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"Hold the Line" is a native ability of Cyclops; it's permanent and always active. This means you can attack Cyclops 10 times in a turn, and they won't die; all the damage will only be applied when it's their turn to act in the next turn.
I see, I was looking for it in the spells and couldn't find it :smile28:.
The mission itself didn't appeal to me :smile48: - it felt rushed, both the 3rd and 4th missions... I exchanged crystals and went to fight the worm with 46 Cyclops and the rest (month 5, week 2, day 4), thinking I would build the Tear of Ascha, but no - the mission ended, as if all the demons had perished along with the worm, and that's it. But where is the battle with the main demon :smile14: :smile32:?! It turned out to be a disappointment :smile53:, I didn't even have time to sail around and capture all the islands - I only had 2 castles and a couple of outposts on the islands.
I have a feeling that Sandor won't be playing in the final mission. The developers really did the Orcs dirty - there's no "Time Stop," and it seems like someone who doesn't understand anything made the missions :smile06:!
I don't want to replay it, even though I know where I messed up - it's boring!
But I will take Anton with me to the finale - I've upgraded everything for him :smile13: :smile54: :smile49:!