Posts from A THREAD FOR NEWCOMERS!
Or level up their tactics.
AI heroes are afraid of each other; one strong hero is afraid of a weak one, and another is naturally weak.
The difference is significant.
Is there anything that can be done? The gameplay suffers.
Is the problem in the ND mod or in general? If it's in the ND mod, then it makes sense to write in the topic about the ND mod; no one here will help you.
If it's in general, then over time you will understand that the entire gameplay is lost in a game with AI :D And there is no point in it. Unless you want to compete with people to see who can kill it faster on a given map or starting save.
Added 5 minutes later
How can I defeat the ranged dungeon and castle? The creatures approach and lie down from direct shots.
For a question like yours, the following data is needed:
1. Template.
2. Size of the generated map.
This is mandatory.
But everything will still come down to the phrase "learn to play."
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
How can I defeat the ranged Dungeon and Castle? The creatures just approach and die from direct hits.
And, of course, don't forget about the wyverns from the Hive and the angels from the Conflux.

Орден Феникса – харизматический :) лидер
The problem is with the ND mod or in general? If it's with the ND mod, then it makes sense to post in the ND mod topic; no one here will be able to help you.
If it's in general, then over time you'll understand that playing against the AI completely ruins the gameplay :D and there's no point in it. Unless you want to compete with other players to see who can kill it faster on a given map or starting save.
I enjoy playing against the AI, but this bug ruins everything.
Why aren't abandoned mines generated on random maps?
The M-map has a very interesting and fast template.
2. The speed will not increase from your own unit. It will decrease from an enemy unit. Details can be found in the physics engine description.
Hello everyone, I have 2 noob questions, I couldn't find the answers in the game manual (did I look poorly?)
1. For example, I enter the metro with a hero, and there's a group of archers right there, which I don't want to fight, and I have nowhere to move. How do I get back to the surface? I've seen it 100 times in streams and let's plays, where they just went back.
2. How does the type of terrain affect movement speed? Let's say I have some Adele (from a Castle), I hired her in a tavern, gave her 1 Gnoll, and sent her through a swamp. Will the fact that she has a unit native to that type of terrain (Gnoll) affect her movement speed? Or does the hero's movement speed only depend on stables, roads, the native/non-native type of terrain for the hero, and the speed of the slowest unit in the army?
1. Press Spacebar.
2. If all units in the army are native to the terrain type, then there is no movement penalty.
In Heroes, there is no movement speed, there are movement points. More details in the game manual, sheet 04.
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ICQ 404046556
Basically, the question is: should I start playing against the computer on 160% difficulty? (Just to get used to it). Or should I play against a real person?
(I'm also taking into account that I've played Heroes before... but I didn't really delve into the game).
I need to practice and improve my "skill" somewhere. Threads and guides are good, but how is the best way to approach the practical part, or rather, "from which angle"?
I would also like to exchange Skype contacts with local experts so that, if necessary, I can quickly and easily get answers to my questions. They say you have a good community, unlike Dota and Starcraft players. I really hope for your understanding and kindness.