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Group 6, 08.09.2013. SVAROG (red, Necropolis, Galtran, Galtran) def. c0nn3c71nkK.ppL (blue, Rampart, Kirr, Kirr) JC 124
A bit late report, played well, 2 dragon lairs, 2 cons with 3+4 angels, 4 hives, several pandoras, all for experience. The only downside is a lack of money, not even enough to place dragons in the main castle, only painted 1 dragon lair, found an outer market on 121 and painted the 2nd lair, there were 2 more necropolis lairs that were covered in cobwebs, all pandoras for experience on 117, Galtran level 16, with logistics expert (+gloves, +boots), earth, air, defense, wisdom. On 121, I take a pandora for full fire, and go to the castle to replenish mana, on 122, I take 2 cons with 7 angels, on 123, I run to the Grail (13 gold and 17 silver), along the way, I destroy a utopia, they gave a shield +4 all and a necklace +3 all, on 124, with full moves, I rush into the treasure, on the next turn, the opponent writes GG, our Grail is nearby, and there are mythical creatures and ifrits. Thanks for the game!!!
Added 2 hours 1 minute ago
Group 6, 14.09.2013. SVAROG (red, Citadel, Kragg, Kragg) def. Captain (blue, Rampart, Ivor, Ivor) JC 147
A very interesting game.
111 - wolf lairs are not built, scouts run around, at the end, the picture is: a bear lair, 2 cyclops lairs, a con, and a pandora behind the sorceresses, there is an outer market, a difference of 6 heroes.
112-113, scouting finds gloves near the castle for wolves and boots, but the guard is unpleasant, 10+ liches, the road to one of the villages is blocked by 100+ archers for the tavern, I send Kragg on a griffin.
114 - Kragg has nothing to do yet, I run along the upgrade paths, they give earth as the third skill. I drag the mosha up to the village, but there is a block of 10+ vivs for art +50% to earth, I see 2 utopias nearby, a con, no money for bears yet, I place orcs, because I found 2 of their lairs.
115 - I stand in front of the bear lair, I give Kragg a chain +4, on the reserve, another utopia (total 4), I place the bears.
116 - I paint the lair, Kragg rushes in front of a hundred archers.
117 - I take con 1 with a losh, Kragg breaks through, equal to 100 archers, with bated breath, I hope to get a good hero, but from the obelisk and the bonfire, Loins level 1 crawls out)))), then a bird lair and I head to the village for the book.
121 - Kragg kills 50+ nomads, they give 15 gr. ogres, just right for utopias, a couple of moves are missing to the village.
122 - finally, I reach the village, I place a GM, no haste, no slow, but there is bless, I want to break into the capital with Kragg, but there is no one nearby, I had to spend the whole day returning.
123 - here is a mega mistake, I break Kragg with full 3000 mana, for some reason I decide to upgrade the bears first, there is simply not enough money to buy back Kragg:smile04: Kragg sleeps peacefully in the tavern, as befits a true warrior before a major battle.
124 - Kragg, slightly tipsy, finally leaves the tavern and immediately takes con 3. I decide that the pace is lost, it will take at least 2 days to reach the Grail, and I run to the 2 utopias, which are conveniently located nearby.
125 - 6 silvers, 4 angels, and meat easily deal with the first utopia (1), they give a teapot)).
126 - with loshes, I bring 14 ducks from 2 hives and take the 2nd utopia. They give wings, a water book, Kragg flies for a shield +12/-3. Then I break into the main castle and through the stables to the third utopia.
127 - in the third utopia, again a water book, boots for resistance, and that's it, I break into the Grail and immediately sit in Inferno. Ivor is always glowing with small parameters 11 14 5 9, Kragg has 17 27 15 16. I spend the night in the castle.
131 - I bring up the growth, Kragg with 10 silvers, 18 ducks, 4 angels takes a gladius and a pandora with 30 monks. On his turn, Ivor attacks, there is a mixed art "armor of the damned", I am immediately cursed in every possible way, there is no strike magic, there is a chain lightning that hits hard, I decide to buy it off, losing 2 bears, 10 vivs, and 19 monks. Ivor remains in the same place, he has no mana.
132 - I place GM2 in Inferno, there is lightning for 450, there will already be something to throw with, I drive Ivor home, there are 3 angels, 8 horses, 20 crosses, and singles left.
133, I capture the central castle, I sit there, the treasure has already been cleared by the blues.
134 - Ivor comes out with 6 greens, angels, and a horde of battle gnomes, remembering how painfully the chain hits, and seeing that the KS has grown to 3 times, I decide to run home in search of battle magic.
135-137, I collect everything from the lairs, I take another hive with 6 vivs, I run to the 4th utopia.
141 - I bring up silvers, meat, and in the utopia they give a KO and an enhancement to it, and also an artifact that neutralizes the immunity of creatures to magic))) armag for 1630. On his turn, the opponent captures my capital and kills the rest of the meat on a losh. Ivor spends the night in my main castle.
142 - I see that they didn't bring new meat, I calculate 1630 damage, it's enough for all his units, I put on boots +15 and a jacket +10 resistance, 6 silvers, 1800 health, if the silvers are not destroyed in the first round, then everything will be fine. Before the attack, I offer the opponent a draw, they laughed in response.
143 - I attack, the blues destroy 10 cyclops and meat with a chain, the silvers are intact)))
Armag and Ivor die, leaving a sword +5 all, KV, armor of the damned, artifacts +3 to speed, and much more. For some reason, Kragg leaves the capital and the blues capture it back with a losh, then Malkoln comes with a portal with 10!!! angels, dragons, and meat:eek: he attacks, I cut down half of his angels and run to the village, fortunately, there are 50 centaurs and 20 gnomes.
Then there was a long struggle, I collected an elixir of life, in the end, I killed the rest of the blue army (summoning 124x2 air elementals). Surrender! Thanks to Captain for the interesting game, and special thanks for not agreeing to a draw!!!:smile13: