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05.11.13 Toganash (red, random Dungeon, Geon, Gunnar) def rebellious (blue, random Conflux, Aenain, Mullich)
It's the first time I've written such a huge report ))
I had nothing to do and decided to record things in the pauses between turns.
The generator gifted me with a small respawn with 2 Naga Banks in different corners, 1 external Troglodyte dwelling 2 days away, 2 Cyclops Stockpiles, and 1 Griffin Conservatory, also two days away.
On turn 1-1-1, I free Vistan from prison at lvl 1 and, lacking other candidates, start leveling him as a scout hero. Against 19 Evil Eyes coming with Ajit and from the castle – not a bad option. Vistan, with archery, hits a portal half a day from the castle containing 23 Ogres, but on the other side, exiting into a swamp, he gets stalled by 50-99 Archers: I decide not to force it for now and play more carefully. I run further along the road, scout heroes pick things up, I open an area in the neutral zone, then further in the underground (my own territory ends after one day straight) I find another Griffin Conservatory with 3-4 Angels (as it turned out, I was hoping but was wrong) and 2 Naga Banks. The question is how to collect them all by the end of week 3. (2 Conservatories, 2 Cyclops Stockpiles, and 4 Naga Banks) Plus one Dragon Fly Hive in an inconvenient spot behind 50-99 Ice Elementals, but I had no plans for it yet. Vistan continues along the road, speed heroes are passed up the chain, the metro to the upper level is breached through 10-19 Ogres, and there are artifacts and immediately a block of 20-49 Pit Fiends behind the Ogre's Club. I scout further down the road: ahead is the exit of a one-way portal (not very pleasant, the AIs love to pop out of there randomly with an army and break chains), even further the road miraculously ends together with the underground, like a railway dead end, and I see: it starts from nowhere further in the treasure zone, where I can't reach it either by this road or any other off-road route from my position – well, the generator likes to have fun.
There's nothing to do on the respawn. Luckily the scout heroes have gathered some gold (6 heroes hired), I build Master Gremlins and use them to break through the exit of the nearest portal from the castle into the swamp, guarded by 50-99 Archers. Good thing I took the Evil Eyes, I wanted to get by with Vistan's 11 Lizardmen, 15 Imps, and 2 Master Gremlins. Without the Eyes, I might not have gotten out at all, and without the tent that came with Gem, which healed the Master Gremlins so timely. Though I suspect the cunning AI occasionally mocks me. As soon as the Master Gremlins' health drops to critical: the tent heals almost nothing, but as soon as I protect them so well that it realizes the Archers won't kill them next turn either and I won't let them, it starts doing better and healing more, so its shoddy work doesn't get exposed. It's the same with morale: if the AI uses it to take out one key unit of yours, the neutrals will get morale 99.99% of the time. (Or maybe it's just my luck)
Week 1 ends with 1-6 in the castle, 6 heroes (Gunnar redeemed on 1-1-6 as a prospect), the respawn and the neighboring neutral zone scouted. No sign of the AIs, one Dragon Utopia that I have no idea how to reach, and another one on the swamp next to a village – that's already good.
Week 2 starts with a trade for troop buying. Because I built the castle hoping to gather gold later, but on 2-1-1 there's not a single pile of gold or treasure chest. However, through the breached portal I run down the road into the opposite zone from the swamp village (can't take the village due to a block of 50-99 Fire Elementals), I break through two blocks onto Inferno ground and stop near the entrance to a one-way portal and, one step further, a two-way portal. I pass the turn – I see green Septienna: she attacked some Sharpshooters for a Fire Elemental and a pile of Sulfur, but survived with one Skeleton, though she didn't manage to pick anything up. Next turn, Gunnar attacks her for experience, jumps into the two-way portal, and there is the gray player's castle, which we successfully take and build a lookout tower. One turn before that, I took a Dwarf Cottage with 15 Dwarves, and Vistan takes another one like it on the snow near the former gray castle. Meanwhile, Deemer jumps into the one-way portal, sees a Dragon Utopia, but can't get further due to blocks. I block the exit so Gem can check where else she can go out. It turns out she can exit right next to the Inferno ground, from which a road leads to the green AI's tower, which we conveniently take while it's empty a day later. On 2-1-7, I take a Naga Bank (2nd tier), the upper Conservatory (2nd tier), I see the blue player, who also stopped puzzled at the end of a suddenly ending road, but on the other side from me, separated by emptiness and 1 Dimension Door )).
Week 2 ended so-so: didn't gather much of an army, didn't accomplish much. On 3-1-1, Gunnar takes an 8th-tier Cyclops Stockpile, where he leaves 10 Evil Eyes and 50 Troglodytes, then a 4th-tier one, losing one Harpy. A scout hero along the chain scouts the lower Naga Bank, at least 4th tier – I don't go in. Another runs to the other Naga Bank, to be taken later via the chain. I really want to build Black Dragons on week 3 and a 4th Mage Guild in the tower. Meanwhile, Gunnar accelerates through portals onto the snow towards the gray player to take a Pandora's Box behind 100+ Mummies, and beyond that is another distant Conservatory and 2 Naga Banks, plus I'd like to somehow take the unbreached lower Naga Bank. Ah, how to get everything done: break into the Dragon Utopia on 4-1-1 and immediately the second one, if I do everything right. The Pandora's Box gave 40 Gargoyles (I'd rather have had Golems for the Dragon Utopia).
On 3-1-3, the blue Necromancer shows up in the one-way portal and reveals a Dragon Utopia. On 3-1-4, blue breaks through blocks into the Dragon Utopia zone, while Terek blocks the other exit leading to the former, now my Tower. On 3-1-5, what I feared but couldn't prevent happens: Gunnar, while accelerating with a Harpy, is caught by a burgundy player who appeared from the one-way portal. I dreaded this all turn, but I couldn't bring troops to him – they were busy on the other side at the Naga Banks. Gunnar buys himself out and is set back a day. Blue's Terek runs along the road towards the Tower, and the other sneaky green player, for some reason, doesn't touch his scout hero even though he could easily beat him, but stays in place and disappears after 7 days without a castle. Next turn, Gunnar is redeemed, I build Hydras for him out of spite (though a Double Mana would have been more useful), and I run again to the 3-4 Angel Conservatory near the one-way portal exit, so that no one can interfere for sure. In the Tower, Moandor is redeemed and runs to beat Terek, so he doesn't scout anything extra and doesn't take the View Observatory, which would reveal all my portals and the Dragon Utopia I need to take on 4-1-1. I should have just taken 1 or 2 Nagas, but instead I lost 1 Mage to a Tower Guard. 3-1-6 – we take the Conservatory, only 2nd tier as it turned out, we run through the metro to the upper level to reclaim the Pit Fiends' club and visit the library behind the Cyclopes. We spot another Dragon Utopia and a Cyclops Stockpile, and troops are transferred to the last Naga Bank. In the Tower, we build the 4th Mage Guild – total garbage: "Inferno" and "Water Walk". Looks like I'll have to start with this Dragon Utopia, then the swamp one, and only then dive into the one-way portal for the third one – I'm afraid blue will take it first, but jumping there without control and not knowing how to get back or bring troops is scary. Especially since Gunnar still has no Earth Magic. Deemer breaks back home, doubles Mana to 80, and with 5 Spell Power is ready to run after the blue players to scout their business. On 3-1-7, the teal player appears from the portal with all his might and kills a very important chain scout hero – Gem. The Dragon Utopia on Inferno ground on 4-1-1 isn't taken: I don't have time to cycle the troops to the castle for an upgrade and back, and they could dish out significant damage there. Plus I lost 40 Gargoyles and 30+ Harpies the turn before with a scout hero for a Shield +5 against Chaos Hydras, which turned out to be the maximum. Even 4 Angels were losing one from retaliation. I barely returned the troops, spending gold on scout heroes, and auto-combat against the AI showed complete nonsense – I almost panicked, but got away with losing 1 Medusa. I passed to Gunnar and now didn't know how to handle all this to take the Dragon Utopia sooner: I was losing 2 days. On 4-1-1, Gunnar runs to the Inferno village further from the Dragon Utopia. Alamar is redeemed, hoping to take the lower Conservatory, but decides to break a Crypt and 2 more guards, maybe I'll level up Scholar and Gunnar will learn it. I redeem heroes with Golems from the towers to transfer to the Dragon Utopia. But in the end, after all actions, Gunnar remains in the castle unboosted, and the scout hero for taking the Conservatory hasn't been redeemed – 8 minutes weren't enough. Though I don't know how I would have bought the scout hero anyway – everyone was standing in the chain, but I could have calculated and dismissed one, but there was only enough time to stupidly click the mouse and send the last one to an approximate spot. On 4-1-2, not taking the last Conservatory for speed, and with a resource trade for redemption and transfer of remaining troops from the castle, I run to the Dragon Utopia, break through the 3rd-tier one with acceptable losses (the Golems took the hit) for a "КЗ" and a "All+" shield, and Resistance Boots. Everything fits, no Mana, I return the troops to the scout hero and break into the Tower at the last second, not thinking that next turn I could try to build the 5th Mage Guild (only basic Earth Magic, and Wisdom is only advanced). I should have broken into my home castle to take the Dragon Utopia not yet taken by blue the next turn, oh well… But everything happens for the best. It turned out that from here it's even closer to the Dragon Utopia. I returned all the troops, never took the Conservatory, didn't make it in time, jumped into the portal with Vistan: came out next to the Dragon Utopia, killed blue's scout hero at the exit. On the other side, I don't have time to close the portal with a scout hero, missing 200 MP. Gunnar jumps on a lucky guess: where I end up is a lucky hit. I take the Dragon Utopia, with losses, but with Exile it's easier, pity there's no "Resurrection", only basic Earth Magic. Still no Earth Magic leveling. They give a "Cap of 5 lvl", a "Book of Air Magic", and an "Orb of Air Magic". The Dragon Utopia is 3rd tier. View Air shows a blue village nearby. A jump to the Dungeon village, I double Mana there and immediately take another just-spotted Dragon Utopia with 5 Black Dragons. There, a Sword "+All", Dragon Helm, Dragon Scale Armor, and "Red Orb". Opponent surrenders.
Thanks for the game.
P/S: Still, on 6lm10a it's easier for red to play, since the generator rarely throws him such a pig as a single road into a one-way portal, as often happens for blue.