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Season: "Autumn 2013". Online games for rating (reports, discussions).Auto-translated
12.10.2013 darkello (red, Castle, Gremlin, Gurnisson) def zloy_romantik (blue, Rampart, Ivor, Ivor) 113 jebuss cross (L-U easy monsters). Basically, from the start + from the dungeon, 92 Hobgoblins, on turn 112, a box with 15,000 experience, expert attack, balista, air, tactics, on the next turn, I would have taken 15 Rukh with the thieves, the creatures were built, 2 and 3 cons were taken, + a con in front of the unit. But it didn't work out for the opponent. Everything was completely different, even the castles and the time limit were wrong. What do you mean "it didn't work out"?:confused: Everything was great, 3 dragon nests, I took 1 with the loss of 2 Dryads and 2 Centaurs, but in the second round, they decided to go into melee :D, a misclick, damn it.. Thanks for the time.
16.10.2013 SVAROG (blue, Citadel, Crag Hack) def Browser (red, Fortress, Tazar, Kyrre) JC 117 started playing right away without restarts, the game gave 3 excellent external dwellings of bears, and 6 Dragon Fly Hives, but on 112 Kyrre shows up with stats 4 6 4 1. Meanwhile, at my external dwelling, the Roches get morale and wipe out a stack of goblins :(, I have a good stack of 25 orcs, which with Crag Hack, 2 bears and 6 birds took 2 Dwarf Cottages of 20-strong and 2 Dragon Fly Hives — both min, the scout hero took a Dragon Fly Hive with 6 Wyverns, total on 116 14 ducks, preparing to take 2 external dwellings of bears on 117, Crag Hack a great warrior with expert attack, logistics, basic earth, tactics, defense, but the opponent concedes for the second time and surrenders, and his setup was even more impressive than mine. Thanks for the game!
16.10.2013 SVAROG (blue, Citadel, Crag Hack) def Browser (red, Swamp, Tazar, Kyrre) JC 117 started playing immediately without restarts, got excellent luck with 3 external dwellings of bears and 6 Dragon Fly Hives, but on 112 Kyrre shows up with stats 4 6 4 1, and meanwhile in my external dwelling Rocs are getting morale and wiping out a stack of goblins :(, I have a good stack of 25 orcs, which with Crag Hack, 2 bears and 6 birds took 2 Dwarf Cottages of level 20 and 2 Dragon Fly Hives — both minimal, the scout hero took a Dragon Fly Hive with 6 Wyverns, total on 116 14 ducks, I'm preparing to take 2 external dwellings of bears on 117, Crag Hack is a great warrior with expert offense, logistics, basic earth, tactics, defense, but the opponent forfeits for the second time and surrenders, and there the layout was even cooler than mine. Thanks for the game!
played from work - auto-surrendered when without checking the Dragon Fly Hive I climbed into the max cap - after auto I took pre-max and then max - a royal Tazar with 12 defense and 24 ducks on 115 - but then .... thanks for the game
10/15/13 CrazyDuck[red, Necropolis, Galtron] def neat ranger[blue, Swamp, Dragon] JC size L 142 He broke through the first Gate of the Underworld at 123, but there was only a Castle and that's it(( He went and broke through the second Gate of the Underworld at 126. There he gathered a lot of creatures and Wyverns. He summoned 500+ skeletons and upgraded magic; the Chain Lightning spell dealt 1650 damage.
At first, things were going well, but two steps away from the Gate of the Underworld, he lost on Utopia, and the opponent's Chain Lightning spell dealt 1650 damage :D
19.10.2013 shpilenger (red, Tower, Aine, Torosar) def Yegor Korobeynikov (blue, Necropolis, Clavius, Clavius) 8mm6a 122 Roads are medium, the layout was dealt for a rush, which is what happened) 111 6 heroes, checked the Griffin Conservatory once, took down the hat + 4 with 22 mummies 112 break through 25 AP rags with a +4 flail, replenish mana with Riza in the town 113 learn Bolt at the shrine, pass it to Rizza and she takes the Griffin Conservatory. Army: 94 caps, 6 golems, 2 gargoyles, 20 Pikemen, and 7 Archers. Griffins were moralizing like crazy, but there was enough mana for everyone + the flail sealed the deal. 114 cleared 2 directions into the underground and a teleport, an external dwelling of caps and mages is visible. Buying Grindan 115 see the exit to the center 116 pre-max crypt, build a chain to Torosar. He eats the xp and gets +1 spell power 117 break through 2 center squares and on the last moves enter the Refugee Camp, but it has Halberdiers. Home: Nagas in the citadel + market 121 in the tavern: Pikemen, deliver the reinforcements via a chain to Torosar 122 see Clavius and attack, it's a GG. Blue has a large respawn, 3 external dwellings: skeletons, Pikemen, and a Griffin Conservatory, but they had little chance to develop. Torosar has 160 Bolt damage, 37 mana, and an okay army. I think I would have stormed even a Castle. Thanks for the game! " /> " />
19.10.2013 shpilenger (red, Tower, Aine, Torosar) def Egor Korobeynikov (blue, Necropolis, Clavius, Clavius) 8mm6a 122 Roads are average, the layout was dealt for a rush, which is what happened) 111 6 heroes, checked the Griffin Conservatory for one, beat the hat + 4 with 22 mummies 112 I break through 25 AP cloth armor for +4 flail, Reesa refills mana in town 113 I learn Bolt at the shrine, pass it to Reesa and she takes the Griffin Conservatory. Army: 94 caps, 6 golems, 2 gargoyles, 20 pixies, and 7 bows. Griffins morale'd like crazy, but there was enough mana for everyone + the flail decided it. 114 Two directions to the underground and a teleport are cleared, an external dwelling of caps and mages is visible. I buy Grindan. 115 I see the exit to the center 116 pre-max crypt, I build TsUEpB to Torosar. He eats the XP and takes +1 SP 117 I break through 2 centers and on the last moves I stop at the refugee camp, but there are halberdiers there. At home, nagas in the citadel + market 121 pikemen in the tavern, I pass the offspring along the chain to Torosar 122 I see Clavius and attack, game over follows. Blue has a big respawn, 3 external dwellings of skeletons, gloves, and a Griffin Conservatory, but they had little chance to develop. Torosar has Bolt at 160, 37 mana, and the army is fine. I think I would have stormed even a Castle. Thanks for the game! " /> " />
Dessa flew into the center, in time trouble sat in a village where he died without magic and normal spells on the next turn
I confirm In the first game, I had chocolate, horses were planned at the Citadel. Opp threw the game, said everything was bad. Decided to play the next one immediately without auto.
In the 2nd game, there was no sulfur anywhere, liches didn't come up. Skeletons kept dying. Heroes weren't leveling. On 121 I went into the treasure zone, took a Necro village. The treasure zone was complete garbage, the only things there were a speed necklace and a scroll for 5-9 angels. Then on 122 Dessa flies into the village. Only Aislinn can reach, fortunately he has 2 0 2 3, full mana, and has a Haste scroll. Somehow I trade everything, buy vampires, skeletons, and zombies, ending up with a final stack of 119 skeletons, single skeletons, 12 vampires, 20 zombies against 2 bears, 11 dogs, single dogs, 4 birds, and 6 orcs. I attack, and it turns out the opp has 5 mana. And I have Air Magic proficiency, meaning 6 Haste spells, each lasting 2 turns. Plus, he sat in a village on my native land. Well, the meat advantage, Haste, and +1 speed simply decided it.
20.10.2013 AYMAN (red, Dungeon, Shakti, Shakti) def Lem (blue, Rampart, Ivor, Ivor) 2sm4d(3), 137 it turned out to be a dramatic game, especially regarding the resets ) . I chose all the resets, and it dealt such a wonder that it was awful. Shakti with one stack of tiny respawn, and the whole map turned out terribly crooked. In short, on the first week all guards were shooters, one road was completely blocked, the other led to a teleport. I broke through the teleport into the swamp, there were very few Troglodytes, the respawn was tiny, and there was at least an external dwelling of Medusas. I took the Medusas on the first week and broke through to the underground on day 116 to the mines, and there was Ivor with upgraded speed on a fly and a scout hero. At first I thought, here is salvation, but no, Ivor had greater speed. Then tedious running around, I fundamentally refused to surrender, decided to play anyway. I took another swamp, no treasure in sight, nothing to do but break through with Shakti into the first swamp, there was at least a hive and a Naga dwelling. Meanwhile, the opponent's mage was specifically getting on my nerves (since luckily for me, I didn't even have any shooters )). In the end, I managed to survive it, Shakti took the maximum hive (though 4 of my own ducks remained there), took the Naga dwelling, and the only thing left to do was run to the opponent. In the end, Shakti captured the Stronghold (there the mage cut down 2 of my lions), after which on turn 137 he stood near the Rampart capital. Shakti had 9 stacks of Minotaurs, 12 ducks, almost 30 Evil Eyes and Medusas, and Troglodytes. On the next turn, the opponent surrenders. Unexpectedly for myself, I managed to win this wonderful game. Thank you for the game !!! I hope I won't have to play such generations anymore )))