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29.10.13 Toganash (blue, random Temple, Pasis, Ksi) lose rebellious (red, random Tower, Nellka), 6lm10a, 235
The respawn generated crookedly with labyrinths and some unpleasant blocks; however, the Dragon Utopia on the respawn and the arrival of Tan suggested not taking the rest.
On 113, I discovered a strange strip of swamp land at the very bottom of my respawn, which ran along the edge of the entire map and transitioned into a neutral swamp zone. There were monsters on this strip, 3-4 units, guarding nothing. That's when the first thought occurred to me that these were shifted guards from my respawn. The only road led to the Dungeon, and the guards were like those at the entrance to a treasure zone; it became clear that another road to the computers hadn't generated for me, but I wasn't particularly upset. I decided to wander around the respawn, especially since Ksi had arrived, so we decided to gather skeletons on the respawn and take the Dragon Utopia, while dealing with the passage to the Dungeon along the way and scouting it during the second week—perhaps I could even break the same Dragon Utopia with two Necromancers in the second.
I'll start with how the generator and Heroes mocked me, and how I supported them with my own fails:
1. No matter how hard I tried, necromancy wouldn't level up for any of my heroes: either it wasn't offered, or skills were offered that Ksi and Tantu's mages couldn't refuse, like attack and logistics—they wouldn't have been offered again. I refused earth magic, but it didn't help. Result: by the end of the first week—16 skeletons, and that's considering I didn't lose a single one, despite having quite a few battles.
2. There are 5 or 6 crypts on the respawn. I thought "great." In reality, while building chains to take them (they were all in different places), I spent heroes, and they were all either mini or pre-mini. Any chest would be easier to take ((.
3. I broke through to the Dungeon late—I just didn't get around to it (there was no money for a second army in the second week; I barely managed to slot one in on the first with trade) and surprise!!! the road leads to a one-way portal. Well, I thought: I'll take the Dragon Utopia on the third and jump into it. But I lingered on the respawn and only took the Dragon Utopia on 141 or 137, I think. On the third week in the Dungeon, I hit 3 or 4 fat Pandoras for 10-19 monsters, 10-19 hydras and so on. Not a single control spell.
4. In the Dungeon on the 3rd week and throughout this entire game, I hit more Pandoras than ever before—and not once did I get the same much-needed control magic.
5. I took the Dragon Utopia on the respawn on 141, broke through the one-way portal from the respawn in the Dungeon (via my only road), sent in some fodder and got another gift. I thought that since a road led to the one-way portal, there would be a road at the other end of one of the two exits, but nope. Both exits into the Dungeon were without roads, and it was unclear where to run. Going off-road from the respawn through swamp land wasn't an option either, and the distances there were huge.
6. A week later, at the start of the 5th, I finally reached the ramp village in the Dungeon and, oh joy, only one road led from it too—and again straight into a one-way portal.
7. But there was still one gift for me—on the fifth week, a computer Necromancer with a decent army but no mana attacks Tantu (who has 1 angel for acceleration). Tantu wipes him out with magic and gets the Speaker's Hat bonus. Here I cheered up, but not for long. Two days later, the fodder messenger with the hat is smashed by the first fairy against basilisks—which turned out to have a group stack, and morale too. The hat is gone. It was searched for among 10 heroes, but the loss (i.e., the fodder in the tavern) was never found.
8. Everywhere possible I build Mage Guilds for control; in my own town, I even built up to the 3rd (nothing useful at all), there wasn't even slow ((. Finally, in a captured Tower village at the end of the 5th, flight with Dimension Door drops. But Town Portal didn't drop in any guild throughout the entire game; only on the last day in the 6th or 7th Dragon Utopia did they give КЗ.
9. Due to the lack of control and roads with return paths, I had to constantly maintain unrealistic chains, keeping extra heroes on portals to close unnecessary exits. All this led to extra manipulations and waste of time; 2 heroes were always just standing there closing portals. Due to a lack of time, in a rush during the 4th or 5th week, I dismissed a fodder hero with his entire army: 800+ skeletons, 49 storms, 24 earth elementals, 21 fire ones, 12 psychs, 59 fairies (numbers are approximate to the tens). Only those used for acceleration on folders remained: 8-10 angels for Tantu, 9 phoenixes for Ksi and 10 wivs for another fodder.
10. And finally, on 134 I did take a Dragon Utopia with КЗ, ran in joy to buy level 1 and 2 units for transformation in all castles, teleported to the Necromancer castle, and in the last seconds pressed the wrong button and got 3000+ skeletons, but all others were spent on them (about 60 wivs, 18 angels, 12 phoenixes)
11. ГГ
12. Thx for the game.