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CIS-2014 in Minsk.

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Okay, let's count and compare: 1. Hide Armor vs. Thirst, Curse, Misfortune. I would choose the first two. 2. Slow – there are no analogs in fire. In my opinion, it's the most important low-level spell; it's no coincidence that it was moved to the 2nd tier in WoG. 3. Wall of Fire – a plus for fire. Provided that Moon is available. 4. Wave, Sandstorm, Force Field – Blindness, Minefield. Fire is still preferable, although Wave can decide the outcome of the game. 5. Resurrect Living and Undead vs. Sacrifice. In my opinion, these are incomparable. 6. Fire Shield, Executioner, Frenzy – there are no analogs in earth, but I haven't seen the first two used online. 7. Meteor vs. Fireball and Inferno. This is a matter of personal preference. I prefer Meteor. 8. Berserk – a top-tier spell, but: it's best to have fire experience for it. But the problem is that fire is usually abandoned to get earth. 9. Implosion and Armageddon. It's incorrect to compare them, but I'll still put them side by side; both are deadly spells. 10. Antimagic. No comment. 11. Earthquake – not often used, but sometimes it comes in very handy, especially for the computer when attacking. And now, let's add Portal and Scrying here, assign from 1 to 3 points based on the degree of importance, and each person counts how many points each element has based on their personal preferences. I got a very significant advantage, and I would give 4-5 points for Teleportation. And water is not even worth discussing – it's the most useless book in SoD.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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