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Posts from - How to defeat Galtran?

3.0 (1 rating)
20 years ago
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Thank you for the detailed analysis of Citadel vs. Galtran. I haven't played Citadel for long, so I haven't tested it against Galtran yet... Regarding the hero with the Orc specialization, you're exaggerating (you simply haven't seen the black dragon's defense on skeletons :)), but the monsters with their 80% armor penetration will hit very hard. And then, a mass attack on the skeletons according to your scheme: wolves, birds, goblins, and basically everything else. In general, I play as Krag Hack: you can never have too much attack power.
In reply to ddxdd
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20 years ago
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On the contrary, why would he be overrated? The hero Zhbarkas is chosen by me because of his Attack and Ranged Attack skills. He's quite suitable for the early game, and later on, it's not even a question. Orcs are actually quite weak and can't function without ranged attacks.
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20 years ago
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Take Tanta or Aislin.
20 years ago
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In my opinion, if Galtran survives until the 4th month (which means the map is XL), it will be impossible to defeat him in a duel with a living opponent. I'm not considering rare cases of extreme luck, like very successful utopias built near his castle. By the 4th month, Galtran will already have a level far exceeding 20, stats like 8-8-4-4 without artifacts, and an army of 3-4 thousand skeletons (not counting several hundred vampire lords, liches, and other undead). Neither implosion, "teapot," nor clone with resurrection will help here. In a game against an equal opponent, letting a necromancer survive until the middle of the second month is a guaranteed defeat.
However, if the question is whether it's possible to deal with a necromancer at all, I think Conflux has a chance, but again, no later than the middle of the 2nd month, due to faster units and a higher growth rate. I would say that Luna, Brissa, or Grindan also have a chance. But in any case, the chance of winning lies in rushing. Another race with a chance is Dungeon, but I don't know its heroes very well. If you have experience playing as Shakti, you can try, but ONLY RUSH!!!! By the end of the 2nd month, you can end the game; after that, the necromancer will have the advantage, and it will only grow.
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20 years ago
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No need to panic. Options: 1. The simplest and most basic approach is hit and run. Attack the skeletons with magic and retreat. In other words, maximize their weakness – their low hit points! A few such attacks, and they'll be sent back to the graveyard. 2. Galthran rarely uses water magic. The problem isn't that it's not given to him, but that he doesn't take it:))). Therefore, teleportation is unlikely. By the way, in general, Galthran without teleportation isn't very well-suited for storming castles. 3. Traditionally, barbarian troops and the archers of the Tower are good against hordes of skeletons – this is described above. 4. Unattended units, primarily hydras, as well as cerberuses, are also suitable for reducing the number of skeletons. 5. If the game has dragged on for too long, it might be worth considering whether to drag it on even more. Using hit and run and accumulating the level 7 bonus (which isn't the strongest for the undead) can then allow you to turn the tide in your favor. 6. Galthran has two weaknesses. By the middle of the game, only one remains, but it's very noticeable. He's slow!!! You need to try to exploit this. 7. There are no invincible heroes!
In reply to Qwerty
20 years ago
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No, there's no need to panic. If we're talking about a game against the computer, then everything you said is correct. But a player who understands the game won't let you "hit-and-run" their entire army, and it's not that easy to quickly eliminate 3-4 thousand skeletons. Even without health-boosting artifacts, a skeleton has 6 HP, which means that's 18-24 thousand HP for the army. Even for a powerful explosion, that's at least 10-15 rounds of attacks. You'd have to be a really bad player to position yourself right next to the castle and get caught in those 10 rounds, and 2-3 rounds won't do much. Sure, you might destroy 300-600 skeletons, but that won't solve the problem. Of course, all of the above applies to players of roughly equal strength. In this case, I wouldn't dare play any race against Galtran, especially in the 4th month. And the lack of water magic isn't critical for the Necromancer; experience gain acceleration and counterstrike, combined with a stack of 3-4 hundred Vampires and 3-4 thousand skeletons, along with other Necromancer units, will overwhelm any opponent. Note that 3-4 thousand skeletons is the minimum Galtran will have; on a random XL map, he'll have significantly more.
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20 years ago
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Someone already mentioned that on the Heroes of Might and Magic map, you can easily find the Medal of Vulnerability and use it to either create or berserk skeletons.
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20 years ago
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Galtran still has to catch up to the hero with his skeletons. Or take the Castle. If he doesn't have Earthquake or Ballistics, it's unreal by the fourth month (the catapult gets taken out and that's it).
He is a good hero, no doubt, but there is an obvious weakness — speed (because of the skeletons), plus the low HP of the skeletons. And if his army is thinned out with magic, his specialization will prove not to be the most relevant, while the weaknesses remain...
You need to play for activity and speed, take the Dragon Utopia earlier, and you can get a lot of interesting things there.
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20 years ago
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The easiest way is to start playing with a hero who has the "Diplomacy" skill. Attack others and recruit your own! :)
There are three of them: Adel, Roland, and Kira.
Adel from the Castle is preferable – the Castle will be stronger. Or Roland.
I think the question will later turn into "...How to defeat Adel?" :)
In reply to Zingel
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20 years ago
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Take the Tower, hero Solmyr. Although it takes a while to develop, by the 4th month, his spellcasting will exceed 20, and he will be an excellent Warlock. In battle, you clone Titans and obliterate him. And if you're in a Castle, then destroy the catapult as advised before. There will be more than enough mana in battle for 5 explosions, and then the Archers will finish him off (Elder Gremlins, Archmages, Titans :D).
19 years ago
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I don't see a problem at all :) I play as Adele, Roland, Kira, Isra, Vidomina, and sometimes Brissa, waiting until she is offered diplomacy, which happens often for her :) As for the claim that Vidomina is weaker, someone was way too hasty—I recently played online; at the moment the main heroes met, the opponent's Tant had 700-750 skeletons, while my Vidomina had 2100 skeletons. I didn't even have Raise Dead or Slow, and he had upgraded skeletons while mine were basic—I still won :) Important !!! — with roughly (+5 - 5) equal primary and secondary skills and roughly (50 - 500) an equal number of skeletons in a battle between Necromancers, the main thing is who hits the opponent's skeletons first; and here it's not just Haste and Slow, but also Teleport ;)
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19 years ago
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A strange topic... I'm hearing about Galtran being the strongest hero for the first time! And in general, victory depends not on the hero, but on the player.
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19 years ago
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Galtran's strength lies in the fact that, with sufficient development, his skeletons perform at the level of second-tier creatures. And as their numbers increase (for free!), this factor becomes extremely significant.
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19 years ago
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I don't think skeletons (even well-developed ones) are that important in the mid or late game... Magic, level 7 creatures, and the hero's abilities and skills are what really matter!

Added 1 minute later
And the ability to lead a battle!
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19 years ago
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Magic? Is it readily available in Utopia? And would a couple of thousand skeletons led by Galtran look good there? Or perhaps dragons in Utopia could be defeated using some kind of magic?

Seventh-level creatures are good, no doubt. However, with a ratio of 1:100, they are unlikely to offer significant resistance to skeletons led by Galtran. By the way, there might also be vampire lords and death knights there:)))

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