.
we send the save (or rather, I send the stream recording) to the judges.
after reviewing, the judges decide that the situation doesn't warrant special attention - it's just a normal stalemate - the attacker should retreat.
(I was basically willing to agree not to insist if the rules were changed to reflect that this situation would be treated differently in the future, and I even suggested changes to the rules, but it's not that simple... but since, if I end up in such a situation as the attacker in the next game, I'll also be stuck, then we'll play by the rules that exist).

there's no money for a bribe; surrender.
The strongest won. Thank you for the game.

__________________
The hardest battles are fought in the mind
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#735
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Group N 11/14/2013 bubuch (red, Necropolis, Clavius, Clavius) def GoedenDag (blue, Tower, Nila, Nila) 6LM10a 141

Thank you for the game.
In reply to bubuch
#736
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bubuch
11/14/2013 bubuch (red, Necropolis, Clavius, Clavius) def GoedenDag (blue, Tower, Nila, Nila) 6LM10a 141

Thank you for the game.

Something like that.
Thank you for the game!
#737
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Group E
Palach (Swamp, Tazar, Tazar) def MuLLIyTa (Blue, Dungeon, Shakti, Moandor) smka 124
It gave a double, but it wasn't perfect. We were in different tiers, but the opponent lost... it would have been interesting.
Thanks for the game!
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#738
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Group H - ready to play. Feel free to contact us.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
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#739
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Group N
11/14/2013 Lucky George (blue, Dungeon, Shakti, Shakti) def. Lim4 (red, Conflux, Luna, Gunnar) 2sm4d(3) 144
Thank you for the game!