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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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We can’t finish the tournament game because of an allegedly incorrect password:( We’ve already tried everything and are having trouble. We would greatly appreciate it if you could remove the passwords from the attached save file and send us new ones (or the old ones, whatever the game requires:) via private message.
Lim4, Swamp http://forum.heroesworld.ru/member.php?u=33673
Grizvald, Conflux http://forum.heroesworld.ru/member.php?u=32914.
You would really help us out!
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451-224-720
In reply to Lim4
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Lim4
We can't finish the tournament game because of an allegedly incorrect password:( We've tried everything, but nothing works. We would be very grateful if you could remove the passwords from the attached save file and send us new ones (or the old ones, whatever the game asks for:) via private message.
Lim4 swamp http://forum.heroesworld.ru/member.php?u=33673
Grizwald Conflux http://forum.heroesworld.ru/member.php?u=32914.
You would really help us out!
Most likely, an incorrect password was entered.
There are indeed some inconveniences with passwords. But the system is being improved gradually. However, here is a summary of what I have noticed about passwords so far:
- passwords for a specific game are copied to the games folder in a file like rebellious (vs The_, Psyche_7, Stizko) password.txt(alliances in the password file name are not identified), and the passwords in the file are overwritten;
- passwords for a game with specific players are copied (duplicated) to the root Heroes folder with a file name like path_to Heroes_rebellious (vs Pit for LM, Scorpionaa, Stizko) password.txt (alliances in the password file name are not identified), and the passwords in the file are added (you need to look at the passwords specifically from here);
- after the game notifies that an incorrect password has been entered, this incorrect password is overwritten in the gamesfolder;
- after the game notifies that an incorrect password has been entered, it is necessary to close the game and create a new one, which is quite inconvenient;
- when creating a new game, sometimes the password window is not displayed, i.e., the game is created without a password;
- when loading a save with the password checkboxes unchecked, the password is not requested, i.e., it is reset (previously, the password was always requested);
- it is advisable not to use Cyrillic characters in passwords to avoid problems with players who do not have them in their system.
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When trying to play with the HD mod, I encountered a connection problem with most opponents – the game doesn't find them through Hamachi, and although it sees them through TeamViewer, it doesn't connect. The problem is solved very simply – by launching the game without the HD mod. Everyone I asked assures me that the mod doesn't affect the connection quality. I would like to hear the opinion of the creator... and, if possible, a solution to the problem. Thank you in advance!
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I think I heard that they fixed it, but for some reason, when I play a quick battle against a computer opponent, it doesn't allow me to replay it.
ISQ 357644592(работает!)
скайп marajan87
In reply to rebellious
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rebellious
Most likely, the wrong password was entered.
Yep:o. The issue is resolved.
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Are there any plans to implement a recording feature for games, an observer mode, and a custom lobby for playing? Have you considered trying to convince Activision (or whoever owns the rights) to release an HD remastered version of the game?
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I used to play with version 2.98f of the mod – mana was displayed during battles.
I installed the latest version, and for some reason, it stopped displaying.
/topic/at/291646/ helps, but the in-game text changes to English.
Can you tell me how to display mana again and revert the text back to Russian?)
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Is there an HD feature that displays the number of neutral units in numerical ranges instead of words? For example: "1-4" instead of "few".
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Sometimes, a town is generated without a fort; is it possible to fix this? Or, for example, sometimes a Necropolis is generated in the snow. It's a minor issue, but it forces you to create a new map.

I'd also like to know if it's possible to make the map generation and castle selection random in such a way that you and your opponent, as well as the computer players, don't have the same castles. I mean, the option to choose between either a completely random selection or a random selection that excludes duplicates. It's another minor thing, but it would sometimes be an additional convenience.
In reply to Keen
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folltor
I used to play with version 2.98f of the mod – mana was displayed in battles.
I installed the latest version – for some reason, it stopped displaying.
/topic/at/291646/ helps, but the text in the game becomes English.
Can you tell me how to display mana and return the text to Russian? )
There is a RusMegaPack on the MOD website. It should help.
Sloth_D
Is there a function in HD that displays the number of neutral units as numerical ranges instead of words?
For example: "1-4" instead of "few".
Here's THIS FILE to help you.
Keen
Sometimes a town is generated without a fort; can this be fixed? Or, for example, sometimes Necropolis is generated in snow. It’s a minor issue, but I have to create a new map.
Play normal templates, then there won’t be such a problem. The game itself, or even more so the MOD, has nothing to do with it.
Keen
It would also be interesting to know if it is possible to make the random generation of maps and selection of castles so that you and your opponent, as well as computer players, don’t have the same castle types. In other words, an option to choose between full randomness or randomness excluding duplicates. This is another small thing, but it would sometimes be an additional convenience.
Randomness is randomness, which means that the generation is random and anything can happen. No one will specifically change the generator algorithm.
In reply to Dirty_Player
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Dirty_Player

Play normal templates, and you won't have this problem. The game itself, and especially the MOD, have nothing to do with it.

I understand. Thank you, I'll keep that in mind.
Dirty_Player

Random is random, meaning the generation is random and anything can happen. No one will specifically change the generator algorithm.

Nothing needs to be changed. I thought, maybe you could add a separate option. But it's not critical, you can randomize it with a coin flip. It's just that when I play with friends, I don't want to play with identical castles. And if computer players are also participating in a duel, having an identical castle can be an advantage.
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I used to play with version 2.98f of the mod, and mana was displayed in battles.
I installed the latest version, and it stopped displaying.
...
Could you tell me how to display mana and revert the text to Russian?
Does HD have a feature to display the number of neutral units in numerical ranges instead of words?
For example: "1-4" instead of "few."
SuperPack_Rus 1.1 will work for both.
You can find the download link and installation instructions on the download page.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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From a purely gameplay perspective, it would be convenient to introduce an automatic turn calculation. For example, you need to go to one side of the arena, then return and attack a castle where you need to stay to replenish mana. For instance, you hold down the Shift key, then go to the arena and the castle, and you can see if you have enough movement points, instead of calculating everything manually.
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When will the bug preventing players from challenging a bot be fixed?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Keen
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Keen
....... so, having an identical castle can be an advantage.
Try the Warlords Through the Ages (WTA) mod; it had some feature that limited the generation of neutral or computer-controlled towns.
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