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Posts from Heroes of Ashan: Antares

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Title: Heroes of Ashan: Antares
Map name: Heroes of Ashan. Antares
Map type: scenario
Size: 176x176 (large / L)
Dungeon: yes
Number of players: 2 vs 3
Map version: 0.9.3
Required: game version 3.1

Author: NIKOLAY (Nikolay Makarov)

Description:
The north wind brought fog and the smell of rotting swamps to the port city of Waterway. Along with it came disturbing news from Greystone. The ruler of Greystone requested assistance. The message, delivered in the morning, spoke of a demon attack. Antares, the great-nephew of the late King Alex and the new ruler of Waterway, sent a detachment under the command of his loyal comrade and friend, Rutger, to help their friends in the north. He himself decided to stay and fortify the city in case of war. But Rutger's campaign failed, and Rutger himself was captured and imprisoned.

Attention!!! The map contains mods. After playing, it is recommended to delete the map from the Maps folder.

From the author: This is my first map – a small contribution to the general map base as a thank you to all those mapmakers whose maps have brightened my leisure time and continue to bring joy:) The map was intended as a scenario, enlivened with scripts. But while I more or less figured out the map editor, I couldn't get the script editor to work in my game. As much as possible and with my limited skills in the editor, I tried to enliven the scenario with additional quests and some plot. I hope you enjoy the map. Have a nice game!
P.S. Please write your feedback and comments. Thank you.

Versions:
0.9.1 (07.10.2013)
- Orlando has the opportunity to escape from the Dungeon.
0.9.2 (15.10.2013)
- Minor landscape changes;
- Strengthened the starting positions of the demons;
- Weakened the guard of the "Boots";
- Weakened the guard of the portal of the Temple of the Holy Mystic Communion;
- Strengthened the Hero-prisoners to level 10;
- Added additional pointers;
- The Human Faction has more loyal creatures on the map;
- Separated the "three-way" portal to the capital of the Demons.
- Fixed a bug with downloading the second empty map.
0.9.3 (16.10.2013)
- Fixed a bug with completing the "Free Rutger" quest. The demons no longer try to recruit Rutger.

Game recommendations:
In this scenario, a quick start is very important. It is desirable to reach Greystone no later than one and a half months. Read the quests carefully and don't hesitate to read the pointers. You can reach the capital of the demons in 2 ways, which depends on you and your attentiveness) The eye of the mage always shows something interesting, but not always visible at first glance. Secondary quests give additional significant opportunities. Don't neglect them.

Special thanks!
For testing map v0.9.1 – Heroist, vadim_t, antonag07, asseco.
For testing map v0.9.3 – RedHeavenHero, Stass, Player100.
For help in fixing bugs – RedHeavenHero.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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downloaded it. I'll play it when I have some free time and will let you know.

Added 2 hours 51 minutes ago
Well, I started playing. I'll write a detailed review later, but for now, just a question: I captured the Haven town in the north of the map and cleared the entire area around it. I freed the mage from the dungeon and Rutger. What should I do next? I need the blue key in the dungeon, and on the surface, there is a passage to the lands of the Academy, but there are hordes of Titan Stronghold units there. It's been the second month of the game. Should I sit in the castle and build up my army to break through the Titans? Or is there another way to open the eastern and western parts of the map - Necropolis and Academy lands?

Added 27 minutes ago
Okay, I wandered around the Academy lands, captured two towns, and took on the quest for the boots of levitation. I still don't understand - there's nowhere to go, and I don't have the boots of levitation. What should I do?

Whatever
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Heroist
Downloaded it. I'll play it when I have some free time and will share my impressions.

Added 2 hours 51 minutes ago
Well, I started playing. In general, I'll write a detailed review later, but for now, just a question: I captured the town of Haven in the north of the map and cleared the entire area around it. I freed the mage and Rutger from prison. What should I do next? I need the blue key in the Dungeon, and on the surface, there is a passage to the lands of the Mages, but there's an army of Titans there. It's the second month of the game. Should I sit in the castle and build up my army to break through the Titans? Or is there another way to open the eastern and western parts of the map – the Necropolis and the Earth Mages?

Added 27 minutes ago
Okay, I wandered around the lands of the Mages, captured two towns, and took on the quest for the Boots of Levitation. I still don't understand – there's nowhere to go, and I don't have the Boots of Levitation. What should I do?
The Boots of Levitation exist. There are also hints in the quests and on the road signs. There are also two ways to get to the Dungeon to the Demons. To quickly build up an army, there is the Tear of Asch, the key to which is in the lands of Giovanni. The hint says that a secret path leads to Giovanni, guarded by Ghosts. It's called "secret" because it's not easy to find :) I'll reveal a secret – look for the path in the eastern forests of Greystone. And about the "boots" – it seems that not all the lands of the Mages have been opened. The quest of the white-bearded mage says that they are stored in caves in the dungeons of the Mages, but there is a one-way portal leading there. The key to the portal is kept by the Adepts of the Order of the Holy Mystic Communion, in the lands of the Empire. Be careful with one-way portals, as you can't always return. You should have a good army, and it's better to complete all the additional quests. Especially the Fairy's request. And also, pay attention to where the roads are laid :) Especially in the lands of the Mages and their abandoned city on the island. In short, with a little more attention, all the secrets will be revealed :) But if not, I'll give you hints in a private message. For now, I'm thinking about not revealing everything so that others have the opportunity to discover it themselves
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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No, I've already passed that point. The Yellow Demon just ran down that path – that's when I realized what was happening. Now everything is fine; I have rings with +10 and +20 to initiative; the Unicorn Bow, and I'll write more later; overall, the game is progressing. Thanks anyway, especially for the tip about the boots – I'll look for them again.

Whatever
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Heroist
No, no, I've already passed that point. The Yellow Demon just ran there – along the path, and I understood what was happening))

Now everything is fine; I have rings with +10 and 20 to initiative; the Unicorn Bow, I'll write about it later, in general, the game is progressing.

Thanks anyway, especially for the boots – I'll search for them one more time)))
Apparently, the Yellow Demon managed to ram the Ghosts. Good luck! And don't forget to visit the grave of Giovanni's mother to lay flowers in the crypt.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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Yes, I think I've already found the tear. There are no problems with that. I also managed to break through the Dragon guard through one of the two-way portals – it was interesting. I'll go look for the boots – I don't see any other way.

Whatever
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I started playing too, captured a Haven castle, and... realized I forgot to visit the purple gatekeeper – I'll have to replay. So far, the map looks amazing! Thank you so much – I was already starting to download old multiplayer maps out of boredom.
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Okay, the map is good. So, listen, I have another question: where is the key to the Dungeon? I've searched everywhere. Besides, forget about the key: I probably found it; but where are the Dungeons themselves? I only have the mountain range and the lake in the corner of the map unexplored in the magic lands. But, as I understand it, you can't get to the lake without boots - the same goes for the mountain range. Could you write me in a private message where these caves are, if it's such a secret; if it's not too much trouble.

Added 1 minute ago
Oh, never mind, the question is resolved - I found the passage!!!!!

Whatever
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vadim_t
I started playing too, captured the Castle of Haven, and... realized I forgot to visit the purple gatekeeper - I'll have to replay.
So far, the map looks amazing! Thank you very much - I was already getting bored and started downloading old Multiplayer maps.
You're welcome! I made it to avoid boredom :) I think we need to come up with more interesting maps for HOMM 5. We'll still have some fun playing it :)

Added 3 minutes ago
Heroist
yeah. the map is good. So, listen, I have another question: where is the key to the Mage Dungeons? I've searched everywhere. Besides, never mind the key: I probably found it; but where are the dungeons themselves? In the Magic Lands, I only have the mountain highlands + the lake in the corner of the map left to explore. But, as I understand it, you can't get to the lake without boots - the same goes for the highlands. Can you write me in a private message where these caves are, if it's such a secret; if you don't mind.

Added 1 minute ago
oh, never mind, the question is resolved - I found the passage!!!!!
How long have you been playing? I'm worried that Orlando isn't bothering you
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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Damn, I didn't have time to watch it; I just decided to take a break. About 4 months, I think.

Whatever
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Heroist
Damn, I didn't have time to watch, I just decided to take a break. About 4 months, I think.
Okay. Thanks. I'll think about it...
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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NİKOLAY
I'm worried that Orlando doesn't bother you :)
I was quite surprised when Orlando Gрок appeared in the 2nd month. Although, my hero was approaching the yellow gate...
Considering that you banned portal spells in the castle, this made me quite uneasy...:rolleyes:
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vadim_t
I had a similar experience with Orlando Gрок; he appeared on the 2nd month. However, my hero was approaching the yellow outpost at that time...
Considering that you banned the portal spell in the castle, this made me quite wary...:rolleyes:
Everything seems fine with the timing. I'm just curious when Orlando himself will decide to pay a visit... or if he will at all. The portal to the city makes life much easier. With it, the heroes of Haven are practically like flying creatures. If things get a little scary, they can return to their base in an instant:smile17:
By the way, regarding "wary," was Gрок sent back without any troops or army?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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NİKOLAY
It seems like the timing is fine. I'm just wondering when Orlando himself will decide to pay a visit... or won't. The portal to the city makes life much easier. With it, the heroes of Haven are practically flying around. If it gets a little scary, they can run back to their base in an instant:smile17:
By the way, about "suspicious," was Grok sent back with a defeat and without an army?)
Just to clarify: Grok arrived on the 3rd week of the 2nd month. A week later, Nimbus appeared... In short, considering the 50K cost for the builders, it's difficult to build an army for your 2nd hero, so you have to "strip" the enemy's main hero, which is very annoying. He hasn't even visited the blue castle yet...
:rolleyes:
But if Orlando himself shows up at that time, you can just let him win...:eek:
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vadim_t
Just to clarify: Grok arrived in the 3rd week of the 2nd month. A week later, Nimbus appeared... In short, considering the 50k cost for builders, it's difficult to build an army for your second hero, so you have to "weaken" the main hero's army, which is quite annoying. I haven't even visited the blue faction yet...
:rolleyes:
But if Orlando shows up at that time, you can just let him lose...:eek:
:confused: And why hasn't anyone from the local factions joined to help and defend the homeland?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".

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