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Posts from Tactics for quick battles.

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Dear players, in our company, we play with the following rules: XL+U, the strongest monsters, Fast Battle, 1-minute turn, 200% difficulty. Could you please suggest tactics for Swamp, Stronghold, and Inferno, as everything mentioned above and brute force methods don't work for fast battles! Thank you in advance!
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HeLLowEEn1986
Turn 1, minute 1

Oh, my God...
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By the way, here's an idea for a tournament: 15+1+0, 8mm6a, and battles should be quick matches only.
Наполеон в Москву тоже на 133 пришёл ;) (с)
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HeLLowEEn1986
Dear players, our company plays according to the following rules: XL+U, strongest monsters, Fast Battle, 1-minute turn, 200% difficulty. Please advise on tactics for Swamp, Stronghold, and Inferno, as everything read above and "physmig" is not suitable for a fast battle! Thank you in advance!
Should we suggest a tactic for the computer? - It already knows how to play on Quick mode:D And no science will help it. And all sorts of tactics and "physmig" are needed for manual battles. I don't see the point of the question.:confused:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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dnaop-wr
Should I suggest a tactic to the computer? It already knows how to play on quick battles:D And no science will help it. Tactics and strategies are only needed for manual battles. I don't see the point of the question.:confused:
No, I meant which heroes to take with me for quick battles! So that I can develop normally and minimize losses on neutral creatures. If possible, could you provide a step-by-step guide, starting from day 1?
In reply to Myxomoar
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Myxomoar
By the way, here's an idea for a tournament: 15+1+0, 8mm6a, and only quick battles.

Great idea!:smile12: And by the way, you can remove the restrictions for "cheating" castles, as they aren't that overpowered in quick battles.
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It’s better to play with a 2-minute time limit. One minute is too short, it’s a noob time limit.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
It's better to play with a 2-minute time limit. One minute is just too short, it's for noobs.
Why is it for noobs??? On the contrary, it forces you to think and act quickly, but that's just my opinion.
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Indeed, look, Cap writes in every fifth message about how he plays Jebus Cross at 2 minutes and nothing.
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HeLLowEEn1986
Why noobish???

Because to demonstrate skill, you simply would not physically have enough time to perform all those actions. At two minutes (that's already pushing it), but it's doable.
Myxomoar
Indeed, look, Cap writes in every fifth message about how he plays Jebus Cross at two minutes and it's fine.

What a good guy :D (Especially playing in GR with foreign noobs) :D )

Two is not one.
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In reply to Lider1
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Well, if you calculate everything down to the smallest detail, then it's not Heroes, it's chess! I think a true pro will show their skills in a minute, while someone who's not very good might need 10 minutes! Okay, let's get back to my main question: what's the best tactic for quick battles for Inferno, Stronghold, and Cove, specifically which units should a hero bring along to minimize losses on neutral creatures? And which heroes? I'm very interested in hearing the opinions of experts!
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The castles you mentioned do require some micromanagement. Quick doesn't perform adequately in combat. This is especially true for Inferno. If the rules cannot be changed, it's better to switch to Castle or Rampart: most battles there are won quickly due to the ease of combat. And of course, the unit placement is very important, but you can't really arrange it properly in the first minute...
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HeLLowEEn1986
Well, if you calculate everything down to the smallest detail, then it's not Heroes, it's chess!
I have bad news for you (s)
HeLLowEEn1986

I think a real Pro will show his skills in a minute, and for those who are just bad, even 10 minutes won't be enough!
You think so. Real "Pros" don't play in 1 minute.
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In reply to Lider1
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Real "Pros" don't play on 1 minute.[/QUOTE]
Ok, Lider1, let's set aside the 1 minute; is your tactic for quick battles applicable to these castles???

Added after 7 minutes
Myxomoar
The castles you listed are exactly the ones that require some microcontrol. Quick won't fight adequately. This is especially true for Inferno. If the rules cannot be changed, it's better to change the castle to Castle or Rampart: most battles there are handled on quick precisely because of the ease of combat. And of course, positioning has a huge effect, but you can't really position much on one minute...
Everything is random; if you happen to get one of these, then what do you do, what are your actions?
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1. Place archers on the sides; if there are three, place one in the center.

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