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12 years ago
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We present a tournament on a new template - Terra dei Demoni, which translates from Italian as "Land of Demons".

The idea is taken from the Panic template, but instead of necromancy, the basis of gameplay here is demonology, which is clearly lacking in SoD games...

The road from the castle leads to a zone with an Inferno castle, from which roads lead to other castles with fixed races. Thus, the goal of the game is to capture secondary zones as quickly as possible, build them up minimally, then convert the obtained troops into demons and fight your way to the center.


Template Scheme:



Size - L-U without computers. The template allows generation on sizes L+U and XL-U, but the tournament is played on size L-U.

ГО is standard - 45000 value, other passages - 3000 value.

Monsters are strong in the central treasure zone, medium in other zones.

Central treasure zone content - [9000-12000]*9 + [12000-17000]*6 + [17000-20000]*3

Other zones content - [0-3000]*16 + [3000-6000]*6 + [6000-9000]*1

That is, hives, majors, Dragon Utopia, libraries, and cool Pandoras can only be found in the center.


Tournament Rules:

Players have the right to change game rules by mutual agreement, with the exception of the template.

Version - SoD+HDmod (latest stable version)

Difficulty - 160%

Roads - fast

Chess timer - 16+6+1

Castle selection - the player who is higher in the permanent HeroesWorld rating (here) chooses their color. Then castle selection occurs by crossing out from two lists - castles can be crossed out for oneself or for the opponent. That is, not the castle as a whole (for both) is crossed out, but the possibility for a specific player to start with that castle. The red player starts crossing out. Crossing sequence - 1-1-1-2-2-2-2-2-2-1. There are 18 "castle+color" combinations in total; after the same process, 16 of them will be discarded. For example:

for me castle
for me rampart
for you conflux
for me tower, for me necromancer
for you castle, for you barb
for you rampart, for you swamp
for me tower, for me inferno
for you necromancer, for me inferno
for you swamp, for me conflux
for you dungeonResult: red barb vs blue dungeon

Illustration of the above process (number is the step number, color of the number is the author):
(1) castle castle (3)
(4) rampart rampart (1)
(5) tower tower (2)
(6) inferno inferno (7)
(6) necromancer necromancer (3)
(8) dungeon dungeon
barb barb (4)
(5) swamp swamp (7)
(8) conflux conflux (2)

If the process results in an identical pair of castles, the starting hero is random.

It is possible to enter any zone without breaking through the guards (with the exception of ГО).

Transport spells and artifacts (Dimension Door, Fly, wings) cannot be used to enter the central treasure zone until the ГО is broken.

Transport spells and artifacts (Dimension Door, Fly, wings) cannot be used to enter enemy territory until both ГО are broken.

Subjective restarts - 2 restarts for a total of 4 days. That is 111+113 or 112+112 or 114.

Objective restarts (taken on the day of discovery):
- upon meeting (up to 116 inclusive)
- if there is no road to ГО
- if there is a road to enemy territory bypassing ГО
- if there is no road between opponents (e.g., rocks blocked the road through the treasure zone)
- if there is no road to one of the secondary zones (secondary zone)
- due to a block, if the only road is blocked by guards that are either impossible to break or can be broken with critical losses (more than half the army). Also, a restart due to a block can be taken if ГО blocks 2 or more paths out of 4 in the Inferno zone (Inferno castle + 3 secondary zones). A restart due to a block is taken if subjective restarts have run out. If, for example, a 111 restart remains, but a block is discovered on 113, then a restart due to a block can be taken, losing the 111 restart.

Other rules coincide with official HeroesWorld rules for template 2sm4d(3)


Tournament format - double elimination with a floating bracket; in each round bo1 (1 game) is played. That is, exit from the tournament occurs after two defeats, but the bracket is not rigid and is formed individually for each round.

And as usual - the tournament winner receives a prize of 100$

Sign up here indicating ICQ/Skype.

Start as soon as a quorum is reached.


List of registered players (in brackets - permanent HeroesWorld rating):

1) Maretti (2007) - icq 581475607
2) KobRa_RR (1811) - icq 286406830
3) Juristis (1793) - icq 488784621
4) twaryna (1753) - icq 301303816
5) Javdet (1739) - icq 275667709
6) BA/IEHOK (1717) - icq 561072253
7) GoD (1710) - icq 647139286
8) =Stinger= (1700) - icq 592635010
9) HellLighT (1670) - icq 649566490
10) FireToSky (1653) - skype firetosky1
11) Scorpiona (1641) - icq 469326983
12) The_ (1614) - icq 241568808
13) PReDS (1613) - icq 394777828
14) Егор Коробейников (1602) - icq 470286448
15) Wladysha (1598) - icq 307430918
16) Aiwe (1588) - icq 403547666
17) u2noob (1579) - icq 659942186
18) BISHOP (1552) - icq 201539747
19) Huanito (1528) - icq 615913894
20) Alexey-omsk (1521) - icq 251931406
21) Toganash (1518) - icq 564224919
22) cuc9ctblu (1489) - icq 618756037
23) Vatya (1488) - icq 390383586
24) ColdRain (1487) - icq 693797922
25) Diabler (1485) - icq 360429834
26) Mar (1427) - icq 557157576
27) Myxomoar (1425) - icq 676254516
28) Browser (1349) - icq 324183776
29) aka.Ward3n (1333) - icq 619789063
30) Iamsamstan (1328) - icq 435191039
31) CrazyDuck (no rating) - icq 666798343
32) Sloth_D (no rating) - icq 385383256
33) Yvain (no rating) - icq 655946008


Current game statistics:

56 games played.

34 red wins, 22 blue wins

31 times the higher rated player chose red, 25 times the higher rated player chose blue.

35 times the higher rated player won, 21 times the lower rated player won.

Average game duration - 14 days (1.2.7)

Statistics by number of games per castle:

Conflux - 21
Castle - 18
Inferno - 16
Fortress - 15
Rampart - 14
Tower - 10
Stronghold - 7
Dungeon - 6
Necropolis - 5

Win/loss statistics (excluding games with identical castles):

83% - Dungeon - 5/1 (4/1+1/0)
71% - Stronghold - 5/2 (5/1+0/1)
60% - Conflux - 9/6 (0/1+9/5)
60% - Necropolis - 3/2 (2/2+1/0)
56% - Castle - 9/7 (8/4+1/3)
43% - Inferno - 6/8 (6/5+0/3)
43% - Rampart - 6/8 (3/3+3/5)
33% - Fortress - 5/10 (3/3+2/7)
30% - Tower - 3/7 (0/0+3/7)

Additionally, Castle vs Castle was played 1 time (0-1), Inferno vs Inferno 1 time (1-0), and Conflux vs Conflux 3 times (2-1).


Round 1 Draw:

KobRa (red, Stronghold, Crag Hack, Galthran) def Sloth_D (blue, Rampart, Kyrre, Kyrre) Terra dei Demoni, 116
The_ (blue, castle, valeska, vidomina) def Javdet (red, necromancer, charna, aislin) Terra dei Demoni, 132
CrazyDuck (Blue, Swamp, Dragon, Vidomina) Def Iamsamstan (Red, castle, valeska, valeska) Terra dei Demoni, 113
=Stinger=(blue, Conflux, Aenain, Grindan) def Diabler(red, Inferno, Marius, Marius) Terra dei Demoni, 125
u2noob (Red, Necromancer, Thant, Thant) def PReDS (Blue, Inferno, Marius, Marius) Terra dei Demoni, 124
FireToSky (blue, Conflux, Grindan, Grindan) def Browser (red, Stronghold, Crag, Crag) Terra dei Demoni, 125
Maretti (red, inferno, octavia, octavia) def aka.Ward3n (blue, rampart, kyrre, kyrre) Terra dei Demoni, 126
Juristis (red, Inferno, Marius, Marius) def cuc9ctblu (blue, Citadel, Crag Hack, Crag Hack) Terra dei Demoni, 115
Alexey-omsk(blue, castle, random, turis, müllic) def HellLighT(red, castle, random, adelaida, iona) Terra dei Demoni, 134
Mar (red, Conflux, random, Grindan) def Myxomoar (blue, Conflux, random, Lacus ) Terra dei Demoni, 116
Егор Коробейников (Blue, swamp, tazar, tazar) def BISHOP (red, conflux, random, yog) Terra dei Demoni, 132
Wladysha(Red, Castle, Valeska, Valeska ) def Scorpiona (Blue, Swamp, Tazar, Tazar ) Terra dei Demoni, 134
GoD(Red, Rampart, Kyrre, Kyrre) def Yvain(Blue, Inferno, Marius, Marius) Terra dei Demoni, 136
Aiwe(red, castle, Caitlin, Müllich) def Vatya(blue, conflux, random, luna) Terra dei Demoni, 134
BA/IEHOK (blue, necropolis, Isra, Thant, Galthran) def Huanito (red, fortress, Bron, Charna) Terra dei Demoni, 127
twaryna (red, Dungeon, Shakti, Shakti) def ColdRain (blue, Conflux, random, Luna) Terra dei Demoni, 133

Intermediate pair (one opponent plays for Round 1, the other for Round 2):

Toganash (blue, tower, Solmir, Ciel) def FireToSky (red, Castle, Caitlin, Pasis) Terra dei Demoni, 122

Time to play - 3 weeks, i.e., until 28.11.2013


Round 2 Draw:

The_ (blue, conflux, random, moner, thant) def u2noob (red, conflux, random, luna, luna) Terra dei Demoni, 142
Iamsamstan (red, Dungeon, Shakty, Shakty) def Sloth_D (blue, Fortress, Tazar, Tazar) Terra dei Demoni, 114
BISHOP (red, castle, valeska, pasis) def Hellight (blue, tower, solmir, tamika) Terra dei Demoni, 124
=Stinger=(blue, Conflux, random, Luna) def Juristis(red, Rampart, Ivor, Alkin) Terra dei Demoni, 132
Maretti (red, inferno, octavia, mephala) def Aiwe (blue, tower, neela, kyrre) Terra dei Demoni, 124
PReDS (red, Dungeon, Shakti, Shakti) def Toganash (blue, Castle, Valeska, Valeska) Terra dei Demoni, 132
Javdet (red, inferno, random, Tazar) def aka.Ward3n (blue, inferno, random, Gosha) Terra dei Demoni, 125
Alexey-omsk (red, castle, valeska, valeska) def Егор Коробейников (blue, swamp, tazar, gosha) Terra dei Demoni, 134
Yvain (Blue, Dungeon, Shakti, Shakti) def ColdRain (Red, Rampart, Ivor, Ivor) Terra dei Demoni, 122
Vatya (blue, Conflux, random, Crag) def Mar (red, Inferno, Calh, Fyur) Terra dei Demoni, 145
Wladysha (red, Conflux, random, Grindan) def ВAJIЕНОК (blue, Conflux, random, Luna) Terra dei Demoni, 142
Diabler(blue, conflux, random, Labeta) def Browser(red, necropolis, random, Klavius) Terra dei Demoni, 132
Scorpiona (red, rampart, Kyrre, Kyrre) def Huanito (blue, swamp, Tazar, Tazar) Terra dei Demoni, 132
twaryna (red, citadel, Gurnisson, Gurnisson) def GoD (blue, tower, Solmir, Solmir) Terra dei Demoni, 134
KobRa def CrazyDuck
Myxomoar def cuc9ctblu

Time to play - 3 weeks, i.e., until 19.12.2013


Round 3 Draw:

Winners:
Alexey-omsk(red, inferno, pyre, goshan) def The_(blue, fortress, vistan, tazar) Terra dei Demoni, 114
=Stinger=(blue, Tower, Solmyr, Solmyr) def KobRa_RR(red, Rampart, Kyrre, Kyrre) Terra dei Demoni, 136
Maretti (red, castle, caitlin, gunnar) def Twaryna (blue, rampart, ivor, ivor) Terra dei Demoni, 127

Intermediate pair (winner vs loser):
Wladysha (red, citadel, Crag, Crag ) def PReDS (blue , swamp, Tazar , Moner) Terra dei Demoni, 135

Losers:
Juristis (blue, Conflux, random, Labeta) def BISHOP (red, Castle, Valeska, Marius) Terra dei Demoni, 127
ВA/IЕНОК (blue, Rampart, Ivor, Galthran) def Aiwe (red, Castle, Valeska, Valeska) Terra dei Demoni, 121
Javdet (red, fortress, Tazar, Tazar) def Iamsamstan (blue, castle, Valeska, Valeska) Terra dei Demoni, 111
Vatya (red, castle, Valeska, Valeska) def Егор Коробейников (blue, fortress, Tazar, Tazar) Terra dei Demoni, 131
u2noob (Red, Citadel, Crag Hack, Crag Hack) def Toganash (Blue, Tower, Solmir, Wokial) Terra dei Demoni, 136.
Diabler(blue, conflux, random, aislin/galtran) def Mar(red, inferno, calh, clavius) Terra dei Demoni, 134
Yvain def Scorpiona
GoD def Myxomoar

FireToSky - CrazyDuck mutual tech-loss

Time to play - 3 weeks, i.e., until 09.01.2014


Round 4 Draw:

Winners:
Wladysha (red, Inferno, Pyre, Pyre) def Alexey-omsk (blue, Rampart, Ivor, Ivor) Terra dei Demoni, 135
Maretti (red, rampart, kyrre, charna) def =Stinger= (blue, conflux, random, monere) Terra dei Demoni, 131

Losers:
Juristis (blue, random, Conflux, Jelar, Solmir) def u2noob (red, Dungeon, Shakti, Shakti) Terra dei Demoni, 113
The_ (blue, tower, solmir, ksi) def Vatya (red, inferno, marius, dessa) Terra dei Demoni, 132
Yvain (red, Necropolis, Septienna, Tazar) def Diabler (Blue, Inferno, Pyre, Malekith) Terra dei Demoni, 133
Javdet (blue, rampart, Ivor, Ivor) def Kobra_RR (red, inferno, Pyre, Pyre) Terra dei Demoni, 136
ВA/IЕНОК def twaryna
GoD ->

Deadline - until 30.01.2014


Round 5 Draw:

Winners:
Maretti (red, castle, caitlin, yog) def Wladysha (blue, tower, solmyr, solmyr) Terra dei Demoni, 137

Losers:
Alexey-omsk(red, inferno, marius, charna) def Juristis(blue, tower, solmir) Terra dei Demoni, 127
Yvain (Red, Castle, Turis, Turis) def ВAJIЕНОК (Blue, Conflux, random, Fyur) Terra dei Demoni, 133
Javdet (red, barb, Gurni, Gurni) def GoD (blue, castle, Valeska, Valeska) Terra dei Demoni, 143
The_ (red, dungeon, shakti, shakti) def =Stinger= (blue, conflux, random, damacon) Terra dei Demoni, 133

Deadline - until 20.02.2014


Round 6 Draw:

Maretti def alexey-omsk

The_ (blue, conflux, random, moandor) def Yvain (red, swamp, tazar, tazar) Terra dei Demoni, 134
Javdet (red, swamp, Tazar, Tazar) def Wladysha (blue, tower, Solmir, Solmir) Terra dei Demoni, 134

Deadline - until 13.03.2014


Round 7 Draw:

The_ (blue, rampart, ivor, aislin) def Javdet (red, swamp, tazar, charna) Terra dei Demoni, 131
Maretti ->


Final:

Maretti (red, fortress, tazar) def The_ (blue, rampart, ivor, straker) Terra dei Demoni, 127


Thus, the tournament winner, without suffering a single defeat, is:

Maretti !



Thank you all for participating !
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12 years ago
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Why is the red secondary stat inherently better for demonology?
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12 years ago
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But the blue player has more castles without penalty. Why bother nerfing demons when you can just draft a double and mass another strike stack... like the same grand elves and push into the center under Bless?

Either way, I'll sign up, 561072253.
12 years ago
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What if I take a Necromancer and experiment with the Transmuter instead of focusing on demons? And there are plenty of opportunities to raid.

It's also unclear where the resources will come from to buy creatures from everywhere. Often, on Large maps, there's barely enough money to build up your own town and buy creatures; where will the funds come from to support 4 towns?
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12 years ago
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The tournament is specifically designed to bring Amilu back into the game :D
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12 years ago
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the only build that makes your opponent not want to immediately rush for Inferno.
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12 years ago
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Read the first two lines... I get it!!! Skype: firetosky1
In reply to BA/IEHOK
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12 years ago
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BA/IEHOK
But blue has more towns without penalty. Why bother cutting demons when you can scribble yourself a double and mass another strike stack... like throwing grands under oil into the center.
Well, if you scribbled yourself a double and your opponent didn't, what a noob they are. So the scribbling strategy here differs from the standard one — you need to either go for a double vs double or ensure neither side has a double.
Sanin
Why are red's secondary towns inherently better for demonology?
Blue's secondary towns are generally better as towns themselves. Castle gives guaranteed stables and archers, Dungeon gives vortex and portal, Tower gives library. Plus yes, fewer penalties. IMO, in terms of secondary towns, blue has the advantage here.

Added after 6 minutes
Frol off
What if I take Necro and fool around with the Converter instead of demonizing? Plus there's room for necromancy.
Necro on templates like this is usually red's first scribble. Since 5 free towns and late contact make it the strongest town.
It's also unclear what money will be used to buy meat from everywhere? Often on L-map you barely have enough money to rebuild your own towns and buy units, where do you get the funds for 4 more cities?
There's more money here than on other L-maps — each player has access to roughly half the map with 12th density of the lower range of content (for comparison, on CM-ka and 8mm6a it's 9th density). Plus 5 markets. But yes, you'll have to run for money; you need a lot of it here.
12 years ago
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I looked at the template and immediately wanted to have it as an option in tournaments. It's appealing. I won't sign up for the tournament yet – I already don't have enough time to play everything.
12 years ago
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Wicc
Well, if you've marked a double on your side, and your opponent hasn't, then who's the fool. Therefore, the strategy for marking here differs from the standard one – you need to either go for a double vs. double or ensure that no one has a double.

Red can't avoid the opponent having a double here if they want to get one. If Red's first mark is Necropolis because it can't be given away, then only two marks remain to remove four of Blue's castles – Dungeon, Castle, Tower, and Inferno. On the other hand, Blue can easily mark three of Red's castles. As a result, Red is left with either a flux for a double Inferno or a double Inferno against a double Dungeon/Castle – according to my calculations, this is the best he can achieve if Blue goes for a guaranteed double. In my opinion, neither option is very good for Red.

Marking on this map is certainly a very interesting topic. I think the most optimal option for Red in any situation is to remove Necropolis, Dungeon, and Castle. Blue can then, at his discretion, either remove Swamp, Rampart, and Stronghold, or take one of these castles for himself and mark Inferno instead, so that it doesn't go to the opponent either. In this case, having the last word in the castle marking phase, Red can choose not to remove Dungeon or Castle for Blue – then Blue will have to choose between a double vs. double or a non-double vs. non-double. I would call this strategy for Blue a non-guaranteed double, in contrast to the previous one. Of course, I may be wrong about everything I've said, and this is just my opinion. And again, all these arguments are based on the assumption, taken as an axiom, that a double is an absolute overpowered advantage, just like Necropolis. But this can be doubted.

Added 25 minutes ago
I thought about it some more... The question is, is it beneficial for Blue to go for a non-guaranteed double, because in this case, for the opportunity to upgrade Ducks by taking Swamp, he gives Red the opportunity to upgrade Angels and get a Stable if he chooses Castle, or a double Mana and Portal if he chooses Dungeon. What Red should choose in this case is also not entirely obvious.

Added 11 minutes ago
Damn it, I want to sign up, but the lack of time for all the Tournaments and the complete uncertainty about the rules don't allow me to do so.
In reply to theShevanesian
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12 years ago
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The template is mediocre, a clone of the mini-Nosty, but without corner treasure rooms or a twin L-Jebus, only poorer. In other words, the template has all the disadvantages of Jebus (high dependence on the layout, on what kind of Town Hall is in the center, rushing is impossible) and at the same time lacks Jebus's main advantage - wealth in terms of hidden resources, Pandoras, and Hives.
12 years ago
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Did you even read the first post? It clearly states that the focus is on demonology.
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12 years ago
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We need to remove forts in secondary towns, except for Inferno, to prevent reconstruction.

Also, a double-GO for one player in the form of a portal is not great either; it should be like on Jebus Cross — the exit to the treasure zone is always on land
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12 years ago
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Why are most discussions lately being called demonology? I just don't understand; these are different things in terms of their meaning.
I like the idea of the tournament; the template needs to be tested, but overall, it's very good! I'll probably sign up later, after I generate the template and see what's what.
In reply to Dima Surmay
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12 years ago
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Dima Surmay
Did you even read the first post? It clearly states that the focus is on demonology.
Unlike some, I not only read the first post but also downloaded the template and generated several maps before expressing my opinion.

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