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damn))))))) the developers probably made it just for me!!!!!!
Super race with super units. With it, I can move mountains!!!!!!!!!!!
I LIKE ALL THE UNITS!!!!!!!!!!!!!!
mountain defender—you can't do without him, and if you have about 350 of these things, then you really can't; in large numbers, I think their defense stacks.
spear masters—how could you be without archers, eh?
though they are a bit weak.
bear riders—if there are 75 of them, the enemies won't survive!!!!!
berserkers—what are they even doing here!? In my opinion, the bear rider should be in this spot. But overall, it's a good support squad.
priests—excellent support squad.
Jarls—these brutes are 2/3 of the victory!!
Lava dragons—The strongest dragons of all dragons!!!!!15 units
will do a great job of holding back crowds of enemy armies.
+runes
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BLOOD KING;69642
What a great race with super units! I could move mountains with it!!!!!!!!!!!
I like ALL the units!!!!!!!!!!!!!!
Mountain Defender - you can't do without it, and if you have about 350 of them, you really can't. It seems that their defense is cumulative when there are a lot of them.
Spearmen - how can you do without archers?
They are a little weak, though.
Bear Riders - if there are 75 of them, the enemies won't survive!!!!!
Berserkers - what are they doing here?
In my opinion, a Bear Rider should be in their place. But in general, they are a good support unit.
Priests - an excellent support unit.
Jarls - these are the giants, they win 2/3 of the battles!!
Lava Dragons - the strongest dragons of all dragons!!!!! 15 of them
will hold back large enemy armies well.
+ Runes
Some criticism:
Spearmen - without a wagon, they will run out of spears after 2-3 hits.
Mountain Defender - low speed, they will be killed early without an energy rune.
Bear Riders - they are destroyed by Dark Riders.
Berserkers - they are very good, because the computer is always trying to destroy them (like Djinns).
Rune Priest - a good unit.
Jarl - good.
Lava Dragons - they don't fly, they have low speed, they are not resurrected, so there are big losses when they are destroyed. A strong Castle, so it's a bit of a cheat, especially the guard tower, when the Castle is built, it equals 390 warriors.
+ pillaging, but the Dungeon can destroy them well, the Furies are strong, and the dragons are strong too, and if you also consider that the Dark Elves have a better chance of learning the Phoenix Summon spell, then the Phoenix will destroy everyone, and the mages will destroy all the Gnomes with spells, the Elves with luck too, the Ents protect the archers, who destroy the units, and the wagon is destroyed with the first hit
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Magnus;69648
Some criticism:
Spearmen run out of spears after 2-3 attacks without a supply wagon.
Mountain Guards have low speed; without an energy rune, they will be killed prematurely.
Riders are destroyed by Dark Riders.
Berserkers are very good because the AI constantly tries to destroy them (like Djinns).
Rune Priest is a good unit.
Jarl is good.
Lava Dragons don't fly, have low speed, and cannot be resurrected, so their destruction results in significant losses. It's a strong Castle, therefore it's considered overpowered, especially the guard tower; when the Castle is built, it equals 390 warriors.
+ Plundering, but the Dungeon faction can destroy them effectively; the Fury units are what give them strength, and the dragons are also strong. Also, considering that Demon Lords have a higher chance of learning the Phoenix Summoning spell, the Phoenix destroys everyone, and mages generally destroy all the Dwarves with spells; Elves with Luck are also strong, Ents protect archers, who destroy units, and the supply wagon is destroyed in the first attack.
Therefore, Dwarves are not an overpowered race.

What the heck are 390! When my city was half-built (!), 1000 warriors came to me from the Tower! Even more!
I even remember a funny case when I left a hero with one warrior in the city, sending all the reinforcements to the main hero. When an enemy hero with his army arrived, I was already mourning the lost city, but then he attacked me... And I was shocked when I saw two squads of warriors on my side - one had only one, the other had 900. The enemy's army was average, so I managed to cope. That's how it was:cool:
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Nowizard;69654
Therefore, we can conclude that dwarves are not a cheating race.

What are you talking about, 390? When my city was only half-built, I had 1000 warriors coming to my tower!
I even remember a funny incident when I left a hero with only one warrior in the city, sending all the reinforcements to the main hero. When an enemy hero arrived with his army, I was already mourning the lost city, but then he attacked me... And I was shocked when I saw two squads of warriors on my side - one had only one, the other had 900. The enemy's army was average, so I managed to defeat them. That's how it was:cool:
But considering the huge number of warriors, + looting + pyrokinesis + hyrdes + ultimate + runes that compensate for speed, and other things, it suggests that this is a cheating race, apparently some people at Nival really like them, or rather, at Ubisoft.
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You are mistaken. In terms of attack, it is the weakest race among all. Someone on the forum already mentioned that all their strengths and skills are geared towards a "we stand here, we stood here, and we will continue to stand here" tactic. Dwarves are irreplaceable defenders, which is why I consider them the most "Russian" race. And it's not just about the beard.
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Magnus, you probably said something too quickly without thinking it through. Regarding the Furies: bears with the Rune of Speed will overwhelm the Furies. Regarding the Defenders: I'm saying that if there are 350 Defenders in a unit, they are almost invulnerable; the defense is cumulative! It's very possible to gather such an army in a short time. And the point is that there's a Rune of Speed! Regarding the bear riders: who will allow these riders to get close? They might strike once, but then the entire army of dwarves will attack them. The strength of the dwarves (I'll call them that) lies in their defense. It seems you underestimate
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Nowizard;69660
You are mistaken. In attack, it is the weakest race in existence. Someone on the forum already said that all their strengths and skills are designed for the tactic "we stand here, we've stood here, and we will continue to stand." Dwarves are indispensable defenders; that's why I consider them the most Russian race. And it's not just about the beard;)
Well, not Russian, but Scandinavian, or rather Northern in general, because according to the myths and legends of Siberian peoples, there was such a race of small people, and those are the dwarves. + Dwarves turn into attackers thanks to their runes, and besides, they have a strong hero, like a mage. They are
elves, only inside out, and the mages guild and priorities are the same, the only difference is in speed and the ultimate: elves for attack, dwarves for defense.
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BLOOD KING;69661
Magnus
you probably said something too quickly without thinking.
regarding the Furies: bears with the Rune of Speed will crush the Furies.
Regarding the Defenders: I'm saying that if there are 350 Defenders in a unit, they are almost invulnerable, the defense is cumulative!!!!! It is very possible to gather such an army in a short time. And the point is that there is a Rune of Speed!!
regarding riders on bears: who will allow these riders to get close? Well, one will hit once, and then the entire army of dwarves will beat him.
The strength of the dwarves (I'll call them that) lies in their defense.
You seem to underestimate the dwarves.

Added 1 minute ago
yes, regarding the summation of defense points, but when these very warriors under the command of Ingvar... :eek: :smile15:
I don't know about the summation of defense points, but when these very warriors under the command of Ingvar... :eek: :smile15:
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BLOOD KING;69661
Magnus
you probably said something too quickly without thinking.
regarding the Furies: bears with the Rune of Speed will crush the Furies.
Regarding the Defenders: I'm telling you, if there are 350 Defenders in a unit, they are almost invulnerable; the defense is cumulative!!!!! You can gather such an army very quickly. And the point is that there is a Rune of Speed!!
Regarding the bear riders: who will allow these riders to get close? Well, one of them will strike once, and then the entire army of dwarves will beat him up.
The strength of the dwarves (I'll call them that) lies in their defense.
You seem to underestimate the dwarves.

Added 1 minute ago
yes, regarding the most Russian race +1
I agree that they are overpowered, but they become defenseless without runes, and especially their defense can be ignored by mages, using spells. Therefore, before the dwarves reach the unit, they need to be destroyed by archers. A huge problem is the Than and Jarl with their area-of-effect attack and initiative and speed, so they need to be eliminated, then the archers, fast units, and summon a Phoenix, preferably by a Necromancer, considering their gigantic magic reserve. for example, at level 20, let the magic be 15
Phoenix
HP - 750
MinDamage = 150
MaxDamage = 150
Attack = 30
Defence = 30
Initiative = 15
Speed= 7
Dwarves cannot afford this; you need a Necromancer/Mage Castle.
And I hate these dwarves after completing the mixed campaign.
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well... you know, in the northern part of Russia (and I actually live there), there are dwarves :)

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MAGNUS
but their castle is almost impossible to conquer.
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Yes, in open areas, dwarves have a very hard time. I mentioned this in my previous post. Try attacking a fully built dwarven fortress! With their health bonus for fortress walls, plus Ingvar, plus warriors, plus speed shrines, plus stamina, plus EVERYTHING ELSE... :smile14:
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Nowizard;69670
Yes, dwarves have a hard time in open areas. I mentioned this in my previous post. But try attacking a fully built-up dwarven Castle! With their health bonus for castle walls, plus Ingvar, plus Warriors, plus the speed urn, plus the Titans, plus EVERYTHING ELSE... :smile14:
Well, let's start the critique. Since they've gotten so strong, my hero should have gotten just as strong. Let's assume I have Zephyr with the ultimate spells.
All spells. First, we destroy all the archers, then the Phoenix deals with the Titans, reducing their attack, and then some Rakshasa attacks them. Next, we destroy all the small fry with spells, such as the Warriors. Then, we can subdue someone, summon elementals, and elemental units will appear. The best thing is that a mage hero can destroy dwarves, taking more time because they won't reach the army right away. And another question: can we banish the dwarven Warriors from the watchtower? If so, it simplifies things. + Heavenly Shield on our units, we destroy the dwarves with the hero. But this is just one option, because it's desirable to conquer the Castle faster so that the dwarves don't have time to develop.
The main thing is to apply pressure. And the Furies move quickly, they will reach some Titan and destroy it if there are many of them. You need to attack the dwarf quickly, when he still has a very weak army, and destroy him with a Necromancer.
Well, you know, in the northern part of Russia (and I live there), dwarves live.
Well, there was no need to make fun of it; it's a myth, and besides, I didn't say they still exist; I wrote that they used to exist
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Magnus;69675
Well, let's start the critique. If they're so powerful, then my hero should be just as powerful. Let's assume I have Zephyr with ultimate spells.
All spells. First, we destroy all the archers, then the Phoenix, which deals with the tanks, reduces their attack, and then some Rakshasa attacks them. Next, we destroy all the small fry with spells, such as warriors. Then, we can subdue someone, summon elementals, and elemental units will appear. The best thing is that a mage hero can destroy dwarves, giving more time because they won't reach the army right away. And another question: can dwarf warriors be banished from the watchtower? If so, it simplifies things. + Heavenly Shield on your units, destroy the dwarves with the hero. But this is just one option, because it's desirable to conquer the Castle faster so that the dwarves don't have time to develop.
The main thing is to apply pressure. And the Furies move quickly, they will reach some tank and destroy it if there are many of them. You need to attack the dwarf quickly, when his army is still very weak, and destroy him with a Necromancer.

Well, you didn't have to be so mean, it's a myth, and besides, I didn't say they were still alive, I wrote that they existed.
Yeah, yeah, you first try to do all of that! :
A Fury will take down a tank? Come on!
How will you banish a thousand perfectly real warriors?
This small fry (warriors) will still give you a hard time:)
As far as I understand, Rakshasas can't fly, and to get them to attack anyone, you need to destroy the wall, and it's not easy to destroy the wall.
You talk about archers as if they can be killed with one hit! :D I repeat, come on!
Destroy them before they develop? Well, that's true for any opponent. You won't surprise me with that, my dear:cool:
And we'll somehow deal with one or two Phoenixes:D
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Nowizard;69677
Come on, you need to actually try it first! :)
Fury will take down a Tanar? Wake up!
How will you get rid of a thousand perfectly real Warriors?
This small scum (Warriors) will still give you a hard time:)
As far as I know, Rakshasas can't fly, and for them to even reach anyone, you need to destroy the tower, and it's not easy to destroy a tower.
You're talking about Archers as if they die with one hit! :D I repeat, wake up!
Destroy them before they develop? Well, you need to do that with any opponent. You're not surprising me with that, my dear :cool:
And we'll somehow deal with one or two Phoenixes :D
First of all.
If there are 5 Tanars and about 100 Furies, then they will definitely kill the Tanars, and that's in an open field. Then the Jarls will probably fly over to the Archers, and there the Rajahs will destroy them before these Warriors even reach them, and a summoned Phoenix will finish them off. Archers, well, first you need to destroy the supply wagons, and if I have an Earthquake spell with 1200 damage and a cost of 36, then it's clear that the Archers will end up permanently assigned to Uragshu. And there's always only 1 Phoenix. And it's summoned, and its HP is not 150, but more, and considering its huge initiative + speed, you can destroy someone
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MAGNUS
take it easy....
secondly,
Tans don't teleport, they shoot.
1 Phoenix? No problem.
yeah, right, I'll have 5 Tans))) you want 30?
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