First, these features need to be implemented. And if there's going to be a guild overhaul, it should also include a fix for one-way teleporters. Preferably, this should be done by adding new types of two-way teleporters to the game, rather than by changing how the one-way teleporters work.
Posts from CIS-2014 in Minsk.
I would also add magic balance to this list.
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Зима 2011-12.
Okay, let's count and compare:
1. Hide, Shield vs. Thirst, Curse, Misfortune. I would choose the first two.
2. Slow – there are no analogs in fire. In my opinion, it's the most important low-level spell; it's no coincidence that it was moved to the 2nd tier in WoG.
3. Wall of Fire – a plus for fire. Provided that Moon is available.
4. Wave, Sandstorm, Force Field – Blindness, Minefield. Fire is also preferable here, although Wave can decide the outcome of the game.
5. Resurrect Living and Undead vs. Sacrifice. IMHO, these are incomparable.
6. Fire Shield, Execution, Frenzy – there are no analogs in earth, but I haven't seen the first two used in online games.
7. Meteor vs. Fireball and Inferno. This is a matter of personal preference. I like Meteor more.
8. Berserk – a top-tier spell, but: it's best to have fire expertise for it. But here's the problem: people usually give up fire to get earth.
9. Implosion and Armageddon. It's incorrect to compare them, but I'll still put them side by side; both are deadly spells.
10. Antimagic. No comment.
11. Earthquake – not often used, but sometimes it comes in very handy, especially for the computer when attacking.
And now, let's add Portal and Scouting here, assign a score from 1 to 3 based on the degree of importance, and each person calculates which element has more points based on their personal preferences.
I got a very significant advantage, and I would give 4-5 points for Teleport.
And water is not even worth discussing – it's the most useless school of magic in SoD.
As for the shield and the course, I'm ready to argue.
Зима 2011-12.
Only hardcore!
Victim is in 1st place.
P.S. Let there be taverns everywhere.
It may look biased from the outside, but I didn't set such goals for myself)))
As for the shield and the course, I'm ready to argue.
Expert Stone Skin - +6 defense on all stacks, i.e., reduces damage by 15%.
Expert Shield - reduces damage by 30%.
Expert Curse - 80% of minimum damage - 1. I.e., for griffins in the Conservatory, damage becomes somewhere between 1 and 2 from an average of 4.5 - reduced almost 3 times; for snakes in the Hive, a solid 1 from 3.5 - the effect is even more pronounced (considering that there's no particular point in casting anything other than healing on yourself in the Hive).
Not to mention that I've seen countless times how Earth magic is used in the late game, both against neutral creatures (like high-level banks with dragons) and against opponents.
Regarding effectiveness, it's pointless to argue; Earth magic provides a stronger effect. But the question is how often it's used and how versatile it is. Based on these indicators, Earth magic seems more advantageous to me.
Зима 2011-12.
PReDS, can you rank the magic schools of Fire, Earth, and Water in descending order of their power? (Air is obviously the weakest in Warlords)
Water-Earth-Fire-Air. But the gap between them isn't very big.
In my opinion, the gap between the last two is quite large.
In the air, besides haste, there isn't much to highlight. Fly works without it, it's a bit more expensive and less effective on rough terrain, but that's about it.
Зима 2011-12.
And there's no point in even talking about Water – it's the most useless school of magic in SoD.
Water is good, no doubt about it. It's just that for some reason, people reject it 3 times over in hopes of catching Air or Earth))
I'll say it again - I believe that not the efficiency of the spells is more important, but how often they are actually used. Mirror is also a very effective thing - you cast an Imp, and it flies right back at you. But I've never seen anyone actually cast it.
"P.S. if one can somehow agree with moving Town Portal to Fire, then shifting Dimension Door to Water is just nonsense. Water with DD is times cooler than Air with DD. Just IMHO."
I agree here, Air was nerfed)), but on the other hand, a clear underdog was raised up to the peloton.
Зима 2011-12.
And could you make the Air Lift spell work by restoring the air view in the game master mode?
Or maybe create a slag mass spell that deals +1 or +2 damage and raise it to a different level, wouldn't that be possible?

