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How can I defeat the ranged Dungeon and Castle units? The creatures just approach and die from direct hits.
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AI heroes are afraid of each other; one strong hero is afraid of a weak one, and another is naturally weak.
The difference is significant.
Is there anything that can be done? The gameplay suffers.
How can I defeat the ranged dungeon and castle? The creatures approach and lie down from direct shots.
How can I defeat the ranged Dungeon and Castle? The creatures just approach and die from direct hits.

The problem is with the ND mod or in general? If it's with the ND mod, then it makes sense to post in the ND mod topic; no one here will be able to help you.
If it's in general, then over time you'll understand that playing against the AI completely ruins the gameplay :D and there's no point in it. Unless you want to compete with other players to see who can kill it faster on a given map or starting save.
Why aren't abandoned mines generated on random maps?
Hello everyone, I have 2 noob questions, I couldn't find the answers in the game manual (did I look poorly?)
1. For example, I enter the metro with a hero, and there's a group of archers right there, which I don't want to fight, and I have nowhere to move. How do I get back to the surface? I've seen it 100 times in streams and let's plays, where they just went back.
2. How does the type of terrain affect movement speed? Let's say I have some Adele (from a Castle), I hired her in a tavern, gave her 1 Gnoll, and sent her through a swamp. Will the fact that she has a unit native to that type of terrain (Gnoll) affect her movement speed? Or does the hero's movement speed only depend on stables, roads, the native/non-native type of terrain for the hero, and the speed of the slowest unit in the army?