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Posts from Heroes of Might and Magic II Gold Edition: Mods, programming activities.

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In reply to Qwerty
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Qwerty
Regarding phoenixes and paladins. Both have a "powerful" attack. As I understand it, Blessing is not your favorite spell. I recommend observing how much damage phoenixes and paladins inflict during an ATTACK (not a counterattack) under the effect of Blessing. The problem with both is different – they have a small number of hit points.
Forget about the troops; it would be great if you could leave heroes in castles and change their skills... and a trading tent for artifacts would be a very useful thing.
Based on this, as well as an analysis of the latest fan gathering in Michurinsk, we can conclude that the increase in the number of colored dragons and titans is excessive.

I myself am used to playing with a traditional setup, but even the increase in dragons did not prevent me from defeating them with paladins. After removing the counterattack with swords or pikes, paladins under the effect of Haste hit very well. I would like it to be better, but... but, but, but. :smile20: It's fine as it is. But a third slot for artifacts is really needed.
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http://youtu.be/Y0ZrWpvNqXs
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
In reply to Lux in tenebris
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We're waiting for the release. :eek:
I'd like to find links to the project's website. And in general, I'd like to have more information. The idea is very good - to create a remake of the second game based on the third. This is really easier than completely reworking it. Judging by the video, the original balance of creatures and factions has not been disrupted.
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Judging by the video, this is a game similar to the third installment, with some graphical elements from the second. All castles are designed like those in the third game. The creatures are also similar to those in the third game, with 7 units per stack in the army, and so on.
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This is The Succession Wars Mod for 3 heroes. The essence of this mod is that the 3 heroes have been reworked for 2 heroes. You can download this mod here.
In reply to MontikM
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In the second Heroes game, I always dreamed of a full-fledged desert castle with all sorts of nomadic and other eastern characters. Ah!

The second Heroes game should remain the second. It shouldn't be turned into a simplified version of the third, by transferring all the characters, units, and castles.
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I also haven't played the third installment for a while, although I preferred the second one, and I must say that many things are missing in the second one, while in the third, everything feels somewhat foreign, the graphics aren't quite right, so I'm all for a reincarnation of the second one.
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You can visit our official website or even the Russian-language forums, where everything is described along with instructions.

Downloads from Mod Database are available on an alternating basis for unregistered users, so it makes sense to try the mirrors.

I would like to note that the open version from January 2013 is critically outdated, and a completely new one is currently under development.
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Current mod versions: BETA from January 9, 2013 (open, ERA) + BETA from October 22, 2013 (closed, ERA)

I didn't quite understand, but since there's a "BETA" version and further development is underway, that's encouraging. We're looking forward to the full release. :)
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The thing is, this is a mod for the Heroes 3 platform, and to be more specific, it's Era II. It's an add-on that allows you to connect/disconnect portable mods based on WoG and is very popular among fans of modding the third game.

In the future release, it is planned to make the installer self-contained.
In reply to Orzie
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Yeah, the artifacts in this mod are a complete mess. The idea of transferring artifacts from the second game is good, but using them in the artifact layout of the third game (hands, feet, head, etc.) is a big mistake. This is especially true for the "cursed artifacts," which can simply be put in the backpack. Ideally, if we're looking at the mechanics of the second game, all artifact slots should be "different," and all artifacts should be multi-slot, and there shouldn't be a backpack at all. And if we're looking at the mechanics of the third game... then there's no point in transferring artifacts.
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The 2013 beta should be removed from open access so that people do not form the wrong impressions.

Please go to the artifacts thread, where a new artifact system for the next release is presented.
In reply to Orzie
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Orzie
The 2013 beta should be removed from public access so that people don't form incorrect impressions.

Please post in the artifact thread, where the new artifact system for the next release is presented.

Wouldn't it be possible to create an analog of the artifact layout from the second game, but with a larger number of slots and a backpack for unused items, now that you've managed to add a sixth slot for "miscellaneous" items? And it's not necessary to remove all the artifacts from the third game. For example, artifacts that increase speed and health could be left in.
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"You can do" anything, but the graphics won't draw themselves. Initially, there will only be two-slot artifacts.

We won't be making a two-slot backpack; that would be a perversion of the game, and only someone who loves the second game would like a two-slot backpack.

Meanwhile, here's a screenshot of what the new system will look like.

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