So, the final push.
The beginning of the mission, as always for the Warrior, is the most difficult. There is no army, and no one joins! This isn't a Mage who crushes any army by summoning Elementals or casting lightning, fire meteors, etc.
Immediately, a hint for the Warrior: BUY A NEW HERO! And he will have a VERY GOOD ARMY! With which you can already fight. I always buy: Mateus or Mok.
When I was playing as the Blood Mage, I cleared the lower demon castle on the island already in the first week - on the 4th day or even earlier. As a Warrior, it took me until the second week.
In the castle, there was an unpleasant opponent, Tainan, who really loved lightning and chain lightning:
http://www.imageup.ru/img289/1247513/01.jpg
A very exhausting battle; Tainan was cutting down the centaurs so much that I even had to cast "Reinforcements" on the army that was already half destroyed, so as not to lose everyone:
http://www.imageup.ru/img289/1247515/02.jpg
But I managed to upgrade the dynasty weapon "Kirin's Silk Sword" to level 4. This gave me "+1 to the movement range of units"! The ability is automatically applied at the beginning of each battle:
http://www.imageup.ru/img289/1247518/03.jpg
Okay, the island is mine. Now I can wander around it and collect resources.
One of the most interesting battles in the game happened by chance when I attacked the arena. There were unreal units of the Inferno: 550 Shark Guards, 346 Kappa, 340 Royal Priests, 178 Ice Maidens, and (!!!) 220 Water Spirits!
My army was very modest - three weeks old! 70-80 harpies and so on, without cyclops. The water spirits and shark guards caused me the most problems! The medusas and kappa fell first, although there were many of them. They are fragile and don't take any damage. The harpies and "Jaguar Warriors" were the first to go down. I missed with "Resurrection," applying it to the harpies, which were killed before it took effect. In such long battles, ONLY passive abilities and renewable spells work!!
At some point, I thought I was going to lose when only three units remained: crushers, goblins, and Dream Hunters. And he had spirits, sharks, and maidens. Moreover, the sharks and spirits reached my line and surrounded me, and the maidens fired from a distance... But Sandor is a warrior, and all his units, unlike the mage, are physically strong. As I expected, in such battles, Dream Hunters and GOBLINS rule! Goblins are like nails in a coffin!!! I had 40 goblins left against 40 maidens and 100 sharks! It seemed like it was over! BUT!! 3 Dream Hunters distracted the Sharks so that the goblins could reach melee with the maidens! Yes, the Dream Hunters died, but not in vain - the Goblins reached the maidens, and the maidens are useless in melee!! And what did I do!? I JUST CLICKED "DEFENSE" ON THE GOBLINS!! AND THEY COULDN'T BE KILLED!! YES, I LOST 1-2, BUT THEY HIT BACK AND VERY HARD! WELL, OF COURSE, THE HERO'S "CHILLING TOUCH" HELPED A LOT!!
In the end, I had only 12 goblins left!!! This is a fantastic battle:
http://www.imageup.ru/img289/1247551/05.jpg
After this victory, I immediately went to clear two Inferno castles, freeing the forts along the way:
http://www.imageup.ru/img289/1247552/06.jpg
The castle on the first island was guarded by Tainan again. The difficulty is that every turn, all my guys just take 335 damage, and there are also towers:
http://www.imageup.ru/img289/1247559/08.jpg
It's difficult to get him out of the castle; the units don't come out, they stand in "defense," the towers shoot, and Tainan uses magic - a difficult battle:
http://www.imageup.ru/img289/1247561/10.jpg
I cleared the next castle in the same way. Okay, no more heroes jumping out of one-way teleporters! I can now clear the map calmly. Pay attention to the months, weeks, and days:
http://www.imageup.ru/img289/1247574/11.jpg
I cleared the map with this army:
http://www.imageup.ru/img289/1247576/12.jpg
Later, I added centaurs.
The mermaids are getting it from the "Panther Warriors":
http://www.imageup.ru/img289/1247578/13.jpg
Arena with elementals. They surrendered without a fight)):
http://www.imageup.ru/img289/1247580/16.jpg
And finally, the entrance to the Worm's lair:
http://www.imageup.ru/img289/1247589/18.jpg
The Worm in all its glory:
http://www.imageup.ru/img289/1247590/20.jpg
Confrontation:
http://www.imageup.ru/img289/1247591/21.jpg
The Worm's abilities:
http://www.imageup.ru/img289/1247592/22.jpg
Damage of goblins to the Worm with 75% protection:
http://www.imageup.ru/img289/1247593/26.jpg
Just kidding - THE ONLY ATTACK OF THE WORM:
http://www.imageup.ru/img289/1247594/28.jpg
The fact is that I used Sandor's ability "Strength Against Magic," and the Worm is a magical fighter, and he couldn't do anything at all)) And this is the Worm's last hit:
http://www.imageup.ru/img289/1247596/29.jpg
The moment of the Worm's death:
http://www.imageup.ru/img289/1247598/31.jpg
Final level stats:
http://www.imageup.ru/img289/1247599/32.jpg
Hero's abilities:
Reinforcements 3, +20% experience, Steal, counterattack (passive), cleave, stronger formation, +7% life, earth magic 2, resurrection, general resurrection. +10% to archers, +% to large opponents, tactics 2. And there are still points left. I only used the resurrection spell at the beginning of the level to save the army. I DIDN'T USE "DESICCATE"!!!!
The dynasty sword is ONLY "KIRIN'S SILK SWORD"!
What I want to say. It's harder to play as a Warrior, but it's more interesting! Yes, it's easiest to defeat units as a Mage, especially at the beginning of the level. But then, in long battles, and especially in drawn-out ones - THIS IS WHERE THE WARRIOR IS! This is his domain!
In general, Heroes 6 - and all the Heroes games - is a game where everyone chooses their own tactics and their own path!