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Posts from Season: "Autumn 2013". Online games for rating (reports, discussions).

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03.11.2013 The_ (blue, Rampart, Kyrre) def Tovariщ (red, Castle, Sanya, Septienna) 8mm6a 123.

A fairly good spawn, lots of money, a large respawn, after collecting the respawn goodies, 4 crypts, a Pandora's box, an external dwelling of trees, I moved to the center, at home I have Cavaliers at the Citadel. In the center I found a Griffin Conservatory (2nd level), took it with the loss of 8 Dendroid Guards, ran further. On my turn the red player attacked, mana was enough for only one Slow, but a mass one for Kyrre without a spell book, my army had 2 Angels, 21 Grand Elves, 5 Cavaliers, 40+ Centaurs and a couple of Pegasi, stats 4-8. Septienna had 7-2-6-7, but only 7 mana, which decided the outcome. His army had 5 Cavaliers, 230+ Skeletons, 15 Markmen, and a few others. The opponent resurrects over 20 Skeletons, leaving me with 1 Angel, 40 Centaurs, 1 Cavalier, then comes the surrender.

Thanks for the game!
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03.11.2013 The_ (blue, Rampart, Kyrre) def Tovariщ (red, Castle, Sanya, Septienna) 8mm6a 123.

Confirmed. I really didn't want an early encounter, but the slightly skewed generation hinted at it. The chests accumulated very actively, Septienna had close to 3k movement points.

Thanks for the game!
icq - 630493876

Лето 2013.
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04.11.2013 The_ (blue, dungeon, shakti) def u2noob (red, rampart, ivor) 2sm4d(3) 116.

Tiny respawn, but in the refuge there are 2 war unicorns + an external dwelling of medusas — I'm playing, lost two horses to 10-19 monks, used a scout hero to take them, with unicorns and two horses, the damn monks got lucky morale about 6 times probably, though even without morale it was a close call, one horse would most likely die (there were 13 monks). Medusas in the castle + portal, seem to have made some money in the secondary towns, easy exit to the treasure zone through wasteland, but the opponent concedes.

Thanks for the game and your time.
241-568-808
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03.10.13 Toganash (blue, random Цита, Гретчин, Десса) lose rebellious (red, random Castle, Кристиан, Клавиус), 6lm10a, 237
04.11.13 Toganash (blue, random Флакс, Клавиус) lose rebellious (red, random Tower, Терек), 6lm10a, 221

Something's not clicking for me with upgrading the folders and going to Dragon Utopia in recent games. I can't even remember when I last got something for stats or control. And dragging it out is harmful, it seems; I'm losing initiative. I have to do everything myself...
Thanks for the game.
ICQ: 564224919
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Toganash
03.10.13 Toganash (random Цита, Гретчин, Десса) lose rebellious (random Castle, Кристиан, Клавиус), 6lm10a, 237
04.11.13 Toganash (random Флакс, Клавиус) lose rebellious (random Tower, Терек), 6lm10a, 221
In the first game, both players had a lot of time pressure; during these moments, they easily killed my very important heroes. In response, in a similar situation, I killed Dess, the enemy's main hero who was well-equipped with stats and magic. We decided not to risk it further. The result of this game added +1 to the next one.
In the second game, titans appeared, and there were even double units, although without Djinns or external giants at home. I fully built guilds in two Towers, but only for Dimension Door and Restoration spells. My opponent hoped for Armageddon, but after the Cloak of Negation, those hopes began to fade, and after the Red Orb, they disappeared completely. On the fifth week, I found a box with the 4th guild – and then blue creatures came to finish them off :) Well, and my two Dimension Doors finished things off. Thank you for the game.
p.s. The generator created a snowy spaceport with symmetrical platforms for docking :)
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Summer 2013


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3.11.2013. Tehee (Swamp, Tazar, Red) def identity (Dungeon, Shakti, Blue) jebus cross. 132.
Medium respawn, 3 Griffin Conservatories, a couple of Dragon Fly Hives, collected everything, at 125 went to hit the fairies, lost all the meat and half the army, at 127 fought off the Pandora's Box, lacked 1 movement point to take it, opponent's scout hero runs up and steals it :) there are 8 bears oO, attacks with Demir, kills +-10 Wyverns. At 131 fought off a sword +5 to stats, only 2 angels and 10 upgraded Wyverns left from the army, opponent runs to attack, fights off the red orb, I check him with my scout hero, see that he has only 5 mana, decide to attack, stats are slightly better and 150 mana, opponent didn't equip the red orb, although meat is significantly bigger, I cast mass slow and pelt with archery, opponent writes gg. Thanks for the game.
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3.11.2013. Simon5760(Conflux, Tunnar, Gunnar) def Tehee (Necro, Goshun) jebus cross. 124

It started well, a lot of meat, 8 or 7 crypts, a couple of cons and a couple of Dragon Fly Hives, 2 external dwellings of birds, I had enough gold, I took all the external dwellings, on day 121 there turned out to be 14 birds, Gunja leveled up perfectly, immediately broke into the home Dragon Utopia, it gave a good payout, I broke through the GO and rushed into the treasure zone, cleared 2 more Dragon Utopias and caught Goshun on his power spike and killed him. GG

Thanks for the game.
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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Simon5760
3.11.2013. Simon5760(Conflux, Tunnar, Gunnar) def Tehee (Necro,Goshan) jebus cross. 124

It spawned pretty well, lots of meat, 8 or 7 crypts, a couple of cons and a couple of Dragon Fly Hives, 2 external dwellings of birds, had enough money, took all external dwellings, on day 121 turned out to be 14 birds, Gunnya (id) leveled up perfectly, immediately got into a home Dragon Utopia, it gave a decent reward, broke through ГО (the guard), rushed into the treasure zone, cleared 2 more Dragon Utopias and found Goshan speeding and killed him. GG

Thanks for the game.
I confirm. Half the respawn was blocked, Gosha leveled up poorly, was offered a choice between alertness or navigation :( with 300 skeletons, 2 angels, 18 Wyverns on day 123 went to attack a very unpleasant ГО (the guard) in the form of titans, broke through with heavy losses. Saw that Gurni (id) was already there with good stats, decided to take a chance and speed up :) for which I got what I deserved. Although even if I hadn't sped up, I would've gotten it anyway. Thanks for the game.
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4.11.2013. Yvain (Blue, Inferno, Octavia, Luna) def Rockmachine (Red, Necropolis, Sandro, Tant) 2SM4d(3). 117
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Yvain
4.11.2013. Yvain (Blue, Inferno, Octavia, Luna) def Rockmachine (Red, Necropolis, Sandro, Tant) 2SM4d(3). 117

Confirmed. Thank you for the game.
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4.11.2013 AYMAN (Red, Fortress, Wystan, Wystan) def Tovariщ (Blue, Castle, Vala, Kyrre) 2sm4d(3) 133.

Thanks for the game!
icq - 630493876

Лето 2013.
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Tehee
3.11.2013. Tehee (Swamp, Tazar, Red) def identity (Dungeon, Shakti, Blue) jebus cross. 132.
Medium respawn, 3 Griffin Conservatories, a couple of Dragon Fly Hives, gathered everything, at 125 went to hit the Faerie Dragons, lost all meat and half the army, at 127 killed the Pandora's Box, 1 movepoint short to take it, opponent's scout hero runs up and steals it :) there are 8 bears oO, attacks with Demir, kills +-10 Wyverns. At 131 killed a sword +5 to stats, only 2 angels and 10 upgraded Wyverns left from the army, opponent runs to attack, kills the red orb, I check his scout hero, see he has only 5 mana, decide to attack, slightly better stats and 150 mana, opponent didn't equip the red orb, although he has considerably more meat, I cast Mass Slow and shoot with the arrow, opponent writes GG. Thanks for the game.

A terrible, absolutely cash-poor respawn. The only good things were 2 Dragon Fly Hives and a Griffin Conservatory. Even in the center everything went badly - from 3 Dragon Fly Hives I got 14 Wyverns, almost as many losses to the guards. The only positive moment was the 8 bears gifted by the opponent. But even then Demir didn't have enough moves to escape the scout hero, so I had to go at Tazar. After so many failures, morale dropped to a minimum, so I forgot to equip the red orb at the end of the turn and had no chance against the Mass Slow, the arrow, and full mana.
Thanks for the game!
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Tovariщ
4.11.2013 AYMAN(Red,Swamp,Vistan,Kyrre) def Tovariщ(Blue,Castle,Vala,Kyrre) 2sm4d(3) 133.

Thanks for the game!

An interesting game turned out, both with their own native secondary.
I had one road to my native secondary, the other to the metro through rough terrain.
I don't clearly remember the game details, since this is a replay. I took my native secondary, broke into the Inferno metro and there could have been a FB around 124, but it wasn't meant to be. Kyrre went into the treasure zone because she broke through there faster, while Vistan had to split up.
In the end, I had nowhere to go, only one exit to the treasure zone, two home Dragon Utopias but it was still a bit early for them. I went into the treasure zone, presumably the same one Kyrre ran to. In the end, that's what happened — on 133 I attacked Kyrre in the treasure zone (unfortunately 200 exp short of expert slow), where the advantage in meat decided the outcome of the FB.
Vistan had 2 angels, 22 minotaurs, 15 wyverns, almost 100 lizardmen, a couple of basilisks and gnolls + 1 hydra.
Kyrre had 1 angel, 5 cavalry, 10 crusaders, 10 wyverns, almost 50 marksmen, power-ups.
Thanks for the game!!!


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04.11.13 Vatya (blue, Rampart, Kirya) def CrazyDuck (red, Stronghold, Kreg) 8mm6a 117

It seemed to start well, with 13 archers and Gosh, and there was a decent amount of meat, but that was all that was good. I broke through to the metro, where there were a bunch of pegasuses, and then I retreated. I broke through to the computer tower, but the enemy's computer, with its arrows, took out 4 of my archers and almost all of my knights and the hero with resurrection. For the last 3 days, I just suffered and waited for reinforcements, but on day 117, the opponent surrendered. 15 pegasuses showed that one bear is cool, but not that cool. Although the bears were gathered in the castle.
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05.11.13 Toganash (red, random Dungeon, Geon, Gunnar) def rebellious (blue, random Conflux, Aenain, Mullich)
It's the first time I've written such a huge report ))
I had nothing to do and decided to record things in the pauses between turns.
The generator gifted me with a small respawn with 2 Naga Banks in different corners, 1 external Troglodyte dwelling 2 days away, 2 Cyclops Stockpiles, and 1 Griffin Conservatory, also two days away.
On turn 1-1-1, I free Vistan from prison at lvl 1 and, lacking other candidates, start leveling him as a scout hero. Against 19 Evil Eyes coming with Ajit and from the castle – not a bad option. Vistan, with archery, hits a portal half a day from the castle containing 23 Ogres, but on the other side, exiting into a swamp, he gets stalled by 50-99 Archers: I decide not to force it for now and play more carefully. I run further along the road, scout heroes pick things up, I open an area in the neutral zone, then further in the underground (my own territory ends after one day straight) I find another Griffin Conservatory with 3-4 Angels (as it turned out, I was hoping but was wrong) and 2 Naga Banks. The question is how to collect them all by the end of week 3. (2 Conservatories, 2 Cyclops Stockpiles, and 4 Naga Banks) Plus one Dragon Fly Hive in an inconvenient spot behind 50-99 Ice Elementals, but I had no plans for it yet. Vistan continues along the road, speed heroes are passed up the chain, the metro to the upper level is breached through 10-19 Ogres, and there are artifacts and immediately a block of 20-49 Pit Fiends behind the Ogre's Club. I scout further down the road: ahead is the exit of a one-way portal (not very pleasant, the AIs love to pop out of there randomly with an army and break chains), even further the road miraculously ends together with the underground, like a railway dead end, and I see: it starts from nowhere further in the treasure zone, where I can't reach it either by this road or any other off-road route from my position – well, the generator likes to have fun.
There's nothing to do on the respawn. Luckily the scout heroes have gathered some gold (6 heroes hired), I build Master Gremlins and use them to break through the exit of the nearest portal from the castle into the swamp, guarded by 50-99 Archers. Good thing I took the Evil Eyes, I wanted to get by with Vistan's 11 Lizardmen, 15 Imps, and 2 Master Gremlins. Without the Eyes, I might not have gotten out at all, and without the tent that came with Gem, which healed the Master Gremlins so timely. Though I suspect the cunning AI occasionally mocks me. As soon as the Master Gremlins' health drops to critical: the tent heals almost nothing, but as soon as I protect them so well that it realizes the Archers won't kill them next turn either and I won't let them, it starts doing better and healing more, so its shoddy work doesn't get exposed. It's the same with morale: if the AI uses it to take out one key unit of yours, the neutrals will get morale 99.99% of the time. (Or maybe it's just my luck)
Week 1 ends with 1-6 in the castle, 6 heroes (Gunnar redeemed on 1-1-6 as a prospect), the respawn and the neighboring neutral zone scouted. No sign of the AIs, one Dragon Utopia that I have no idea how to reach, and another one on the swamp next to a village – that's already good.
Week 2 starts with a trade for troop buying. Because I built the castle hoping to gather gold later, but on 2-1-1 there's not a single pile of gold or treasure chest. However, through the breached portal I run down the road into the opposite zone from the swamp village (can't take the village due to a block of 50-99 Fire Elementals), I break through two blocks onto Inferno ground and stop near the entrance to a one-way portal and, one step further, a two-way portal. I pass the turn – I see green Septienna: she attacked some Sharpshooters for a Fire Elemental and a pile of Sulfur, but survived with one Skeleton, though she didn't manage to pick anything up. Next turn, Gunnar attacks her for experience, jumps into the two-way portal, and there is the gray player's castle, which we successfully take and build a lookout tower. One turn before that, I took a Dwarf Cottage with 15 Dwarves, and Vistan takes another one like it on the snow near the former gray castle. Meanwhile, Deemer jumps into the one-way portal, sees a Dragon Utopia, but can't get further due to blocks. I block the exit so Gem can check where else she can go out. It turns out she can exit right next to the Inferno ground, from which a road leads to the green AI's tower, which we conveniently take while it's empty a day later. On 2-1-7, I take a Naga Bank (2nd tier), the upper Conservatory (2nd tier), I see the blue player, who also stopped puzzled at the end of a suddenly ending road, but on the other side from me, separated by emptiness and 1 Dimension Door )).
Week 2 ended so-so: didn't gather much of an army, didn't accomplish much. On 3-1-1, Gunnar takes an 8th-tier Cyclops Stockpile, where he leaves 10 Evil Eyes and 50 Troglodytes, then a 4th-tier one, losing one Harpy. A scout hero along the chain scouts the lower Naga Bank, at least 4th tier – I don't go in. Another runs to the other Naga Bank, to be taken later via the chain. I really want to build Black Dragons on week 3 and a 4th Mage Guild in the tower. Meanwhile, Gunnar accelerates through portals onto the snow towards the gray player to take a Pandora's Box behind 100+ Mummies, and beyond that is another distant Conservatory and 2 Naga Banks, plus I'd like to somehow take the unbreached lower Naga Bank. Ah, how to get everything done: break into the Dragon Utopia on 4-1-1 and immediately the second one, if I do everything right. The Pandora's Box gave 40 Gargoyles (I'd rather have had Golems for the Dragon Utopia).
On 3-1-3, the blue Necromancer shows up in the one-way portal and reveals a Dragon Utopia. On 3-1-4, blue breaks through blocks into the Dragon Utopia zone, while Terek blocks the other exit leading to the former, now my Tower. On 3-1-5, what I feared but couldn't prevent happens: Gunnar, while accelerating with a Harpy, is caught by a burgundy player who appeared from the one-way portal. I dreaded this all turn, but I couldn't bring troops to him – they were busy on the other side at the Naga Banks. Gunnar buys himself out and is set back a day. Blue's Terek runs along the road towards the Tower, and the other sneaky green player, for some reason, doesn't touch his scout hero even though he could easily beat him, but stays in place and disappears after 7 days without a castle. Next turn, Gunnar is redeemed, I build Hydras for him out of spite (though a Double Mana would have been more useful), and I run again to the 3-4 Angel Conservatory near the one-way portal exit, so that no one can interfere for sure. In the Tower, Moandor is redeemed and runs to beat Terek, so he doesn't scout anything extra and doesn't take the View Observatory, which would reveal all my portals and the Dragon Utopia I need to take on 4-1-1. I should have just taken 1 or 2 Nagas, but instead I lost 1 Mage to a Tower Guard. 3-1-6 – we take the Conservatory, only 2nd tier as it turned out, we run through the metro to the upper level to reclaim the Pit Fiends' club and visit the library behind the Cyclopes. We spot another Dragon Utopia and a Cyclops Stockpile, and troops are transferred to the last Naga Bank. In the Tower, we build the 4th Mage Guild – total garbage: "Inferno" and "Water Walk". Looks like I'll have to start with this Dragon Utopia, then the swamp one, and only then dive into the one-way portal for the third one – I'm afraid blue will take it first, but jumping there without control and not knowing how to get back or bring troops is scary. Especially since Gunnar still has no Earth Magic. Deemer breaks back home, doubles Mana to 80, and with 5 Spell Power is ready to run after the blue players to scout their business. On 3-1-7, the teal player appears from the portal with all his might and kills a very important chain scout hero – Gem. The Dragon Utopia on Inferno ground on 4-1-1 isn't taken: I don't have time to cycle the troops to the castle for an upgrade and back, and they could dish out significant damage there. Plus I lost 40 Gargoyles and 30+ Harpies the turn before with a scout hero for a Shield +5 against Chaos Hydras, which turned out to be the maximum. Even 4 Angels were losing one from retaliation. I barely returned the troops, spending gold on scout heroes, and auto-combat against the AI showed complete nonsense – I almost panicked, but got away with losing 1 Medusa. I passed to Gunnar and now didn't know how to handle all this to take the Dragon Utopia sooner: I was losing 2 days. On 4-1-1, Gunnar runs to the Inferno village further from the Dragon Utopia. Alamar is redeemed, hoping to take the lower Conservatory, but decides to break a Crypt and 2 more guards, maybe I'll level up Scholar and Gunnar will learn it. I redeem heroes with Golems from the towers to transfer to the Dragon Utopia. But in the end, after all actions, Gunnar remains in the castle unboosted, and the scout hero for taking the Conservatory hasn't been redeemed – 8 minutes weren't enough. Though I don't know how I would have bought the scout hero anyway – everyone was standing in the chain, but I could have calculated and dismissed one, but there was only enough time to stupidly click the mouse and send the last one to an approximate spot. On 4-1-2, not taking the last Conservatory for speed, and with a resource trade for redemption and transfer of remaining troops from the castle, I run to the Dragon Utopia, break through the 3rd-tier one with acceptable losses (the Golems took the hit) for a "КЗ" and a "All+" shield, and Resistance Boots. Everything fits, no Mana, I return the troops to the scout hero and break into the Tower at the last second, not thinking that next turn I could try to build the 5th Mage Guild (only basic Earth Magic, and Wisdom is only advanced). I should have broken into my home castle to take the Dragon Utopia not yet taken by blue the next turn, oh well… But everything happens for the best. It turned out that from here it's even closer to the Dragon Utopia. I returned all the troops, never took the Conservatory, didn't make it in time, jumped into the portal with Vistan: came out next to the Dragon Utopia, killed blue's scout hero at the exit. On the other side, I don't have time to close the portal with a scout hero, missing 200 MP. Gunnar jumps on a lucky guess: where I end up is a lucky hit. I take the Dragon Utopia, with losses, but with Exile it's easier, pity there's no "Resurrection", only basic Earth Magic. Still no Earth Magic leveling. They give a "Cap of 5 lvl", a "Book of Air Magic", and an "Orb of Air Magic". The Dragon Utopia is 3rd tier. View Air shows a blue village nearby. A jump to the Dungeon village, I double Mana there and immediately take another just-spotted Dragon Utopia with 5 Black Dragons. There, a Sword "+All", Dragon Helm, Dragon Scale Armor, and "Red Orb". Opponent surrenders.
Thanks for the game.
P/S: Still, on 6lm10a it's easier for red to play, since the generator rarely throws him such a pig as a single road into a one-way portal, as often happens for blue.
ICQ: 564224919

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