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Posts from Terra dei Demoni

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08.11.13 KobRa (red, Stronghold, Crag Hack, Galthran) def Sloth_D (blue, Rampart, Kyrre, Kyrre) on Demoni at 116

They agreed to a loss in my favor. If the game had continued to turn 121, I would have had 9 Bears, 2 Confluxes, 3 Hives, and a direct path to the center, but my opponent surrendered.
Thanks for the game!


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08.11.13 KobRa (red, Stronghold, Crag Hack, Galthran) def Sloth_D (blue, Rampart, Kyrre, Kyrre) on Demoni at 116
Not sure about "in my favor."
I didn't feel like playing; overall, it didn't draw me into Heroes anymore, and I don't want to play anymore. Please let me lose the next game.
icq 385383256
In reply to Sloth_D
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The continuation of the 1st round draw:

Yegor Korobeynikov - BISHOP
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Sloth_D
Not sure if it's "in my favor".
I just didn't feel like playing, and honestly, it didn't really draw me into the game. I don't feel like playing Heroes anymore. Please, auto-loss in the next game.
I'm angry :mad: Dear players... They should be strictly banned from this and future tournaments, IMHO :smile51:
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Весна 2012.
In reply to KobRa_RR
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KobRa_RR
08.11.13 KobRa (red, Stronghold, Crag Hack, Galthran) def Sloth_D (blue, Rampart, Kyrre, Kyrre) on Demoni at 116
No way... In 4 generations with 3-4 restarts each, I never got a Necro. I thought they weren't here in random. You opened my eyes that they are, thanks!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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09.11.2013 The_ (blue, Castle, Valeska, Vidomina) def Javdet (red, Necro, Charna, Charna, Aislinn) Terra Dei Demoni 132.

After a terrible scuffle (though there is a plus, now I understand how it’s done or almost understand), I gave the opponent Necro, and took Castle for myself.
I took 2 restarts, Javdet took 1.

Good respawn, there are stables, Gurney came, I immediately clear three Dragon Fly Hives (two domestic, one in the center near Inferno, though the guards are hellish, Wizards and Monks).

After capturing secondary towns, I discovered a Cloak for Necro +10%, and very luckily found Vidomina, I decide to go Necro too. Bones start accumulating actively, at home in the Citadel Angels.
From the second week I farm the Dragon Fly Hives, of which there were 7 locations totaling 7 pieces.
In Tower I build GM5 with Library, they give nothing, very disappointing, since the whole plan was to kill the opponent with magic (Vidomina, besides Navigation, also has Expert Wisdom, Expert Air, Expert Intellect + a Dungeon with a Whirlpool). In the middle of the second week I start making terrible blunders, simply skipping turns, either there’s no Taven in the town where I split, or something else. With great difficulty I reached the center on 125-126. There’s a box with 15k experience (the damned crosses on morale cut off a hundred bones). I stand on the Dragon Fly Hive - on my turn reds come running and stop two squares from Vidomina. I take the Dragon Fly Hive, clear the Frenzy Tower - I attack.

Charna with 30 mana, Vidomina has 200+ (has Mass Haste + Bolt for 316).
In terms of stats, Charna’s combat stats are better, in terms of army there are 4 Angels, 28 Wyverns, 50 Demons, almost 300 bones, 6 Pits, a few Snake Spawn. I have 55 Wyverns, 40 Marks, 1 Angel, almost 300 bones, a few Bone Dragons. After a long exchange of blows, the opponent eventually retreats on 1 duck, leaving me 18 Wyverns, and 140 bones, which I raised from him :)). Then scout heroes with Meteors attack, cutting down 3 ducks.

On 131 I buy more army, Angels and such, capture the central Castle, start clearing the poor center, on my turn the opponent reaches Charna’s Castle and buys the hated Aislinn there with 100 mana, 5 spell power, cuts down another 3 ducks for me, but doesn’t run away this time, because there are Angels and Mass Haste. Charna stays in the Castle, after which Javdet crashes, then he decides not to continue.

Thanks for the game!
241-568-808
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Looking at this template, I realize it all still boils down to devouring Conflux, Dragon Fly Hives, and Necromancy. Sometimes the Dragon Fly Hive gives too many (40+ ducks), sometimes it gives none at all. There's not enough time and meat for Demonizing on this timer. It's all sad:(
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Yes, I was already told about the Hives. But I decided to check – maybe it will work. If it doesn't work, I'll shorten the range of the enchantment so that the Hives don't fall within it, only the Treasure will.
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The_
09.11.2013 The_ (blue, Castle, Valeska, Vidomina) def Javdet (red, Necro, Charna, Charna, Aislinn) Terra Dei Demoni 132.

It happened.
Fresh impressions of the template:
I wanted to try something new — but it turned out to be the same old Jebus Cross, just a camping version. Just like in Jebus Cross, the generator decides everything, and there’s almost no way to recover from an uneven draw.
The center is pointless; with a complicated GO I see no reason to rush there in the future — just a waste of troops. The starting respawn and its surroundings are many times richer than the treasure zones. The only reason to hurry to the center is Dragon Utopias.
And it’s unclear what Vic was thinking when he set such a timer in the rules. The tournament’s gimmick is demonology, but with a 7-minute timer including battles, it’s hardly possible to do it well.
Also, the demons themselves don’t decide much; what decides the outcome, just like in Jebus Cross, are the Angels and the ducks, which are plentiful enough to kill GO by the start of week 2.

About the game:
I intercepted luckily, giving up the double Castle, which practically left my opponent no chance for demoning.
Week 1 went great — 280 skeletons, all secondary skills taken, and the necessary buildings constructed; with 122 I could start cutting. But — a terrible exit into the center — GO golden dragons on a teleport :(

Things went far from smoothly after that. In the rush, extra skeletons were wasted; a scout hero who ran all the way to the middle of nowhere for the Griffin Conservatory had to take the maximum — lost an angel and many skeletons. Dragon Fly Hives were scattered, and there weren’t many of them. I only reached GO on day 126. While gathering future skeletons from castles and ferrying them to the transformer — the timer started to stress me out. In short, in the panic I played both GO battles terribly, and at the moment when the game could have been decided, I made the wrong decision. I took the central town and then discovered that my opponent was also in the center (the previous turn he was still hanging around secondary heroes). I was just a little short — he grabs the Dragon Fly Hive on day 8, which decides the outcome; I think I could have handled 47 Wyverns, but 55 only with good morale.

Vidomina attacks, she has +1 speed, and I probably should have gone straight for the ducks. A couple of mistakes and there’s no chance to win the fight.

After that it became clear that if I hadn’t gone into the center, but just gathered demons and skeletons, I would have won easily. And demonology itself didn’t pay off — I converted almost everything except orcs and giants (I couldn’t bring myself to do it)))), and the demons were a joke — only 45 of them.

Thanks for the game!

Added after 3 minutes
It seems to me that reducing the mid-value goodies on respawns to standard SM levels and increasing the treasure zone area would improve the template)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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CrazyDuck (Blue, Swamp, Dragon, Vidomina) Def Iamsamstan (Red, Castle, Valya) Terra Dei Demoni 113
Opponent disconnected :( There were 2 conflicts, Vidomina arrived, the respawn point was awkward, but I think it would have been a good game.
Thanks for the game.
ICQ 666798343
Новичок,учусь играть после проигрыша моего прошу дайте мне какой нибудь дельный совет ;)
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CrazyDuck
CrazyDuck (Blue, Swamp, Dragon, Vidomina) Def Iamsamstan (Red, Castle, Valia) Terra Dei Demoni 113
Opponent conceded :( There were 2 consecutive games, Vidomina appeared, the map was awkward, but I think it would have been fine.
Thanks for the game.
I confirm. I conceded, and I don't regret it. Attacking with 33 archers and almost no defense against a large group of dogs on their territory is practically suicide, but I did it consciously. The reasons:
1. The map reminded me of a mix of SMK and Jebus, meaning you have the same secondary structures, only with a Treasury in the middle, and I don't like playing as Jebus.
2. There were a lot of restarts, 114 in total, and 121 overall, which we did. First, I had 112+112, then the opponent had 111+113, which killed all interest and wasted almost 3 hours.
3. The Gate of the Underworld was built through Monolith, and it also blocked the path to Rampart, so I had to go around.
And about the map itself. I am, of course, a rather mediocre player, but I believe that the map did not achieve its goal. There are many consecutive structures, hiding places, Hives, I really don't want to play as Demons, a lot of money is needed to build both the main and secondary structures, there is a variety of buildings to break through the Gate of the Underworld, and it is very difficult to focus on Demons, you need a lot of them, and with the above-mentioned consecutive structures and Hives, the Gate of the Underworld is easily broken on the 2nd week. That's basically it
435-191-039
Discord Iamsamstan#6087
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If you don't have enough money, you won't be able to summon demons either – you need something to build with or buy meat.
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Okay, go ahead and sell your mid-tier units, but keep the money.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Iamsamstan
2. There are a lot of restarts, 114, and a total of 121, which is what we did. First, I did 112+112, then the opponent did 111+113, which killed all the interest, and wasted almost 3 hours.
For many years, we played on HotA with restarts of 111+113. In terms of time, it doesn't differ much from 111+111+111. And 3 hours on restarts is a normal part of the game. One restart per match can take that much time.

Specifically, on this map, at level 111, not much is clear yet. The picture usually becomes clearer at levels 112-113, when Inferno is captured, and the general order and the structure of roads to secondary resources become visible.
Javdet
So, give up the middle range, and keep the money;)
Yeah, I'll think more about the ranges of units.
In reply to Wicc
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Well, why not just do one restart on map 112 or 113 then? For example, all four of my generations had good roads and prospects. I took map 112 once because of my own mistake. Wouldn't it have been better to allow one restart on map 112 (or 113)?
435-191-039
Discord Iamsamstan#6087

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