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Season: "Autumn 2013". Online games for rating (reports, discussions).Auto-translated
02.10.2013 Yegor Korobeynikov (Blue, Castle, Caitlyn, Vocal) def zloy_romantikr (Red, Dungeon, Shakti) jebus, 114
111 ran, attacked Pandora (there was an ambush with copies!), and he's lying near the Nagas KZ
112 took it, 5k experience + a chest = no problem. Also found something.
113 went to the next Pandora, a hero Necromancer with 6 attack and a ballista (level 2) (8 group, Scorpius ~10k value) was standing nearby, another Necromancer wanted to gain experience.
114 I didn't have time to attack her, and he surrendered.
Thanks for the game!
02.10.2013 Egor Korobeinikov (Blue, Castle, Caitlyn, Necro with Ballista) def zloi_romantikr (Red, Dungeon, Shakti) Jebus Cross, 114 Happened, opened the whole respawn, 0 cons, 0 hidden caches, 1 hive. Decided not to drag it out
Respawn medium, both secondaries snow (. Found no exit to the treasure zone at all. In the end, the opponent attacked me at the castle and failed, and a couple of days later I finished him off. Thanks for the game!
Yvain (blue, Inferno, Marius) def. H2SO4 (red, Rampart, Mephala) Jebus 117 Surrendered on the seventh day, probably because he lost his army.
pretty nice respawn, 4 Hives, 1 Conflux, 2 Dragon Dwells. 114+115=4+4 Wyverns. 117 built Dragons, Monere with 7 Elves, 8 Wyverns, 2 Unicorns, 3 Dryads, 2 Pegasus, and a Centaur ready to take the first Dragon Dwell guarded by 11 Wizards. Mephala next to the 2nd Dragon Dwell. Chain ready for army delivery but... 11 damn Wizards cast mass slow :( 2nd round bless.... 3 Wyverns survived .....
02.10.13. Pit for LM (red, Necropolis, Clavius, Clavius) def Grisha =) (blue, Castle, Valeska, Gundula), 2sm4d(3), 124. Immediately three crappy underground respawns with shooter blocks in all directions appeared - restarts evaporated. Then there was a generation on the surface, from 111 I saw a fast path to the opponent and was going to do a restart on meeting, about which I even wrote in chat, but the opp didn't notice and took 112. However, no one would have restarted the final generation anyway. 111 - spawned on the surface, Clavius immediately advanced necromancy in the experience stone. Sulfur is there, gold too, for a fast start - centaurs. 112 - one of the exits turned out to be on grass behind crusaders and eyes. Bad, I run the other way. 113 - there it turns out to be even worse - a portal behind gr. elves. But Solmyr came in, so there are chances to break through. 114 - while Solmyr took +1 spell power and the experience stone, Clavius ate a demon fiend storehouse for 30. Completely cleared the respawn. Clearly not enough money for knights. 115 - I take from ice elementals a cloak +2+2 on magic, with chain lightning for 240+ elves fall without losses. On the other side of the portal - magnificent, crowds of slow monsters and dirt. 116 - sent Clavius there. There was a lot of money here too, crypts, Dwarf Cottages in rows... 117 - built knights in the citadel, took native secondary skill. 121 - a couple of Dwarf Cottages, buyout, I break through to the grass with Striker and Solmyr. 122 - opened a passage to the treasure zone. I wanted to split up, but spotted the edge of a conservatory - I run there, I need to take it. 123 - here the opp appeared in the lava treasure zone and killed my hero. Fine, I take the conservatory, minimum unfortunately, I split into a secondary hero for mana. 124 - I run to the second found conservatory. Solmyr meanwhile takes the Rampart secondary hero. 125 - +2 angels, Pandora's box for 10k experience. Clavius leveled up crookedly - wisdom, resistance. Gundula goes on the attack. I split Solmyr into a secondary hero, gather the army and close in. There - 50 archers, about a dozen monks, two dozen griffins, under 20 swordsmen. I have 500 skeletons, 3 angels, 7 liches, 5 death knights and chain lightning for almost 400 damage. Chain lightning immediately takes down almost all the archers, on which the fight ends. Thanks for the game.
very long start, chose all restarts, a couple were technical, the spawn was so-so on secrets, but on 117 I took 2 secondary heroes and on 121 another 3rd secondary hero, there was Mühlrich, but he got bad secondary skills, and Clavius got earth, the opp had a native secondary hero, but not a very convenient respawn, took a pre-max Dragon Utopia with heavy losses, artifacts were complete trash, but lots of money and found a Dimension Door scroll, built the Mage Guild up to 5, there it gave implosion and town portal)
Respawn average, both secondaries snow( Couldn't find any way to the treasure zone. In the end, the opponent attacked me in the castle and couldn't handle it, and a couple of days later I finished him off. Thanks for the game I confirm
The respawn gave a difficult layout. Blocks 2 roads and archers are blocking,+ the harpy mine is blocked, external dwelling of cyclopes, Griffin Conservatory. I also revealed 2 upgradeable dwellings + external dwelling of goblins, took the respawn was terrible, I had to take them considering that Gretchin appeared in the tavern with two stacks of goblins. From day 1 week 2 to day 3 week 2 I took (external dwelling of cyclopes, Griffin Conservatory, 2 gnome dwellings with a cash crisis, I barely built Behemoths, put cyclopes on the second week) On day 1 week 3 I opened a Pandora's Box - Boots of Speed. On day 6 week 3 I broke through to the opponent and attacked the main castle where the opponent was sitting on a rush. The fight - and in the end I ran away, the opponent attacked me and it was game over, I didn't have a day to buy up, I was too hasty attacking the opponent in the castle Thanks for the game
Opponent's password pro-q3dm6 Victory shows what you can do, and defeat — what you're worth/// No matter what pride whispers, you'll have to lose(...) King's life difficult, sometimes you have to play the clown )
02.10.2013 .DiGGeR. (red, Tower, Tyraxor, Vidomina) def u2noob (blue, Stronghold, Crag Hack) 2sm4d, 115 Opponent ruined excellent setups with my necro heroes twice by restarting But I eventually caught two necros in the end. By 115 I captured my native secondary, necroed 60 skeletons, colored the external dwelling ghoul and the external dwelling mages In principle, Nagas were spawning in the Citadel, if only I had collected enough gems, which were scarce Well, and 130 caps would have gathered gold (there were many Crypts) Opponent surrendered at the external dwelling bears. Didn't want to take auto Thanks for the game
It gave me half a lava zone, zero gold, barely got Efreeti in the fort. Then 50 Water Elementals, about 25 upgraded Dendroid Soldiers, and I capture the second town. The zone is interesting, 2 Dragon Fly Hives, 4 Pandora's Boxes. By mid-week the Efreeti upgrade and I'm about to collect all this stuff, but the opponent concedes at the Hive. Thanks for the game!
160 skeletons, 4 horses, 10 ducks, and 3 hives. With the help of secondary heroes, he could have taken everything and had 121 gold.
But the opponent didn't succeed. Thanks for the game.
Regarding the game not going well, it's debatable :) 2 angels were already there, 90 troglodytes, a lot of trees, 3 more constructs, plenty of money, he was trying to take the cat hut, but he got distracted by a phone call and made the wrong move...:smile04: The game didn't work out. Yes, I forgot... KZ was lying around for simple knights. "He yawned and lost in 1 turn, basically":D Thanks for the time.
I got dealt half a lava zone, zero money, barely any Efreeti in the fort. Then 50 Water Elementals, about 25 upgraded Dendroids, and I capture the second town. The zone is interesting, 2 Dragon Fly Hives, 4 Pandora's Boxes. By midweek the Efreeti are upgraded and I'm about to gather all this stuff, but the opponent concedes in the Hive. Thanks for the game!
04.10.2013 kesa (Red Necropolis Clavius Clavius) def 0771 (Blue Rampart Kiry Kiry) 146 2sm4d(3). Not a bad respawn point, just very long roads. There's an external dwelling with necropolises (I took it on day 117) and dragons (I only got it on the second week), plus one treasure zone level 1. The guards at the adjacent locations are quite unpleasant: 50+ orcs and 10+ snipers. After gathering 100+ bones, I captured the consul, then the external dwelling with necropolises, and fought for the adjacent location through the orcs. Clavius immediately received land, but as soon as he mastered all three skills, they gave him scouting; however, it paid off because he almost immediately discovered two Dragon Utopias in the adjacent location. There was another treasure zone level 1 in the adjacent location; on day 125, after capturing it, I went home to take the external dwelling with dragons, where there was also Pandora. On day 127, I captured the external dwelling and Pandora, gaining 5k experience for 100+ water elementals. On day 131, I attacked back into the adjacent location and ran towards the treasure zone. In the first Dragon Utopia, I found a +6 all helmet and a +1 all armor; in the second, a 4/4 cuirass and a 12/-3 shield. Also, I took a cloak that gives +2 speed from the treasure zone, gathered 20+ ducks, and attacked the Castle on day 142. On day 143, an opponent arrived with wings. I have a horde of 400+ skeletons, 19 necro-horses, 6 great dragons, 20+ ducks, and meat. The opponent has 6 angels, 80+ grand creatures with golden bows, 16 ducks, and a lot of meat. Stats are roughly equal. With the basic tactic on Necropolis land and a +2 speed cloak, the horses immediately engaged the grand creatures. As a result, they exchanged blows: the opponent lost 40+ grand creatures, all the ducks, 2 angels, and meat. I lost all the dragons, 2 ducks, 2 necro-horses, and about 100 skeletons. The next day, I doubled mana in the secondary dungeon and, attacking into the main location, ran to attack GO. On day 145, the opponent flew in from his main location and settled in my castle. There was nothing left to do but attack. Before that, I captured the shrine with earth protection. Besides the ducks, no one could fly over the walls, so he just stood there and shot arrows at the opponent for 255 damage. The opponent tried to blow up the necro-horses, but under earth protection, the explosion only dealt 500+ damage. The opponent ran out of mana, while I still had 300 skeletons and 10+ necro-horses remaining. GG.
4.10.2013.Roger-ua (blue, Dungeon, Shakti) def St_Klaus (red, Fortress, Tazar). 2sm4d(3). 145. On 111, 6 heroes and an external dwelling of minotaurs are visible. On week 1, I placed 12345 in the castle, took a secondary hero from Rampart. On week 2, I took the external dwelling of minotaurs, took my native secondary hero, assembled the Armor of the Damned. On week 3, another native secondary hero. On 137, Dragon Utopia 1. Shakti broke through home (in vain). And Tazar attacked the scout hero with a scouting hero and the Armor of the Damned on 141. As a result of the exchange, Tazar retreated. On 141, he broke through 100+ cyclopes and then 34 ghost dragons. Then for 3 days he ran to the opponent's capital. On 145, FB. Shakti won. Thanks for the game! It's hard to play against triple + Armor of the Damned.
Roger-ua (blue, Dungeon, Shakti) def St_Klaus (red, Fortress, Tazar) .2sm4d(3). 145. On 111, 6 heroes and an external dwelling of minotaurs are visible. On week 1, I placed 12345 in the castle, took a secondary Rampart. On week 2, I took the external minotaur dwelling, took my native secondary, collected the Armor of the Damned. On week 3, another native secondary. On 137, Dragon Utopia 1. Shakti smashed himself going home (in vain). And Tazar attacked the scout hero with the cape and armor on 141. As a result of the exchange, Tazar retreated. On 141, broke 100+ cyclopes and then 34 phantom dragons. Then ran for 3 days to the opponent’s capital. On 145, FB. Shakti won. Thanks for the game! It’s hard to play against triple + Armor of the Damned.
It was. At the respawn, 2 external dwellings of lizardmen and 1 Wyvern, taken on week 2. The respawn was huge and blocked, only got out of it on the second. Took a secondary Inferno, the respawn no less huge, realized I’d hardly find the third castle (when the map was revealed, it turned out to be quite far off-road, and the opponent had already reached it on week 1). Took a mini-hive, several banks, the goodies ran out, collected the cape and went into the underground, somehow expecting a treasure zone. Inside was Rion with the cape. Near the taken Dragon Utopia. Everything else has already been described. And it’s not even about the triple, it’s financially heavy to carry. But the Armor of the Damned is truly hard to counter, especially considering that I didn’t level Tazar’s Water magic, counting on Earth (it was given later, and remained under-leveled), I regretted it a lot afterwards. Thanks for the game!