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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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In reply to heatshot
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#55
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heatshot;69775
I enjoy peasants.
Especially when there are many of them.
And I enjoy it when they are poisoned by assassins' venom :) 10 at a time per turn.
In reply to Night
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#56
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Night;69813
I enjoy it when they get poisoned by assassin's venom :) 10 at a time, per turn.
The skeleton archer army can't compare to your peasants!
Actually, what I like about archers, especially when they're level 1, is that there are a lot of them, and they're all archers... and by the time someone gets close to them, they've already inflicted a lot of damage!
С уважением, Vlad

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In reply to Vlad
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#57
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Xaker;69846
An army of skeleton archers can't compare to your peasants!
What I love about archers, especially when they're level 1, is that there are a lot of them, and they're all archers... and by the time someone reaches them, they'll have already inflicted a lot of damage!
Yeah, especially when Faidaen uses his special attack before the battle to destroy the skeletons :D, and what about our hero?
In reply to Magnus
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#58
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Magnus;69864
Yeah, especially when Faidaen uses his special attack before the battle to destroy the skeletons :D, and what are heroes for then?
I'm happy when a hundred peasants kill everything.
In reply to heatshot
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#59
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heatshot;69872
I'm happy when a hundred peasants kill everything.
And when their turn comes, after poisoning 1,000 assassins with 1,000 damage, and besides, peasants are not effective, only converting them into archers, which is now limited. Peasants are the strangest and most unintelligent monster, both in appearance and abilities.
Their problem: low speed, low initiative, they will be destroyed faster than they can do anything. Imps are a punishment for mages.
In reply to Vihja Drow
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#60
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Laura Vita;69811
I adore Dryads :)
I can't stand Demons :p
By the way, I don't particularly like Inferno either (maybe I just don't know how to play them), but there's no arguing that mana stealing is very useful. And the fact that it's so hard for us to choose between the creatures once again proves that the game is well-designed. Balance, damn it...
Пусть вошедший в наш дом дивится Нам, а не нашей посуде.
Сенека
In reply to Vlad
#61
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Xaker;69846
An army of skeleton archers can’t compare to your peasants!
What I love about archers, especially when they are level 1, is that there are many of them, and they are all archers... and by the time someone reaches them, they will have already inflicted significant damage!
Before encountering an army of skeletons, peasants in versions 1.0-1.41 transform into crossbowmen...
In reply to Boris K
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#62
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Boris K;70068
Before encountering the skeleton army, peasants in versions 1.0-1.41 transform into crossbowmen...
But in version 2.1, retraining is limited to the number of units per week, with a maximum of 20 units, so peasants are not very useful.
In reply to Magnus
#63
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Magnus;70086
In version 2.1, retraining is limited by the number of units per week, about 20 units maximum, so peasants are not very useful.
They also promise to limit it in 1.5. Then it will be more profitable to train higher-level units. But for starters, 20 additional archers are also good. Then there will be money left for archangels.
In reply to Boris K
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#64
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Boris K;70104
They also promise to limit it in 1.5. Then it will be more profitable to train higher-level units. But for starters, 20 additional archers are also not bad.
Yeah, especially if 100 peasants appear per week, so there will be problems, and retraining 20 isn't very effective, but there will be a lot of inquisitors, and if you're lucky, even paladins. I think I'm getting off topic, but soon peasants will become outcasts again, only bringing joy to necromancers.
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#65
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lol) In my opinion, the Fortress faction is the best...
especially when a watchtower is built...
And if there's also Ingvar in the castle, it's even better.
За Инноса
За Аданоса
За Белиара
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#66
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I think assassins are the best... You still have to get close to them. And you can say that a shot deals double damage: 1 - from the arrow itself (although it's very weak), 2 - from the poison. In the time between 1 and 2, the target doesn't have time to do anything, don't you agree?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#67
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In a decisive battle, when there are enough monsters of all levels, the only first-level unit that it doesn't feel wasteful to use a turn on (and even the FIRST turn), so that the opponent can't benefit from it, is, in my opinion, Imp/Familiar. This way, you can have at least a little mana left (which doesn't always work out because it has high initiative). I rarely consider other first-level monsters...
In reply to Игрок
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#68
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Player; 70203
In a crucial battle, when there are enough monsters of all levels, the only first-level unit that it doesn't feel wasteful to use a turn on (and I mean the FIRST turn), in a way that prevents the opponent from using it, is still Imp/Familiar, in my opinion. So that there's at least a little mana left (which doesn't always happen because it has high initiative). I rarely consider other first-level monsters...
Imps:smile18:
Peasants, Assassins:smile54:
In reply to heatshot
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#69
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heatshot;70430
Imps:smile18:
Aren't Imps:smile18: ? It's more like when you're out of mana:smile18: :D

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