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Posts from Questions for the developer – New city of Bastion.

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19 years ago
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well, if you think about it, what are the chances of a new town being released by the summer of 2007?
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19 years ago
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The probability of the Fortress being released with patch 3.59 is 99%.
We've already said 100 times that the city will be released when the patch is.
Not before!
In reply to Bars
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19 years ago
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I also have a couple of questions for you.

1) Why didn't you include the Nomads in your city? They are, after all, children of the sands, albeit on horseback. At the very least, will the Nomads share the same morality alignment as Bastion? For example, like the Orcs in Borov to Stronghold.

2) The same goes for the Mummies. They are undead, but they could still be an exception to Bastion's morality.

3) The city image that you called the final version – will it really not be changed anymore? In my opinion, it stands out somewhat from the images of the "native" Heroes cities because of its very noticeable three-dimensional presentation. I'm just a 3D artist myself, so I'm curious if you will apply anything in that regard or not...

4) Are the units definitely finalized? Again, from my artistic point of view, the camels and overseers don't fit the overall graphical concept, like most objects in WOG, often taken directly from "Heroes IV" without considering the degree of lighting and cartoonishness. The other units are great, though...

Please don't take what I wrote above as an attempt to criticize or anything like that. Thank you.

P.S.: And one more question... why is the old version on your daugavpils.udens? Are you Latvian? :)
In reply to Redflash
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19 years ago
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The Nomads were not included because all options involving using "native Heroes" units and redrawn creatures were immediately rejected. All monsters in the city should, in theory, be drawn from scratch. Mummies were initially planned to be used in the oldest version, but they were redrawn. Later, this idea was rejected. Mixing these creatures with the Bastion's troops without a morale penalty is, in my opinion, an interesting idea, but it can only be decided through a general vote. Do camels and overseers deviate from the overall graphical concept of the game or the overall graphical concept of the city? P.S. "Are you gangsters? No, we're Russian" (from the movie "Brother 2"). Although... Considering the development speed, it might be time to think about changing the nationality.
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19 years ago
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>Do camels and overseers deviate from the overall graphical concept of the game or the overall graphical concept of the city?

I meant the graphics of the monsters in general. To be more precise, the overseer is what worries me the most – it looks somewhat plastic. And the alpha channel is rough – what is that black outline around it? But the guard is okay...
As for the camels, in my opinion, they look a bit cartoonish. Something is missing; my intuition tells me that you just need to work on the materials and lighting (add some shine, shadows), and it will look cool.

P.S.: I thought maybe we're from the same city; I'm from Riga too :) :) :)
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19 years ago
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We call the "moire" effect on the edges a "moire," and it's nothing to worry about. If the moire is present in an animated *.GIF file, it doesn't necessarily mean it will be in the game.
By the way, what about the "other units"? Sometimes a fresh perspective can spark good ideas. Of course, major changes won't be implemented now, considering that most of the monsters are in the process of being finalized and their *.def files are being compiled, but it's still interesting to hear other people's opinions.
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19 years ago
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The alpha channel is not used when creating units; the black border around the overseer has a different origin.
The animated overseer is an old version. It was fixed long ago. The new version is visible on the General page. The border has been removed and the "plastic" effect reduced, although such criticism is very hard to understand. What is meant by this comparison? I recall being told the exact opposite on Amt—that it was too bright and should be toned down.
Regarding the camel—in my opinion, the shadows there are even too strong, and as for the shine... wouldn't a shiny camel look plastic?
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19 years ago
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I apologize for the inappropriate comments.
Without the moiré effect, the overseer actually looks much better.

And regarding the camel – I understand the reason. The camel is hairy! But yours is bare... That's where the cartoonish look comes from.
And the rider could use a silk cape... because right now it really looks like it was drawn in Paint :)
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19 years ago
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How are you? When will it be ready?
In reply to squidward
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19 years ago
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We are here.
Everything will be ready soon.
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19 years ago
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Could you please tell me when WoG 3.59 will be released?
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19 years ago
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I won't tell!
19 years ago
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What percentage is the city complete? And another question: if the city is released as a separate patch, will it be possible to install it on version 3.54, for example?
In reply to Ельф
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19 years ago
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What will the heroes be called, and can images be used?

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