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Posts from Season: "Autumn 2013". Online games for rating (reports, discussions).

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In reply to Grando
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Oldboy
03.11.2013 Oldboy (blue, stronghold, dessa) def RaiseTheDead (red, necropolis, galtran), Jebus, 122

Not that I won, I just don't know what else to do here besides write a report. At the start of my turn 122, the opponent reported that he had a bug - at the end of turn 121 he was taking the Griffin Conservatory, but took it in the last second, didn't have time to press OK in the window where he received troops, and the angels didn't get added to the army. So it would be great if I gave an auto 117.
I'm not averse to investigating various bugs on the side, so I asked again - did you have a free slot in your army? To which the opponent replied - yes.
Furthermore, I faced the prospect of replaying the entire turn 121 (since the opponent only noticed the bug after receiving turn 122), the time was 3:15 AM, we had aimed to play until about 3 AM initially, so I suggested we go to sleep and give the saves to the judges in the morning to verify that the bug had indeed occurred. The opponent expressed the thought, why bother the judges - it's not a tournament game. OK, the next morning I looked for someone on ICQ to help, Yostairs agreed. We both sent him our passwords. But upon checking, it turned out there was no free slot in Galtran's army.
When I asked the opponent - do you agree that there was no bug, and it's just a matter of him not having time to move, he stopped communicating with me altogether. And that's fine.
A strange opponent. When a disputable situation arose in the fank, there was a flurry of activity, searching for judges. Probably should have filed a claim in AK as well, just to be sure. Then on top of that came the brainwashing. As a result, any desire to finish the game was completely lost.
In reality, everything is simple to the point of absurdity. For my part, I fulfilled all the game's requirements - entered the Griffin Conservatory, scattered that chicken coop, and yet did not receive the 2 angels I was entitled to by law. Even after the turn time expires, there should be an opportunity to calmly finish all dialogues. The fact that this opportunity is absent is, in my opinion, an obvious flaw, a bug, call it what you will.
Speaking of the game itself, things were going great. By the start of the second week, I had 20-30 wyverns, 10 horses, and three unworked Griffin Conservatories in sight. GO is breakable.
Congratulations on the victory! Everyone should learn to mochnit.
In reply to RaiseTheDead
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08.11.13 Toganash (blue, random Inferno, Axsis, Galtran) lose rebellious (red, random Necropolice, Vidomina, Charna), 6lm10a, 147
I was left without rests, so I had to play with what I had. The opponent's offer of early surrender was silently ignored. Scouting showed that the respawn is rich in money, as is often the case for Inferno on the surface, however, it is terribly inconvenient logistically: a long winding road with many blocks; in fact, the entire respawn is like a labyrinth.
In terms of travel folders, there is no one in the tavern, and after hiring 6 heroes, the preliminary choice fell on Damacon. However, by the end of the week he only reached level 3, since there was nowhere to grind on the respawn. Half of the guards were either impenetrable or too insignificant, but there were so many of the latter that a Necromancer was practically calling for it. But in the absence of one, I had to build terrible chains, wandering between lava labyrinths. On the 3rd day, I opened the respawn from the overview and decided to feed on the first one at my own respawn, in order to maximize city buildings for troops and start the second week more aggressively.
I finished the first week with 1-6 in the citadel (almost put in devils – short by 2 mercury), 6 heroes, but all of them were useless. On the respawn there are two Nagash dwellings, 1 dwarf dwelling, 2 medusa dwellings and 1 imp dwelling, 1 cons up to 250 griffins, but with my labyrinths you can't collect them without losing tempo. I took external dwellings of boxes 1, dogs 1, and demons – also 1.
I only broke through to the underground at the end of the second week, where I found a road to a village and that's all ((. In the prison on the 3rd there, I freed Goshan and started making him a folder, so I attacked all strong guards and couldn't accumulate skeletons. The goal was to level him up in 3 days to take the Dragon Utopia at 136. I took the Dragon Utopia, it's complete trash there, I don't know where to go further. In the end, I decided to go off-road onto the grass from the repair, which took a week; I barely found the city, stopped for mana replenishment, where blue successfully caught me. The main army was with Xsi.
The opponent could not have seen me at all; I never got an air view in any of the guilds or scrolls.
Thx for the game.
ICQ: 564224919
In reply to Toganash
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Toganash
08.11.13 Toganash (Random Inferno, Axsis, Galtran) lose rebellious (Random Necropolice, Vidomina, Charna), 6lm10a, 147
Everything went smoothly. Grindan and Charna were in the tavern with 11 rags. On the second day, I took the tower-village underground as well. For a long time, I was stuck in the range of 90-100 bones. Hordes of zombies were all around, guarded by little dwarves of 15-20. Plus, there was a Dragon Utopia nearby. And also several external bone and rag (one) sources. Plenty of money. On the second day, I even placed dragons with the capitol. There is only a portal in the tower - but that's still good. I found Raise Dead in the shrine. Grindan took back the 2-con on the second day. And after that, it became even easier. Only the distances between cities are large. In the first Dragon Utopia on the third week, they gave me a red orb and a golden bow. I also took the first green Inferno computer then - their troops weren't bought out there. In the second Dragon Utopia, they gave wings and a black orb. Then I noticed the blues approaching the snow-village (exactly in the direction Charna was heading). The first encounter turned out to be the last. Thanks for the game.
Summer 2013


In reply to Vatya
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Vatya
Vatya (blue, Castle, Valya, Citadel) def CrazyDuck (red, Dungeon, Miner) SMKA 123

I was stopped from the last restart by a stable under the town, built archers, and the Citadel. By turn 114 I realize there's simply nowhere to go, since both passages to the portals to the secondary zones are blocked by 10-19 gr pegasi and 50-99 gr orcs. There's simply no wood, no gold, barely managed to stick the horses in the fort. On turn 121 I don't even have gold to buy out 9 miserable archers, 4 heroes are nervously smoking near the teleports!! But!!! there is a Citadel with oil!!!

On turn 121, with great difficulty (lucky that it didn't come to "F***ING MORALE") I took a mini-gnome. Bought up, and immediately take a Naga dwelling on level 4. Same deal, f***ing morale leads to a wipe. Thankfully I crawled out somehow (at the end the archers went into melee against the Nagas), got a bit of gold, full buyout, upgrade of the miserable 4 horses in the stable and go for a Conservatory double. Conservatory fell much easier, Champion speed-up gives its advantages.

I broke through 18 pegasi for the ramp secondary, broke through 55 orcs for the double, sent horses to collect gold. But on turn 123 the insolent Miner shows up. The Citadel is right in the middle of the spawn on an Angel, speeding up. I gather the troops into a stack, stop by a well on the way, and attack.
From my army, the decent stuff is 25 archers, 2 Angels, and 4 horses. The opponent has 30+ Eyes, 100+ Trogs, 6 Medusas, 6 Harpies, and 6 Minotaurs. This battle was such a pain... The opponent on Tactics covered the Eye, with Haste wiped out all my archers with Trogs (a bad trade for me). Mana is 40, ranged attacks deal 40 damage and he's covered from all sides. Plus the terrain is such that you can barely get through. I already thought I'd have to buy back 1-2 Angels (they barely entered the fight, using Wait to strike and retreat + healing) but the opponent blocked his main damage stack of 6 Minotaurs with Tactics so they could barely get out. In the end, we played it out so that I take out 5 Minotaurs with ranged + Angels and block the Eye. GG

Vatya (blue, Castle, Valya) def Rockmashine (red, Citadel, Crag Hack, Mullich) SMKA 122

On turn 111 I was totally blown away!!! Of course we play!!! Further on it showed that there's no gold on the map for either of us at all, again barely managed to get horses in the fort, but the sight of archers and 3 Conservatories warmed my soul. After discussing with the opponent, I sent him my screenshot, after which it was an unambiguous GG since there was nothing to counter with at all and nothing was in sight in the future. I was taking any Conservatory 2-3 to start, well and then whatever.
Thanks for the game, the internet was disconnected, that's why I wrote so late...
ICQ 666798343
Новичок,учусь играть после проигрыша моего прошу дайте мне какой нибудь дельный совет ;)
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08.11.2013 Yvain (Blue, random: merge, Brissa, Luna) def Gunar (Red, random: merge, Moner, Moner) 8MM6, 124
In reply to Shlots
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Shlots
08.11.13 Shlots, red (Castle, Sorcha, Gundula) def GoeDendag (blue, Castle, Adelaide, Kaitlin) 123 Skirmish 200%.
Yes, that happened. On the respawn point, there were spearmen and archers hidden. He broke through to the secondary location. The exit from it was guarded by 18 fanatics. For some reason, he attacked them with his 117-unit hero with 29 archers, about 70 spearmen, and some single units. He lost about half of his spearmen and some archers. Then, with losses, he broke through 2 blocks of 10+ diamond golems... In the end, he was left with 12 archers and some minor units. Then, the opponent took out Kaitlin. He could have continued, but the pair of cavalry units that were going to be deployed on the next turn probably wouldn't have changed anything.
Thanks for the game.
In reply to Maretti
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Maretti
07.11.2013 Maretti (blue, Rampart, Kyrre) def Bishop (red, Castle, Caitlin, Dessa) 6LM10a 147

Very nice and rich map gave a huge army with a production of 10 gold dragons per week. I got full control early, so things went pretty easy. I had 12 golds, 8 angels, 104 wyverns, 30 war unicorns, and approximately 100 grand elves for the final battle. In the final battle, Bishop needed a lot of luck and morale to have a chance, but instead, I got something like 10 luck and morale in 2 rounds, so the win was clear. Thanks for playing.
Confirmed, the luck and morale were off the charts in the final battle. I wanted to offer a buyout, but after such an insane luck boost, I lost the desire to do so. Thanks for the game!
In reply to Roger-ua
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Roger-ua
5.11.2013. Roger-ua (red, dungeon, Shakti) def Alexey-omsk (blue, inferno, Pyre) . Skirmish . 121.
On 1 12346 in the citadel. On 121 200 Troglodytes, 5 Manticores. Shakti advanced earth. But the opponent didn't have any luck. GG.
Thanks for the game!
Confirmed.
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05.11.2013 darkello (blue, danj. shakti,shakti) def twaryna (red, necr.gosha,gosha) jebuss cross 147
everything was fine except for the fact that I took Pandora across the entire land at respawn with advanced wisdom, but I was a thousand experience short; FB was at 123-124 with the opponent having a significant army lead, but I had an advantage in magic and also quite a lot of mana
in the end, I ran away with 10 Manticores while he stayed with 339 Skeletons
then the opponent went to the adjacent zone and I returned to the center, where there was a windfall — basically in 3 turns in the center I ate almost his entire army; also he had his native dragon stashes, so by 141 I have 12 Black Dragons, 42 Scorpicores, and almost 80 Wyverns of shooting units, stats: the first two are around 40, the second ones over 30
opponent: 1400 Skeletons, 14 Ghosts, 15 Knights, 4 Angels, and something else, stats 2 times lower
at 211 the Plague hits and the opponent surrenders
thanks for the game

лето 2012.
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09.11.2013 The_ (red, Citadel, Gunnar) def CrazyDuck (blue, Castle, Valeska, Tazar) JC L 126.

In my entire life I have never seen such a respawn anywhere, let alone on a Jebus L.

5 cons - for 13 angels, 3 hives, 2 Dragon Utopias, 2 external bear dens, 1 external bird dwelling, a box with 80 goblins, perfect leveling for Gunnar.
It was all so relaxing that I went around barely thinking - as a result I lost tempo, while I was gathering everything, the opponent reached the center earlier, which is not surprising, since I was only there on day 124 :)).

By day 2 I had eaten the entire center, Gunnar was something like 35-20-38-300 mana, all the books except КЗ, the full spread, 13 angels, 9 ancient beasts, over 30 wyverns, etc. The opponent, having fled to his own respawn, decided not to continue after a turn.

Thanks for the game!
241-568-808
In reply to The_
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The_
09.11.2013 The_ (red, Citadel, Gurni) def CrazyDuck (blue, Castle, Valeska, Tazar) JC L 126.

Never seen such a respawn anywhere in my life, let alone on a Jebus L.

5 confluxes - for 13 angels, 3 beehives, 2 Dragon Utopias, 2 external dwellings of bears, 1 external dwelling of birds, a box with 80 goblins, perfect Gurni leveling.
It was all so relaxing that I played almost without thinking - as a result, lost tempo while collecting everything, opponent reached the center earlier, which is not surprising, since I was only there on 124 :)).

In 2 days I ate the entire center, Gurni with something like 35-20-38-300 mana, all spell books except КЗ, full house, 13 angels, 9 ancients, over 30 ducks, etc. The opponent ran to his respawn, after one turn decided not to continue.

Thanks for the game!
Thanks for the game. The opponent's good setup and my clumsy hands gave me no chance...
Stats are equal but Gurni's mana pool is about 3 times bigger :(
ICQ 666798343
Новичок,учусь играть после проигрыша моего прошу дайте мне какой нибудь дельный совет ;)
08.11.2013 Maretti (red, ramp, kyrre, gunnar) def Helllight (blue, fortress, tazar) jebus 145

4650 mp with full control is allways fun. For one of the players at least. Thanks for playing
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08.11.2013 Maretti (red, ramp, kyrre, gunnar) def Helllight (blue, fortress, tazar) jebus 145
Confirm, war with neutrals in bagged treasure zone, without mana, gonna weak my army, thx for game.
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08.11.2013. Roger-ua (red, dungeon, Shakti) def Vatya (blue, Rampart, Ivor, Kirry). 2sm4d(3). 216.
On the first 12345 in the citadel, took a necromancer secondary. At 121 Shakti dives into the console 2-4 buying up everything he could. It turned out 2 fell easily. I break through paths to 2 treasure zones and the secondary is on the grass. On the grass I meet the opponent and see 3 consoles. I get smashed from a treasure zone and collect the consoles. 9 angels. On 3 I clear treasure zones at 137 Dragon Utopia placed angels in the Castle. At 142 another Dragon Utopia and archs. Run to the 3rd treasure zone where the opponent is running. Take the 3rd Dragon Utopia max. Given КО and КВоды. No flight, no DD, no TP. At 216 Kirry catches up. FB Shakti 44 22 18 240(13 archs, 28 wyverns, 26 gr minotaurs, 24 gr medusas, 57 evil ones, 20 fanatics, 257 troglodytes) Kirry 21 29 27 1069( 5 archs, 30 gr unicorns, 33 wyverns, 110 elves, pegasus, elf, elf). Shakti has neither КШ nor cloak of denial, although resist in total is 25%. Kirry has +3 speed and starts. Explosion on my archs and resist. Archs kill themselves against my archs (like a misclick). Oil and the opponent's stacks are cut down. At the start of round 2 mass haste and the slaughter continues. ГГ. Without resist it probably would have been a loss.
Thanks for the game!
P. S. I'll keep my vague doubts to myself.
Весна 2013.
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09.11.2013 Akella (red, Rampart, Rolland, Rolland) gef rockmachine (blue, Barbarian, Kreg, Kreg) anarchy, 223

I got lucky with the map layout.
Thanks for the game.

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