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Posts from - How to defeat Galtran?

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19 years ago
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IMHO, Livuel has never played against a human Necromancer. Because even if not controlled by Galtran, having an additional one or two thousand skeletons by the end of the second month is a pretty good reason to start worrying about your own hero.
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19 years ago
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It's a thankless task to play against Necropolis...
As an alternative, I suggest playing as Rampart. The Necropolis specializes in melee combat. In this case, it's best to immediately use an expert-level slow spell on the entire enemy army. Necropolis units have limited access to mass dispel, so the next task is to neutralize the Liches. You have all the necessary tools – 3 ranged units. If all the Liches aren't killed, they will be severely weakened. In the first round, the Rampart army shouldn't engage in melee combat (unless the Dragon Ghosts fly in on their own to their doom). Use the Djinn to cast some beneficial spells on the Titans or the Nagas – these units are very important in battle.
In the next turn, the initiative is ours again – this time, focus ranged fire on the Vampires – they don't have that much health, and the Titans and Mages should be able to handle them. The strength of the Vampires increases disproportionately with their numbers (20 Vampires are stronger than 10 Vampires, not by a factor of 2, but probably by a factor of 3-4). It's important to reduce their numbers as quickly as possible.
Use combat spells – it's better to use an explosion on the remaining Vampires and Liches (if many survived) or, as an alternative, use a mass haste spell on your own units. Combined with a slowed enemy, many can simply run away from the horde of skeletons and shoot from a distance. The final blow should be aimed at the Dark Knights – by the 3rd round, they will already be engaging in melee combat – it's important that their attack doesn't hit the Nagas, Mages, and Titans. It's best to use Golems as a shield – there are many of them, and they are very durable level 3 fighters. Golems are good against Vampires (they won't regenerate, bloodsuckers!). I would like to point out that the skeletons will only reach you in the 4th round of the battle if you maintain a defensive position! By this time, the main striking force of the Necropolis (levels 4, 5, and 6) should be suppressed. The Dragon Ghosts are weak and, without support, are unlikely to do anything significant.
So, by the 4th round, only a horde of skeletons, zombies, and possibly ghosts (if they didn't engage in direct combat earlier) should remain against you... the rest is just a matter of technique...
although I haven't taken into account the opponent's ability to cast spells – but there are so many options that it's impossible to predict everything –))))))))
And one more thing: when playing as Rampart, if the Rampart army and hero are generally stronger than the Necropolis (except for the skeletons), you can try to tie up the skeletons with Dryads. Considering the number of Dryads and their health, they can hold the skeletons in one place for some time while the rest deal with the enemy...
19 years ago
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Play as Jell, split the snipers into groups, and take them down like this...
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19 years ago
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Let's say, an explosion (chain lightning) + slow effect (skeletons simply won't reach...). Magic should be well-developed, of course, but I don't think that's a problem. There probably won't be any problems with Utopia, as only Black Dragons have complete immunity to magic.

Added 3 minutes later
Zingel;68840
In my opinion, Livuel has never played against a human Necromancer. Because even if not controlled by Galtran, having an additional thousand or two skeletons by the end of the second month is a pretty good reason to start worrying about your hero.

I have played, but a thousand or two skeletons by the second month!? I haven't seen that!!! Maybe it's on the easiest difficulty level?
In reply to Livuel
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19 years ago
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How to defeat Galtran?
And how does he differ from other Necromancers (is he just a skeleton specialist, with a slightly stronger army)?

At the beginning of the game, there are few of them (and the bonus is small too).
But if you play for 2-3 months, you can find something to counter them.
Of course, it's better to fight them with ranged units, although Swamp and Inferno can defeat them without ranged units (ranged units are necessary for convenient development, otherwise they will be overwhelmed in the second or first turn, and there will be no point in them).

The thing is: there are rarely armies of equal strength in the final battle, so... either you defeat Galtran... or he defeats you...
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19 years ago
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Galtran has skeletons that are FREE. This needs to be clearly understood. Also, in addition to the army, the hero's parameters are important, including those obtained through artifacts.
Artifacts are usually most plentiful in Utopia.
A mage hero is usually not very effective in Utopia (unless there is regeneration or summoning of elementals), but Galtran looks quite good there.
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19 years ago
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Livuel;69345
A mage hero is usually not very effective in Utopia (unless there is regeneration or summoning elementals), but Galtran looks quite good there.
What about Blast? He can't destroy black creatures, but there are fewer of them!
In reply to Alex_R
19 years ago
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I've played with Galtron many times and consider him a strong hero. As for skeletons... skeletons are definitely powerful (spellcasting, high growth rate, decent attack and defense, they always get targeted by towers during sieges). Often, skeletons are the backbone of my entire army; when everyone else is defeated, liches and... skeletons remain (and there are hundreds, swarms, legions of them).
Galtron's skeletons are FREE.
What do you mean by "free"?
In reply to Didfall
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19 years ago
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Didfall;69390

In what sense are they free?
Querty probably meant that Galtran's starting army consists of 30-100 skeletons (approximately), most often around 80-90, and that's already a significant force.

Added 1 minute ago
and in terms of cost, it's about 3000-4000, if I'm not mistaken.

Added 7 minutes ago
Joshua;68849
It's a thankless task to play against Necropolis...
As an alternative, I suggest playing as the Tower. A characteristic of Necropolis is close combat. In this case, it's desirable to immediately apply an expert-level slow to the entire enemy army. Massive scattering is practically unavailable to Necropolis; the next task is to neutralize the liches. There are all the possibilities - 3 ranged units. If all the liches aren't killed, they will be severely weakened. In the first round, the Tower army shouldn't engage in close combat (unless the ghost dragons fly in on their own to their doom). Use the genies to cast something good on the titans or the nagas - these units are very important in battle...
The next turn, the initiative is ours again - this time, focus ranged fire on the vampires - they don't have that much health, and the titans with the mages should be able to handle them. The strength of the vampires grows disproportionately to their number (20 vampires are stronger than 10 vampires, not twice as strong, but probably 3-4 times stronger). It's necessary to reduce their number as quickly as possible...
Magic should be used for combat - it's better to use an explosion on the remaining vampires and liches (if many survived) or, as an alternative, mass acceleration on your own units. In combination with the slowed enemy, many can simply run away from the horde of skeletons and shoot from a distance. The final blow - on the dark knights - they will engage in close combat by the 3rd round - it's necessary that their attack doesn't fall on the nagas, mages, and titans. It's best to put the golems in front - there are many of them, and they are very durable level 3 fighters. Golems are good against vampires (they won't regenerate, bloodsuckers!). I would like to point out that the skeletons will reach you only by the 4th round of the battle if you maintain a defensive position. By this time, the main striking force of the Necropolis's 4th, 5th, and 6th level units should be suppressed. The ghost dragons are weak and without support, they are unlikely to do anything significant.
So, by the 4th round, only a darkness of skeletons, zombies, and possibly ghosts should remain against you (if they didn't engage in direct combat earlier)... the rest is just a matter of technique...
although I didn't take into account the opponent's ability to cast spells - but there are so many options that you can't foresee them all...
You really didn't take into account the magic of the Necropolis, as there is a clear bias towards the Tower,
And now I will tell you how I would act.
Firstly, there is no question of the Tower's first turn (under otherwise equal conditions), so we cast haste on everyone, and everyone except the skeletons and zombies gets out and attacks first (before the genies and titans),
and then... it's just a matter of technique...

Added 19 minutes ago
And if the Necropolis has unfinished dragons, or the Tower has an artifact that increases speed, + on its own territory, let's say you cast slow? but you won't have a second turn, because after the titans shoot, the mages and hobbits won't have time to shoot (even with slow, the GOST Dragon will have a turn of 7). Haste is cast, and that's it...
...of course, you also need to be wary of explosions, the wizard has a lot of spell power, but then there will clearly be a loss in attack and defense, and that's more important, because the wizard won't be able to cast more than 2 or 3 explosions (or the battle will end, or it will already be irrelevant)
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19 years ago
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The advantage of free skeletons for the Necromancer lies in the fact that their number increases as a result of necromancy after battles, and you don't have to pay gold for it.
19 years ago
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ddxdd;11072
No way... because he's the strongest hero in Heroes of Might and Magic III. I've tried many tactics, castles, and development options against him, all to no avail (in single-player). How do you stop his skeletons and killing machine? Especially since Galtran almost always gets Air and Earth. What do you think? And what would you advise?

It's very simple! Weak is your Galtran! I defeat him easily...
In reply to Gromila
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19 years ago
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Gromila;74928
It's very simple! Your Galtran is weak! I defeat him easily...

Very informative!! -)) and most importantly, useful for other forum participants!
In reply to Gromila
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19 years ago
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Gromila;74928
It's very simple! Your Galthan is weak. I defeat him easily...
Dude, you're awesome :D
You probably defeat him when the computer controls him, right? :D

Of course, I'll describe the strategy for a large map, because Galthan isn't such a big threat on a small map...
When playing against Galthan, the "Ballistics" skill is very useful! If you can draw the enemy into a battle within the Castle, whether you're besieging it or defending it, you're already halfway to victory! So, if you're attacking him in the Castle, don't use ballistae to break down the walls! Just place a shield. Position one of your creatures so that none of the "ground" units leave the Castle, and use your ranged and flying units to attack his Liches. Then, deal with the Dragons and Vampires, unless the opponent sends them forward himself. In this way, you can eliminate his army in groups, leaving the Skeletons for last. Without the support of the rest of the army, it's not that difficult to defeat the Skeletons, but at the beginning of the battle, together with the other troops, they can inflict irreparable damage on your army. Of course, you'll take damage from the towers every turn, but that's a small price to pay compared to the impact of the Skeletons' attacks.
If you're defending, destroy the catapult before it breaks through the wall, and then you're good to go! The only ranged unit – the Lich – won't cause too many problems due to the penalty for shooting over the wall. The opponent will be forced to attack, but it won't be too difficult to defeat the undead army again, because the main striking force (Skeletons and Death Knights) will be out of the battle. However, it's very dangerous if the opponent has "Earthquake." In that case, the opponent may break through much earlier than you'd like. But that's why I love Heroes 3 – there's no universal tactic against everything, and there are many tactics and counter-tactics, and tactics against these counter-tactics. It's impossible to take everything the enemy has into account =). This makes the game even more interesting, and that's why it remains a game, not a strict calculation of how to play against what! Good luck! :smile02:
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19 years ago
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Excellent! -))
When using this tactic, a Tower is probably the best choice. Position the golems so that the enemy cannot exit through the gates – this will provide solid defense. Their health and armor are sufficient for this purpose... Moreover, golems have magic resistance and do not restore health to vampires.
And strong archers can quickly eliminate the liches...
In reply to CrasH
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19 years ago
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Zingel
The option is indeed not bad, but it seems to me that the cult of Galtran is greatly exaggerated. I will repeat once again that he practically does not differ from other necromancers.
I myself played with Galtran for a long time, even when there were many fans of Vidomina and Isra, but they are gone, and Galtran is no longer in first place. And it turns out that the question can be posed like this:
How to defeat necromancers?
So, you need to play against Galtran with the same tactics as against a Necromancer. In any case, the player's skill is decisive. There are simply no players of the same strength, and the same luck.
So, for a pro, the whole question is luck, and for a beginner... any outcome is the result.:smile29:

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