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What makes the fifth installment of Heroes of Might and Magic different from all the others! Maps, graphics, interest, engine, units, and towns.
New here? I'm Roha — want a quick tour?
First, the 3D graphics and a well-proportioned landscape. In Heroes 3 and 4, the hero was as tall as a mountain, which wasn't very appealing to us girls. :smile54:
Second, a much richer quest system.
Third, a cool class system for heroes, although it was better in Heroes 4. :smile18:
Fourth, a fundamentally different system for developing the town, which is great, although it creates a lot of problems. :smile32:
Fifth, a lot of nice things like new artifacts and abilities.